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stereotomy-blog.blogspot.com

Stereotomy

The art of representing objects in section, elevation and plan in order to cut them out. - Louis Mazerolle. Friday, April 27, 2012. This next post was supposed was supposed to be on aligning timbers before performing the operations described in our initial look at the French scribe method. Preliminary operation for using the niveau de dévers. Method with the ground plan. Lining: tracing, on two adjacent faces of a irregular timber, the projections of a line chosen to be the timber's axis. With Y at the m...

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Stereotomy | stereotomy-blog.blogspot.com Reviews
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The art of representing objects in section, elevation and plan in order to cut them out. - Louis Mazerolle. Friday, April 27, 2012. This next post was supposed was supposed to be on aligning timbers before performing the operations described in our initial look at the French scribe method. Preliminary operation for using the niveau de dévers. Method with the ground plan. Lining: tracing, on two adjacent faces of a irregular timber, the projections of a line chosen to be the timber's axis. With Y at the m...
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3 definitions
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stereotomy,lining,definitions,pièce de niveau,pièce de dévers,step 1,step 2,step 3,step 4,step 5,step 6,step 7,step 8,step 9,draw xw,draw line ww1,conclusion,posted by,tim moore,2 comments,email this,blogthis,share to twitter,share to facebook,no comments
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Stereotomy | stereotomy-blog.blogspot.com Reviews

https://stereotomy-blog.blogspot.com

The art of representing objects in section, elevation and plan in order to cut them out. - Louis Mazerolle. Friday, April 27, 2012. This next post was supposed was supposed to be on aligning timbers before performing the operations described in our initial look at the French scribe method. Preliminary operation for using the niveau de dévers. Method with the ground plan. Lining: tracing, on two adjacent faces of a irregular timber, the projections of a line chosen to be the timber's axis. With Y at the m...

INTERNAL PAGES

stereotomy-blog.blogspot.com stereotomy-blog.blogspot.com
1

Stereotomy: Le Piquage, or Theory of French Scribing

http://www.stereotomy-blog.blogspot.com/2012/03/le-piquage-or-theory-of-french-scribing.html

The art of representing objects in section, elevation and plan in order to cut them out. - Louis Mazerolle. Thursday, March 15, 2012. Le Piquage, or Theory of French Scribing. We are going to start with some informal observations about the geometry of intersecting timbers and, using those, explain le piquage. Or "French scribing" as it is known in the English-speaking world. This layout technique is much older than the rembarrement. We looked at last time. We can't do that before the joint is cut, becaus...

2

Stereotomy: January 2012

http://www.stereotomy-blog.blogspot.com/2012_01_01_archive.html

The art of representing objects in section, elevation and plan in order to cut them out. - Louis Mazerolle. Wednesday, January 18, 2012. We're back with a new look, courtesy of Blender and the Freestyle renderer. I hope you like it. Personally, I'm satisfied with the "technical illustration" appearance of the 3D renderings , but I'm not so happy with the 2D drafting work flow and results and am considering moving away from Blender to a 2D CAD program for those. The principal rafters are 2.8cm wide&#4...

3

Stereotomy: Stereotomy Blog - the Making Of

http://www.stereotomy-blog.blogspot.com/2012/04/stereotomy-blog-making-of.html

The art of representing objects in section, elevation and plan in order to cut them out. - Louis Mazerolle. Sunday, April 15, 2012. Stereotomy Blog - the Making Of. For those who might be interested in how I do the illustrations for Stereotomy Blog, I've started a series on my computer graphics blog Shiny Dynamics. I use the open-source 3D modeling program Blender. My first post explains how to draw a convincing wood grain in Blender. Future posts will cover topics such as:. Blender Wood Texture part 2.

4

Stereotomy: October 2011

http://www.stereotomy-blog.blogspot.com/2011_10_01_archive.html

The art of representing objects in section, elevation and plan in order to cut them out. - Louis Mazerolle. Monday, October 17, 2011. Devers de pas (4). In the last post we looked at a "folding" method of developing the ground plane footprints - devers de pas. For a timber that works with the actual cross section of that timber. Now we will apply that to several complex shapes for the last rafters in our little model. First though, a correction. In the comments to the part 2. With that out of the way, we...

