shiny-dynamics.blogspot.com
Shiny Dynamics: March 2010
http://shiny-dynamics.blogspot.com/2010_03_01_archive.html
Lisp 3D graphics. Compilers. Operating systems. Mobile devices. Cool stuff. Tuesday, March 23, 2010. Floating Point Depthbuffers in OSG. I submitted a new demo to the Open Scene Graph. Project that shows how to set up a floating point depth buffer. The standard way to do this is to create a Frame Buffer Object. Monday, March 01, 2010. Vertex Cache Optimization for OSG. I implemented Tom Forsyth's Vertex Cache Optimization. Algorithm in Open Scene Graph. Model, which is a monster-size mesh with over a mil...
shiny-dynamics.blogspot.com
Shiny Dynamics: May 2010
http://shiny-dynamics.blogspot.com/2010_05_01_archive.html
Lisp 3D graphics. Compilers. Operating systems. Mobile devices. Cool stuff. Thursday, May 13, 2010. Paper Models in Blender. I just discovered this e-book. On using free software, like Blender. To design paper models. Actually, these models. Are usually made of thicker card stock than paper. Anyway, this is about as far from real-time simulation as you can get, but the e-book is still a lot of fun. Subscribe to: Posts (Atom). View my complete profile. Paper Models in Blender. The Hacks of Life.
shiny-dynamics.blogspot.com
Shiny Dynamics: Cool Links
http://shiny-dynamics.blogspot.com/2010/06/cool-links.html
Lisp 3D graphics. Compilers. Operating systems. Mobile devices. Cool stuff. Wednesday, June 30, 2010. Here are some cool blogs I've come across recently. Virtual Globe and Terrain Rendering. Is devoted to a book-in-progress of the same name and has a nice collection of links to resources and other interesting blogs. RasterGrid. Has good articles on new features of OpenGL; I especially like Instance Culling Using Geometry Shaders. About doing culling on the GPU, and Uniform Buffers vs Texture Buffers.
shiny-dynamics.blogspot.com
Shiny Dynamics: a terrain engine for osgEarth
http://shiny-dynamics.blogspot.com/2010/08/terrain-engine-for-osgearth.html
Lisp 3D graphics. Compilers. Operating systems. Mobile devices. Cool stuff. Sunday, August 15, 2010. A terrain engine for osgEarth. Lately I've been working on an experimental terrain engine for osgEarth. On behalf of the folks at Pelican Mapping. OsgEarth is a cool project that imports a variety of geographic raster and vector data into Open Scene Graph without requiring a lengthy pre-processing step. I've implemented the algorithm described in Seamless Patches for GPU-Based Terrain Rendering. Here's ho...
shiny-dynamics.blogspot.com
Shiny Dynamics: June 2010
http://shiny-dynamics.blogspot.com/2010_06_01_archive.html
Lisp 3D graphics. Compilers. Operating systems. Mobile devices. Cool stuff. Wednesday, June 30, 2010. Here are some cool blogs I've come across recently. Virtual Globe and Terrain Rendering. Is devoted to a book-in-progress of the same name and has a nice collection of links to resources and other interesting blogs. RasterGrid. Has good articles on new features of OpenGL; I especially like Instance Culling Using Geometry Shaders. About doing culling on the GPU, and Uniform Buffers vs Texture Buffers.
shiny-dynamics.blogspot.com
Shiny Dynamics: February 2010
http://shiny-dynamics.blogspot.com/2010_02_01_archive.html
Lisp 3D graphics. Compilers. Operating systems. Mobile devices. Cool stuff. Tuesday, February 23, 2010. Let's add some other imagery to our Mt. Washington terrain. The digital orthophoto quadrangles. Maybe someone knows a better way? It's straightforward to build a new database using an. O4407145.NES.837049.tgz. O4407145.NES/O4407145.NES.837049.tif. We generate the command line with a little Unix magic:. Ls O* /*.tif sed -e's;.*;-t &;'. Xargs osgdem - TERRAIN - geocentric -d elev-meters.tif. Supports tra...
shiny-dynamics.blogspot.com
Shiny Dynamics: April 2010
http://shiny-dynamics.blogspot.com/2010_04_01_archive.html
Lisp 3D graphics. Compilers. Operating systems. Mobile devices. Cool stuff. Friday, April 16, 2010. I've written the first part of a series on Open Scene Graph graphics state optimization here. This goes into some detail about graphics modes, attributes, the. Object, and the low level. Object. Check it out. Labels: Open Scene Graph. Subscribe to: Posts (Atom). Freelance 3D graphics programming dude. Performer in the 20th century, Open Scene Graph in the 21st! View my complete profile. The Hacks of Life.
shiny-dynamics.blogspot.com
Shiny Dynamics: August 2010
http://shiny-dynamics.blogspot.com/2010_08_01_archive.html
Lisp 3D graphics. Compilers. Operating systems. Mobile devices. Cool stuff. Sunday, August 15, 2010. A terrain engine for osgEarth. Lately I've been working on an experimental terrain engine for osgEarth. On behalf of the folks at Pelican Mapping. OsgEarth is a cool project that imports a variety of geographic raster and vector data into Open Scene Graph without requiring a lengthy pre-processing step. I've implemented the algorithm described in Seamless Patches for GPU-Based Terrain Rendering. Here's ho...
shiny-dynamics.blogspot.com
Shiny Dynamics: January 2006
http://shiny-dynamics.blogspot.com/2006_01_01_archive.html
Lisp 3D graphics. Compilers. Operating systems. Mobile devices. Cool stuff. Monday, January 23, 2006. Munching on OpenGL in Common Lisp. I wonder if those are the most common words in the first post to a blog. I'm going to skip the introductions and instead describe something I'm working on. Well, more like "hacking on" in the best sense of those words. I've written a package called "glouton" (which means "glutton" in French; can't resist including "g" and "l" with a little cross-language action! At some...
shiny-dynamics.blogspot.com
Shiny Dynamics: Paper Models in Blender
http://shiny-dynamics.blogspot.com/2010/05/paper-models-in-blender.html
Lisp 3D graphics. Compilers. Operating systems. Mobile devices. Cool stuff. Thursday, May 13, 2010. Paper Models in Blender. I just discovered this e-book. On using free software, like Blender. To design paper models. Actually, these models. Are usually made of thicker card stock than paper. Anyway, this is about as far from real-time simulation as you can get, but the e-book is still a lot of fun. I dont think the 6 human character flaws cracked.com article is what you were meaning to link (-:.