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Steve Hird

Wednesday, 22 June 2011. Additional piece from Motorstorm 3. Some additional concept art from Motorstorm. 3, Here's a piece showing some action of an underground rail line that's been brought to an end by a large sink hole. Ramps have been set up to help bridge the cars and other vehicles to the other side. The scene was quickly blocked out in Maya once again to get a camera in and get a real sense of scale. Rendering out in Mental Ray to help with light direction. Tuesday, 21 June 2011. The two Semi tru...

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Steve Hird | stevehird.blogspot.com Reviews
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Wednesday, 22 June 2011. Additional piece from Motorstorm 3. Some additional concept art from Motorstorm. 3, Here's a piece showing some action of an underground rail line that's been brought to an end by a large sink hole. Ramps have been set up to help bridge the cars and other vehicles to the other side. The scene was quickly blocked out in Maya once again to get a camera in and get a real sense of scale. Rendering out in Mental Ray to help with light direction. Tuesday, 21 June 2011. The two Semi tru...
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6 replica prop building
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Steve Hird | stevehird.blogspot.com Reviews

https://stevehird.blogspot.com

Wednesday, 22 June 2011. Additional piece from Motorstorm 3. Some additional concept art from Motorstorm. 3, Here's a piece showing some action of an underground rail line that's been brought to an end by a large sink hole. Ramps have been set up to help bridge the cars and other vehicles to the other side. The scene was quickly blocked out in Maya once again to get a camera in and get a real sense of scale. Rendering out in Mental Ray to help with light direction. Tuesday, 21 June 2011. The two Semi tru...

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stevehird.blogspot.com stevehird.blogspot.com
1

Steve Hird: Concept Art from an unpublished Racing title.

http://stevehird.blogspot.com/2011/06/concept-art-from-unpublished-racing.html

Sunday, 19 June 2011. Concept Art from an unpublished Racing title. The two Semi trucks were modelled by myself using Maya, This image was for a concept pitch for a racing title last year. Creating quick models and then rendering out in Mental Ray to then paint over has proved to be one of my many approaches to Concept art that I've used of late. Something that I used widely during my time working on Motorstorm. 19 June 2011 at 11:22. 20 June 2011 at 01:34. This is incredible stuff!

2

Steve Hird: Traditional Illustration

http://stevehird.blogspot.com/p/traditional-illustration.html

Here's a small collection of some of my older work before I entered into the digital age some time ago. I studied at Blackpool and the Fylde College taking a course in Illustration back in 91 - 94. I spent a few years as a freelance illustrator shortly after I left but since then I've combined my love for Computer games and my skills in art to join the games industry as a Concept Artist. I'll try and get better versions of these to add but for now here's a few taken directly from my website.

3

Steve Hird: Concept Art from MotorStorm 3 Using Maya and Photoshop

http://stevehird.blogspot.com/2011/06/concept-art-from-motorstorm-3-using.html

Tuesday, 14 June 2011. Concept Art from MotorStorm 3 Using Maya and Photoshop. Day One through to four San Francisco, aftermath. 14 June 2011 at 03:34. Really LOVE the top two (before and after) images! 16 August 2011 at 14:06. On behalf of the Motorstorm Community Thanks for sharing these! Many in agreement that they look fantastic! Apart from the Mainline render do you have anymore? Subscribe to: Post Comments (Atom). View my complete profile. Additional piece from Motorstorm 3.

4

Steve Hird: June 2011

http://stevehird.blogspot.com/2011_06_01_archive.html

Wednesday, 22 June 2011. Additional piece from Motorstorm 3. Some additional concept art from Motorstorm. 3, Here's a piece showing some action of an underground rail line that's been brought to an end by a large sink hole. Ramps have been set up to help bridge the cars and other vehicles to the other side. The scene was quickly blocked out in Maya once again to get a camera in and get a real sense of scale. Rendering out in Mental Ray to help with light direction. Tuesday, 21 June 2011. The two Semi tru...

5

Steve Hird: Concept Art from an unpublished Radio controlled 3rd person shooter

http://stevehird.blogspot.com/2011/06/concept-art-from-unpublished-radio.html

Tuesday, 14 June 2011. Concept Art from an unpublished Radio controlled 3rd person shooter. All assets built using Maya, built by myself and rendered in Mental Ray, painted up work in Photoshop. Subscribe to: Post Comments (Atom). View my complete profile. Additional piece from Motorstorm 3. Concept Art from an untitled project. Concept Art from an unpublished Racing title. Concept Art from an unpublished Radio controlled 3. Concept Art from MotorStorm 3 Using Maya and Photo.

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Wednesday, 22 June 2011. Additional piece from Motorstorm 3. Some additional concept art from Motorstorm. 3, Here's a piece showing some action of an underground rail line that's been brought to an end by a large sink hole. Ramps have been set up to help bridge the cars and other vehicles to the other side. The scene was quickly blocked out in Maya once again to get a camera in and get a real sense of scale. Rendering out in Mental Ray to help with light direction. Tuesday, 21 June 2011. The two Semi tru...

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