5

Stereotomy: Lining

http://www.stereotomy-blog.blogspot.com/2012/04/lining.html

The art of representing objects in section, elevation and plan in order to cut them out. - Louis Mazerolle. Friday, April 27, 2012. This next post was supposed was supposed to be on aligning timbers before performing the operations described in our initial look at the French scribe method. Preliminary operation for using the niveau de dévers. Method with the ground plan. Lining: tracing, on two adjacent faces of a irregular timber, the projections of a line chosen to be the timber's axis. With Y at the m...

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shiny-dynamics.blogspot.com shiny-dynamics.blogspot.com

Shiny Dynamics: March 2010

http://shiny-dynamics.blogspot.com/2010_03_01_archive.html

Lisp 3D graphics. Compilers. Operating systems. Mobile devices. Cool stuff. Tuesday, March 23, 2010. Floating Point Depthbuffers in OSG. I submitted a new demo to the Open Scene Graph. Project that shows how to set up a floating point depth buffer. The standard way to do this is to create a Frame Buffer Object. Monday, March 01, 2010. Vertex Cache Optimization for OSG. I implemented Tom Forsyth's Vertex Cache Optimization. Algorithm in Open Scene Graph. Model, which is a monster-size mesh with over a mil...

shiny-dynamics.blogspot.com shiny-dynamics.blogspot.com

Shiny Dynamics: May 2010

http://shiny-dynamics.blogspot.com/2010_05_01_archive.html

Lisp 3D graphics. Compilers. Operating systems. Mobile devices. Cool stuff. Thursday, May 13, 2010. Paper Models in Blender. I just discovered this e-book. On using free software, like Blender. To design paper models. Actually, these models. Are usually made of thicker card stock than paper. Anyway, this is about as far from real-time simulation as you can get, but the e-book is still a lot of fun. Subscribe to: Posts (Atom). View my complete profile. Paper Models in Blender. The Hacks of Life.

shiny-dynamics.blogspot.com shiny-dynamics.blogspot.com

Shiny Dynamics: Cool Links

http://shiny-dynamics.blogspot.com/2010/06/cool-links.html

Lisp 3D graphics. Compilers. Operating systems. Mobile devices. Cool stuff. Wednesday, June 30, 2010. Here are some cool blogs I've come across recently. Virtual Globe and Terrain Rendering. Is devoted to a book-in-progress of the same name and has a nice collection of links to resources and other interesting blogs. RasterGrid. Has good articles on new features of OpenGL; I especially like Instance Culling Using Geometry Shaders. About doing culling on the GPU, and Uniform Buffers vs Texture Buffers.

shiny-dynamics.blogspot.com shiny-dynamics.blogspot.com

Shiny Dynamics: a terrain engine for osgEarth

http://shiny-dynamics.blogspot.com/2010/08/terrain-engine-for-osgearth.html

Lisp 3D graphics. Compilers. Operating systems. Mobile devices. Cool stuff. Sunday, August 15, 2010. A terrain engine for osgEarth. Lately I've been working on an experimental terrain engine for osgEarth. On behalf of the folks at Pelican Mapping. OsgEarth is a cool project that imports a variety of geographic raster and vector data into Open Scene Graph without requiring a lengthy pre-processing step. I've implemented the algorithm described in Seamless Patches for GPU-Based Terrain Rendering. Here's ho...

shiny-dynamics.blogspot.com shiny-dynamics.blogspot.com

Shiny Dynamics: June 2010

http://shiny-dynamics.blogspot.com/2010_06_01_archive.html

Lisp 3D graphics. Compilers. Operating systems. Mobile devices. Cool stuff. Wednesday, June 30, 2010. Here are some cool blogs I've come across recently. Virtual Globe and Terrain Rendering. Is devoted to a book-in-progress of the same name and has a nice collection of links to resources and other interesting blogs. RasterGrid. Has good articles on new features of OpenGL; I especially like Instance Culling Using Geometry Shaders. About doing culling on the GPU, and Uniform Buffers vs Texture Buffers.

shiny-dynamics.blogspot.com shiny-dynamics.blogspot.com

Shiny Dynamics: February 2010

http://shiny-dynamics.blogspot.com/2010_02_01_archive.html

Lisp 3D graphics. Compilers. Operating systems. Mobile devices. Cool stuff. Tuesday, February 23, 2010. Let's add some other imagery to our Mt. Washington terrain. The digital orthophoto quadrangles. Maybe someone knows a better way? It's straightforward to build a new database using an. O4407145.NES.837049.tgz. O4407145.NES/O4407145.NES.837049.tif. We generate the command line with a little Unix magic:. Ls O* /*.tif sed -e's;.*;-t &;'. Xargs osgdem - TERRAIN - geocentric -d elev-meters.tif. Supports tra...

