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Synthesis

Sunday, 16 May 2010. ABOUT THE ART MECHO MUSEUM. The museum has some special architectural features designed to test or illustrate ideas advanced by anime theorists, and also test some new kinds of SL interfaces for looking at virtual art. The revolving main tower houses a zootrope. You fly into the center and you rotate in place to view the horse in its run cycle. There are references here to Muybridge's photographs of human and animal motion- the images that arguably constitute the first motion pictures.

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Synthesis | stevehoward3d.blogspot.com Reviews
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Sunday, 16 May 2010. ABOUT THE ART MECHO MUSEUM. The museum has some special architectural features designed to test or illustrate ideas advanced by anime theorists, and also test some new kinds of SL interfaces for looking at virtual art. The revolving main tower houses a zootrope. You fly into the center and you rotate in place to view the horse in its run cycle. There are references here to Muybridge's photographs of human and animal motion- the images that arguably constitute the first motion pictures.
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Synthesis | stevehoward3d.blogspot.com Reviews

https://stevehoward3d.blogspot.com

Sunday, 16 May 2010. ABOUT THE ART MECHO MUSEUM. The museum has some special architectural features designed to test or illustrate ideas advanced by anime theorists, and also test some new kinds of SL interfaces for looking at virtual art. The revolving main tower houses a zootrope. You fly into the center and you rotate in place to view the horse in its run cycle. There are references here to Muybridge's photographs of human and animal motion- the images that arguably constitute the first motion pictures.

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stevehoward3d.blogspot.com stevehoward3d.blogspot.com
1

Synthesis: April 2010

http://stevehoward3d.blogspot.com/2010_04_01_archive.html

Thursday, 29 April 2010. Teaching tools available in Second Life. As I am going to be using Second Life to try and increase student motivation and participation in critical studies, it would make sense to investigate a few of the tools available within this MUVE (Multi-User-Virtual-Enviroment. Obviously the number of tools available are growing everyday and this is something I am hoping to take advantage of in the development of my resource for the students. Http:/ aeneaideas.wordpress.com/2007/0...Http:...

2

Synthesis: Art Meco Museum

http://stevehoward3d.blogspot.com/2010/05/art-meco-museum.html

Sunday, 16 May 2010. ABOUT THE ART MECHO MUSEUM. The museum has some special architectural features designed to test or illustrate ideas advanced by anime theorists, and also test some new kinds of SL interfaces for looking at virtual art. The revolving main tower houses a zootrope. You fly into the center and you rotate in place to view the horse in its run cycle. There are references here to Muybridge's photographs of human and animal motion- the images that arguably constitute the first motion pictures.

3

Synthesis: Interview with Dr Suzanne Nunn on the use of Second Life to improve delivery of critical study modules

http://stevehoward3d.blogspot.com/2010/05/interview-with-dr-suzanne-nunn-on-use.html

Saturday, 15 May 2010. Interview with Dr Suzanne Nunn on the use of Second Life to improve delivery of critical study modules. Following on from the Phil Whitfeld interview I chatted to Dr Suzanne Nunn to get her views on the use of Second Life for critical study modules. Below I have included the list of questions that I used. 2 Do the students make a connection when you discuss the virtual in context to real world visuals eg the cinema, the gaze and mirror stage? How do they approach the topics? I am s...

4

Synthesis: Teaching tools available in Second Life

http://stevehoward3d.blogspot.com/2010/04/teaching-tools-available-in-second-life.html

Thursday, 29 April 2010. Teaching tools available in Second Life. As I am going to be using Second Life to try and increase student motivation and participation in critical studies, it would make sense to investigate a few of the tools available within this MUVE (Multi-User-Virtual-Enviroment. Obviously the number of tools available are growing everyday and this is something I am hoping to take advantage of in the development of my resource for the students. Http:/ aeneaideas.wordpress.com/2007/0...Http:...

5

Synthesis: February 2010

http://stevehoward3d.blogspot.com/2010_02_01_archive.html

Sunday, 21 February 2010. Interview with Phil Whitfeld module leader History of Design and Visual Culture. 2 Do the students make a connection when you discuss the virtual in context to real world visuals eg the cinema, the gaze and mirror stage? How do they approach the topics? 3 How do you tackle this (reflexively through the use of game technologies? 4 So you look at Simulacrum and the hyper real in Contextual studies in what way do you look at the virtual world? I will then take this to the next stag...

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Synthesis

Sunday, 16 May 2010. ABOUT THE ART MECHO MUSEUM. The museum has some special architectural features designed to test or illustrate ideas advanced by anime theorists, and also test some new kinds of SL interfaces for looking at virtual art. The revolving main tower houses a zootrope. You fly into the center and you rotate in place to view the horse in its run cycle. There are references here to Muybridge's photographs of human and animal motion- the images that arguably constitute the first motion pictures.

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