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Steffens Virtual Environment

Friday, 5 December 2008. So now it is done. I am pretty pleased about the result. I think that everyone in the group has done a good job, and specially Anton did a great job compiling the final video together. The video can be seen here. As you can see it is minimal, direct and straight to the point. Despite the fact that we did not have that much experience within the 3D environment, I think we managed to capture the "music experience" pretty well. Tuesday, 2 December 2008. Friday, 21 November 2008.

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Steffens Virtual Environment | steffensve.blogspot.com Reviews
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Friday, 5 December 2008. So now it is done. I am pretty pleased about the result. I think that everyone in the group has done a good job, and specially Anton did a great job compiling the final video together. The video can be seen here. As you can see it is minimal, direct and straight to the point. Despite the fact that we did not have that much experience within the 3D environment, I think we managed to capture the music experience pretty well. Tuesday, 2 December 2008. Friday, 21 November 2008.
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Steffens Virtual Environment | steffensve.blogspot.com Reviews

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Friday, 5 December 2008. So now it is done. I am pretty pleased about the result. I think that everyone in the group has done a good job, and specially Anton did a great job compiling the final video together. The video can be seen here. As you can see it is minimal, direct and straight to the point. Despite the fact that we did not have that much experience within the 3D environment, I think we managed to capture the "music experience" pretty well. Tuesday, 2 December 2008. Friday, 21 November 2008.

INTERNAL PAGES

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1

Steffens Virtual Environment: December 2008

http://www.steffensve.blogspot.com/2008_12_01_archive.html

Friday, 5 December 2008. So now it is done. I am pretty pleased about the result. I think that everyone in the group has done a good job, and specially Anton did a great job compiling the final video together. The video can be seen here. As you can see it is minimal, direct and straight to the point. Despite the fact that we did not have that much experience within the 3D environment, I think we managed to capture the "music experience" pretty well. Tuesday, 2 December 2008. Subscribe to: Posts (Atom).

2

Steffens Virtual Environment: November 2008

http://www.steffensve.blogspot.com/2008_11_01_archive.html

Friday, 21 November 2008. Moving on. I have sorted out my crippled issues. Now his hands at least look normal. That is not without thanks to Jo and Anton for whom without I would probably have gone insane trying to figure out the problems. As it turned out , I had twisted the bipeds wrist way too much and forced them in an unnatural position. That little detail noted and learned! Other small fixes I have made include. Hands moving more relaxed and natural. Experimented with a new light setting. Notice&#4...

3

Steffens Virtual Environment: The first video

http://www.steffensve.blogspot.com/2008/11/first-video.html

Wednesday, 19 November 2008. After trying out different methods, I can (proudly) present my first prototype of my guitarhero. He is still learning so bare over with him. Everybody has to start somewhere. But this give me a good starting point and some idea about where to improve. Some of the first things that come to my attention is that he is way too mechanical. Admitted, we are not trying to create a new Disney production, but he needs more live. So what I will start working on is:.

4

Steffens Virtual Environment: Week 9 - Guitar animation

http://www.steffensve.blogspot.com/2008/11/week-9-guitar-animation.html

Wednesday, 19 November 2008. Week 9 - Guitar animation. On Monday the 17th. we had a group meeting. A sort of status meeting where we talked about how far we were, and how much more work we needed to do. One of the ways we managed this topic was by writing down a SWOT analysis, which you can see here. Some experience about vector graphics. Eager to learn 3d. Little experience with 3d animation and modelling. Learn to work with "unknown" group members. No experience about using 3ds bones/biped, sound /3ds.

5

Steffens Virtual Environment: Final video

http://www.steffensve.blogspot.com/2008/12/final-video.html

Friday, 5 December 2008. So now it is done. I am pretty pleased about the result. I think that everyone in the group has done a good job, and specially Anton did a great job compiling the final video together. The video can be seen here. As you can see it is minimal, direct and straight to the point. Despite the fact that we did not have that much experience within the 3D environment, I think we managed to capture the "music experience" pretty well. Subscribe to: Post Comments (Atom).

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LINKS TO THIS WEBSITE

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Virtual Environments 2008: October 2009

http://virtualenvironments2008.blogspot.com/2009_10_01_archive.html

Tuesday, 13 October 2009. Subscribe to: Posts (Atom). Http:/ ngreenslade.blogspot.com. Http:/ venvironments.blogspot.com. Http:/ venvironments.blogspot.com. Http:/ sjmve.blogspot.com. Http:/ ja3dface.blogspot.com. Http:/ bengrimwoodve.blogspot.com. Http:/ steffensve.blogspot.com. Http:/ richard-gregory.blogspot.com. Http:/ hayleyspalding.blogspot.com. Http:/ danielchidgey.blogspot.com. Http:/ samwebbve.blogspot.com. Http:/ djmve.blogspot.com. Http:/ johnwve.blogspot.com. Http:/ mb-ve.blogspot.com.