shiny-dynamics.blogspot.com shiny-dynamics.blogspot.com

Shiny Dynamics: April 2010

http://shiny-dynamics.blogspot.com/2010_04_01_archive.html

Lisp 3D graphics. Compilers. Operating systems. Mobile devices. Cool stuff. Friday, April 16, 2010. I've written the first part of a series on Open Scene Graph graphics state optimization here. This goes into some detail about graphics modes, attributes, the. Object, and the low level. Object. Check it out. Labels: Open Scene Graph. Subscribe to: Posts (Atom). Freelance 3D graphics programming dude. Performer in the 20th century, Open Scene Graph in the 21st! View my complete profile. The Hacks of Life.

shiny-dynamics.blogspot.com shiny-dynamics.blogspot.com

Shiny Dynamics: August 2010

http://shiny-dynamics.blogspot.com/2010_08_01_archive.html

Lisp 3D graphics. Compilers. Operating systems. Mobile devices. Cool stuff. Sunday, August 15, 2010. A terrain engine for osgEarth. Lately I've been working on an experimental terrain engine for osgEarth. On behalf of the folks at Pelican Mapping. OsgEarth is a cool project that imports a variety of geographic raster and vector data into Open Scene Graph without requiring a lengthy pre-processing step. I've implemented the algorithm described in Seamless Patches for GPU-Based Terrain Rendering. Here's ho...

shiny-dynamics.blogspot.com shiny-dynamics.blogspot.com

Shiny Dynamics: January 2006

http://shiny-dynamics.blogspot.com/2006_01_01_archive.html

Lisp 3D graphics. Compilers. Operating systems. Mobile devices. Cool stuff. Monday, January 23, 2006. Munching on OpenGL in Common Lisp. I wonder if those are the most common words in the first post to a blog. I'm going to skip the introductions and instead describe something I'm working on. Well, more like "hacking on" in the best sense of those words. I've written a package called "glouton" (which means "glutton" in French; can't resist including "g" and "l" with a little cross-language action! At some...

shiny-dynamics.blogspot.com shiny-dynamics.blogspot.com

Shiny Dynamics: Paper Models in Blender

http://shiny-dynamics.blogspot.com/2010/05/paper-models-in-blender.html

Lisp 3D graphics. Compilers. Operating systems. Mobile devices. Cool stuff. Thursday, May 13, 2010. Paper Models in Blender. I just discovered this e-book. On using free software, like Blender. To design paper models. Actually, these models. Are usually made of thicker card stock than paper. Anyway, this is about as far from real-time simulation as you can get, but the e-book is still a lot of fun. I dont think the 6 human character flaws cracked.com article is what you were meaning to link (-:.

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L'art de découper les solides. Mercredi 23 avril 2008. Le "mullet": une nouvelle coupe de cheveu. Et bien, voilà! Chéri comme un trésor national: le "mullet". Vous ne voyez pas de quoi je parle? Et si je vous dis Trifon Ivanov? Ça va mieux, non? Et oui, célèbre défenseur bulgare autant connu pour ces tacles au-dessus de la ceinture que pour sa terrible coupe de cheveu.Remember and enjoy! Vous me connaissez, toujours soucieux de me fondre au sein des cultures indigènes, j'ai donc sacrifié ma célèbre cheve...

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Stereotomy

The art of representing objects in section, elevation and plan in order to cut them out. - Louis Mazerolle. Friday, April 27, 2012. This next post was supposed was supposed to be on aligning timbers before performing the operations described in our initial look at the French scribe method. Preliminary operation for using the niveau de dévers. Method with the ground plan. Lining: tracing, on two adjacent faces of a irregular timber, the projections of a line chosen to be the timber's axis. With Y at the m...

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Stereotomy

Stereotomy is South Florida’s original and best 80’s new wave and retro rock tribute show. Other retro bands have tried to follow in their footsteps, but no act has been able to create performances with such genuine 80s authenticity, raw energy and fun! In other words, you’re getting the real deal with no lip syncing or play-along! So let Stereotomy take you back to when flares and corduroy were out and thin ties, loud colors, big hair and leather and lace were in. When the yuppie was born, safe sex ...

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