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Stephen Carr – Games

Stephen Carr – Games. Unit 66 and 68 – Creating 3D Cameras. May 8, 2014. This guide will demonstrate how to create cameras in 3ds Max. Tab small camera icon. Two types of camera; Free or Target. A Free Camera keeps its rotation regardless of where it is moved. The Target Camera focuses on a specific point, wherever the camera is moved, it rotates in order to aim itself at that target. Standard scene No Cameras. By default, it points down and the user can position it freely. Camera001 – Camera’s view.

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Stephen Carr – Games | stephencarrgames.wordpress.com Reviews
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Stephen Carr – Games. Unit 66 and 68 – Creating 3D Cameras. May 8, 2014. This guide will demonstrate how to create cameras in 3ds Max. Tab small camera icon. Two types of camera; Free or Target. A Free Camera keeps its rotation regardless of where it is moved. The Target Camera focuses on a specific point, wherever the camera is moved, it rotates in order to aim itself at that target. Standard scene No Cameras. By default, it points down and the user can position it freely. Camera001 – Camera’s view.
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Stephen Carr – Games | stephencarrgames.wordpress.com Reviews

https://stephencarrgames.wordpress.com

Stephen Carr – Games. Unit 66 and 68 – Creating 3D Cameras. May 8, 2014. This guide will demonstrate how to create cameras in 3ds Max. Tab small camera icon. Two types of camera; Free or Target. A Free Camera keeps its rotation regardless of where it is moved. The Target Camera focuses on a specific point, wherever the camera is moved, it rotates in order to aim itself at that target. Standard scene No Cameras. By default, it points down and the user can position it freely. Camera001 – Camera’s view.

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stephencblog | Stephen Carr – Games

https://stephencarrgames.wordpress.com/author/stephencblog

Stephen Carr – Games. Unit 66 and 68 – Creating 3D Cameras. May 8, 2014. Adding Cameras This guide will demonstrate how to create cameras in 3ds Max. Create tab small camera icon. Two types of camera; Free or Target. A Free Camera keeps its rotation regardless of where it is moved. The Target … Continue reading →. Unit 66 and 68 – Critical Analysis #1. April 30, 2014. Game Engines – 3D Game Diary – Week 1. March 16, 2014. Game Engines – Developer Diary – Final Week. March 13, 2014. March 12, 2014. To sho...

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Game Engines – Developer Diary – Final Week | Stephen Carr – Games

https://stephencarrgames.wordpress.com/2014/03/13/game-engines-developer-diary-final-week

Stephen Carr – Games. 3D Environments – Assignment 3 – Software Interface. Game Engines – 3D Game Diary – Week 1 →. Game Engines – Developer Diary – Final Week. March 13, 2014. Because I have so few versions, I’ve been able to track the significant changes that were in each one. They were as follows:. Health and Mana System tests. Primitive magical beam test (instantly killed enemy; enemies had no health system). Primitive enemy patrol test. Primitive menu screen (no cursor). End level goal added. Level ...

3

Unit 66 & 68 – Critical Analysis #1 | Stephen Carr – Games

https://stephencarrgames.wordpress.com/2014/04/30/unit-66-68-critical-analysis-1

Stephen Carr – Games. Game Engines – 3D Game Diary – Week 1. Unit 66 and 68 – Creating 3D Cameras →. Unit 66 and 68 – Critical Analysis #1. April 30, 2014. This entry was posted in 3D Assets. And tagged 3d assets. Game Engines – 3D Game Diary – Week 1. Unit 66 and 68 – Creating 3D Cameras →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out.

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Game Engines – Developer Diary – Week 15 | Stephen Carr – Games

https://stephencarrgames.wordpress.com/2014/03/07/game-engines-developer-diary-week-16

Stephen Carr – Games. Game Engines – Developer Diary – Week 14. 3D Environments – Assignment 3 – Software Interface →. Game Engines – Developer Diary – Week 15. March 7, 2014. Today’s targets were to receive some more feedback following alpha testing. I didn’t receive many responses during the week so it was important to have some completed today, so the game will be ready for beta testing next week. I did this by. Some of these issues included:. Being unable to turn while jumping. A fan of the attacking...

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Game Engines – Developer Diary – Week 14 | Stephen Carr – Games

https://stephencarrgames.wordpress.com/2014/02/28/game-engines-developer-diary-week-14

Stephen Carr – Games. 3D Environments – Assignment 3 – Planning. Game Engines – Developer Diary – Week 15 →. Game Engines – Developer Diary – Week 14. February 28, 2014. One of the things our tutor said that stuck in my mind about creating our questions was “how is the tester supposed to know if something is a bug if they don’t know how it’s meant to work? 8221; Bearing this in mind, we had to give detailed instructions about how to play the game. This entry was posted in Game Engines.

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Stephen Carr – Games

Stephen Carr – Games. Unit 66 and 68 – Creating 3D Cameras. May 8, 2014. This guide will demonstrate how to create cameras in 3ds Max. Tab small camera icon. Two types of camera; Free or Target. A Free Camera keeps its rotation regardless of where it is moved. The Target Camera focuses on a specific point, wherever the camera is moved, it rotates in order to aim itself at that target. Standard scene No Cameras. By default, it points down and the user can position it freely. Camera001 – Camera’s view.

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