stephenytuarte.blogspot.com stephenytuarte.blogspot.com

stephenytuarte.blogspot.com

Portfolio of S.P.Y.

Saturday, March 7, 2015. Click on thumbnail to see image. PLEASE EMAIL ME FOR A COPY OF MY PROFESSIONAL DEMO REEL. Dates listed do not reflect production date. I re-order posts manually*. Friday, March 6, 2015. CALL OF DUTY Advanced Warfare. Joining Sledgehammer so late in development meant a lot of kit-bashing,optimization and/or re-skin work. Here are some of the asset I did however have a hand in (clan war re-skin, bloodshed helmet HI-rez source model). Saturday, October 4, 2014. NBA 2k14 next gen.

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Portfolio of S.P.Y. | stephenytuarte.blogspot.com Reviews
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Saturday, March 7, 2015. Click on thumbnail to see image. PLEASE EMAIL ME FOR A COPY OF MY PROFESSIONAL DEMO REEL. Dates listed do not reflect production date. I re-order posts manually*. Friday, March 6, 2015. CALL OF DUTY Advanced Warfare. Joining Sledgehammer so late in development meant a lot of kit-bashing,optimization and/or re-skin work. Here are some of the asset I did however have a hand in (clan war re-skin, bloodshed helmet HI-rez source model). Saturday, October 4, 2014. NBA 2k14 next gen.
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1 skip to main
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6 stand in hair
7 sculpting in mudbox
8 modeling in maya
9 retopo in 3dcoat
10 texturing in photoshop
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skip to main,skip to sidebar,posted by,no comments,so much fun,stand in hair*,sculpting in mudbox,modeling in maya,retopo in 3dcoat,texturing in photoshop,captured in marmoset,labels 3d models,textured models,wip rorschach,maya,mudbox,omg indeed,uv layout
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Portfolio of S.P.Y. | stephenytuarte.blogspot.com Reviews

https://stephenytuarte.blogspot.com

Saturday, March 7, 2015. Click on thumbnail to see image. PLEASE EMAIL ME FOR A COPY OF MY PROFESSIONAL DEMO REEL. Dates listed do not reflect production date. I re-order posts manually*. Friday, March 6, 2015. CALL OF DUTY Advanced Warfare. Joining Sledgehammer so late in development meant a lot of kit-bashing,optimization and/or re-skin work. Here are some of the asset I did however have a hand in (clan war re-skin, bloodshed helmet HI-rez source model). Saturday, October 4, 2014. NBA 2k14 next gen.

INTERNAL PAGES

stephenytuarte.blogspot.com stephenytuarte.blogspot.com
1

Portfolio of S.P.Y.: MLB 2k12 Blendshapes

http://stephenytuarte.blogspot.com/2011/08/mlb-headwork.html

Saturday, March 27, 2010. Here is the create-a-player model I created. as well as some samples of Blendshapes I did for MLB 2k12.

2

Portfolio of S.P.Y.: (Sketchbook) N.S.2.

http://stephenytuarte.blogspot.com/2009/03/ns2-wip.html

Friday, March 27, 2009. Sketchbook) N.S.2. This was an art test:. What your seeing here is the result of trying my best to stay true to the concept image: here. Should be at the bottom somewhere) and looking at the old art from the original. Maya 2008, Mudbox 1. Labels: 3D Models (Sketch). Amazing 3d model.nice detailing. June 30, 2009 at 4:45 AM. Subscribe to: Post Comments (Atom).

3

Portfolio of S.P.Y.: NBA2k13 Heads

http://stephenytuarte.blogspot.com/2011/10/nba2k13-heads.html

Sunday, October 21, 2012. Two of the 10 heads I was lucky enough to get the chance to work on for 2k13. Most of my time is spent these days doing expression deltas or corrective shape libraries. It was nice to get this little break as I started my career doing player likeness. I don't think my version of Nash made it in the final game, these things happen. Subscribe to: Post Comments (Atom).

4

Portfolio of S.P.Y.: Danny Trejo Caricature *Real-time model

http://stephenytuarte.blogspot.com/2013/10/danny-trejo-caricature.html

Saturday, October 4, 2014. Danny Trejo Caricature *Real-time model. The direction i was given was to make an exaggerated Danny trejo with realistic detail and texture work. Subscribe to: Post Comments (Atom).

5

Portfolio of S.P.Y.: Warmup Mud head (45min) and Zbrush head(1 hr)

http://stephenytuarte.blogspot.com/2008/03/warmup-mud-head.html

Thursday, March 20, 2008. Warmup Mud head (45min) and Zbrush head(1 hr). This is how i typically approach a 3d sketch. I sculpt in a process similar to my head sketch drawings. No reference of course (exercise for the mind and hands) Done Entirely in Mudbox. Haven't done this in a while, So this is my first cube sculpt in Zbrush. I finally feel comfortable using zbrush to sketch. Software used: Zbrush 4. Good work man.really interesting character u created from basic shape. April 30, 2008 at 1:41 PM.

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Saturday, March 7, 2015. Click on thumbnail to see image. PLEASE EMAIL ME FOR A COPY OF MY PROFESSIONAL DEMO REEL. Dates listed do not reflect production date. I re-order posts manually*. Friday, March 6, 2015. CALL OF DUTY Advanced Warfare. Joining Sledgehammer so late in development meant a lot of kit-bashing,optimization and/or re-skin work. Here are some of the asset I did however have a hand in (clan war re-skin, bloodshed helmet HI-rez source model). Saturday, October 4, 2014. NBA 2k14 next gen.

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