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Virtual Environments 2008: Tutorial 8 - Ear Creation

http://virtualenvironments2008.blogspot.com/2008/10/tutorial-8-ear-creation.html

Wednesday, 22 October 2008. Tutorial 8 - Ear Creation. A very difficult piece of geometry and very complex. Use a similar method that we did for the face for the ear. Load reference image, and define some key areas. From this point we want to start drawing in the topology, same idea as before, connecting the lines, and making new ones. Create the necessary quads. Don’t worry about making this too complex. Take this into 3D Max and start sculpting the ear. Look at the reference image, edge mode, select th...

virtualenvironments2008.blogspot.com virtualenvironments2008.blogspot.com

Virtual Environments 2008: September 2008

http://virtualenvironments2008.blogspot.com/2008_09_01_archive.html

Tuesday, 2 September 2008. Tutorial 5 - Using symmetry and sub-division. 5 - Symmetry and Sub-division. This tutorial describes how you can use Symmetry, so that you can make changes to one side of the model, and it affects both sides; also how to subdivide your mesh in order to smooth it off. There are several ways to mirror your model. Copy – a unique object. Instance – provides information between the clone and the original. Select the object right click clone reference. If you click on ‘Show en...

virtualenvironments2008.blogspot.com virtualenvironments2008.blogspot.com

Virtual Environments 2008: UV Co-ordinates part 2

http://virtualenvironments2008.blogspot.com/2008/10/uv-co-ordinates-part-2.html

Wednesday, 29 October 2008. UV Co-ordinates part 2. Ideally we would like to fit the ear into the gap for the ear in the face map. However just using a 3D painting tool we could easily place the ear somewhere else. Lets just clean up the results a little bit. What you want to avoid in your UV layout is avoid ambiguous quads. Subscribe to: Post Comments (Atom). Http:/ ngreenslade.blogspot.com. Http:/ venvironments.blogspot.com. Http:/ venvironments.blogspot.com. Http:/ sjmve.blogspot.com. Http:/ matt-virt...

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Virtual Environments 2008: October 2008

http://virtualenvironments2008.blogspot.com/2008_10_01_archive.html

Wednesday, 29 October 2008. UV Co-ordinates part 2. Ideally we would like to fit the ear into the gap for the ear in the face map. However just using a 3D painting tool we could easily place the ear somewhere else. Lets just clean up the results a little bit. What you want to avoid in your UV layout is avoid ambiguous quads. Thursday, 23 October 2008. Tutorial 9 - UV Coordinates. This process is quite lengthy and will be handled in two parts. We are going to use cylindrical projection mapping for the maj...

virtualenvironments2008.blogspot.com virtualenvironments2008.blogspot.com

Virtual Environments 2008: August 2008

http://virtualenvironments2008.blogspot.com/2008_08_01_archive.html

Tuesday, 26 August 2008. Welcome to the YMCA. The YMCA (Young Man’s Christian Association) is a Christian charity founded 160 years ago in order to support young people in times of need. The YMCA provides a place for young people to find ‘acceptance, community and activity’ and offers services in the following areas:. Sport, Health, Exercise and Fitness. Citizenship and Personal Development. Subscribe to: Posts (Atom). Http:/ ngreenslade.blogspot.com. Http:/ venvironments.blogspot.com. Http:/ samwebbve&#...

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Virtual Environments 2008: Tutorial 6 - Refining Model (the nose)

http://virtualenvironments2008.blogspot.com/2008/10/tutorial-6-refining-model-nose.html

Wednesday, 22 October 2008. Tutorial 6 - Refining Model (the nose). Refining organic models with Edit Poly. How to add details to your model. Switch to the front view and maximise so we can access the nose area. We are going to add some additional faces. In vertex mood, we follow the loop around and there is a hard seam between the tip of the nose and the nostrils. We go to edge mode and hit backspace which will remove an edge. If you delete you remove the whole polygon. We are going to create the nasal ...

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Virtual Environments 2008: Tutorial 9 - UV Coordinates

http://virtualenvironments2008.blogspot.com/2008/10/tutorial-9-uv-coordinates.html

Thursday, 23 October 2008. Tutorial 9 - UV Coordinates. This process is quite lengthy and will be handled in two parts. Only want to set up the mapping coordinates for one side of the model and editable poly is the current modifier. Make sure that you are not in sub object mode. Click on Unwrap UVW modifier, which should be placed above the editable poly modifier and under the symmetry modifier in the stack. Subscribe to: Post Comments (Atom). Http:/ ngreenslade.blogspot.com. Http:/ matt-virtuaienvironme...

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Virtual Environments 2008: Tutorial 7 - Primitive extension for the back of the head

http://virtualenvironments2008.blogspot.com/2008/10/tutorial-7-primitive-extension-for-back.html

Wednesday, 22 October 2008. Tutorial 7 - Primitive extension for the back of the head. Assign this map to the reference plates. If you had trouble finding the reference plates go over to display hide frozen objects uncheck. Need to line these up, vertex mode turn on snap, we want to configure our snap option as vertex, and now we go to move tool and click and drag to various points. Line up the closest ones first. Turn on soft selection, so that there are no shape edges. Subscribe to: Post Comments (Atom).

virtualenvironments2008.blogspot.com virtualenvironments2008.blogspot.com

Virtual Environments 2008: Tutorial 5 - Using symmetry and sub-division

http://virtualenvironments2008.blogspot.com/2008/09/tutorial-5-using-symmetry-and-sub.html

Tuesday, 2 September 2008. Tutorial 5 - Using symmetry and sub-division. 5 - Symmetry and Sub-division. This tutorial describes how you can use Symmetry, so that you can make changes to one side of the model, and it affects both sides; also how to subdivide your mesh in order to smooth it off. There are several ways to mirror your model. Copy – a unique object. Instance – provides information between the clone and the original. Select the object right click clone reference. If you click on ‘Show en...

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Steffens Virtual Environment

Friday, 5 December 2008. So now it is done. I am pretty pleased about the result. I think that everyone in the group has done a good job, and specially Anton did a great job compiling the final video together. The video can be seen here. As you can see it is minimal, direct and straight to the point. Despite the fact that we did not have that much experience within the 3D environment, I think we managed to capture the "music experience" pretty well. Tuesday, 2 December 2008. Friday, 21 November 2008.

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