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Steve Kozie 3dSteve Kozie 3d Artist.
http://www.stevekozie3d.com/
Steve Kozie 3d Artist.
http://www.stevekozie3d.com/
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HIVE Digital & Design
Ryan Thorson
11536●●●●●h ave
Edm●●●ton , AB, T5X5Z4
CA
View this contact
HIVE Digital & Design
Ryan Thorson
11536●●●●●h ave
Edm●●●ton , AB, T5X5Z4
CA
View this contact
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Steve Kozie 3d | stevekozie3d.com Reviews
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Steve Kozie 3d Artist.
Steve Kozie 3d
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Steve Kozie 3d Artist.
Steve Kozie 3d
http://www.stevekozie3d.com/bio.htm
Steve Kozie 3d Artist.
Steve Kozie 3d
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Steve Kozie 3d Artist.
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Steve's Modeling Blog: August 2012
http://stevekozie3d.blogspot.com/2012_08_01_archive.html
All models were created in the last week as an homage to the upcoming game Planetary Annihilation. With most being directly inspired by units from my favorite childhood RTS game, Total Annihilation. Made using 3DS-Max and Photoshop. Total time spent roughly 40 hours, with each model taking 3-15 hours, and ranging from 300-1,200 polygons. Subscribe to: Posts (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.
Steve's Modeling Blog: Expanding the Grav-Tube Mod
http://stevekozie3d.blogspot.com/2015/04/expanding-grav-tube-mod.html
Expanding the Grav-Tube Mod. Since the Grav-Tubes mod was so well received, we decided it would be fun to make a few additions. First up we have a solid block, transition piece. Since the game Developers just added Oxygen and pressurized spaces, we needed a piece that wasn't going to vent air. The force field textile is just a place-holder till we can test it out in game. Subscribe to: Post Comments (Atom). View my complete profile. Cities: Skylines Grain Elevator Building Mod. Expanding the Grav-Tube Mod.
Steve's Modeling Blog: April 2013
http://stevekozie3d.blogspot.com/2013_04_01_archive.html
About one afternoons work in Zbrush focusing on facial anatomy. Still needs some detail but was good practice. Alien Matriarch: Hard Surface Modeling Project. This is my latest project made almost entirely in Zbrush, save for a few base models in 3DS Max. The primary focus for this project was practicing some hard surface and poly-group modeling techniques, with little to no texturing. I used Zspheres for the base mesh, and put the tri-parts insert mesh to good used for the head plugs.
Steve's Modeling Blog: August 2014
http://stevekozie3d.blogspot.com/2014_08_01_archive.html
SPACE POLICE Reskin for Space Engineers. A friend an I have become pretty wrapped up in Space Engineers. Which has developed a very healthy modding community, to which we decided to contribute a SPACE POLICE skin. We hope to do more in the near future. Back end work was produced by Ryan Thorson. Subscribe to: Posts (Atom). View my complete profile. SPACE POLICE Reskin for Space Engineers. Awesome Inc. template. Powered by Blogger.
Steve's Modeling Blog: May 2015
http://stevekozie3d.blogspot.com/2015_05_01_archive.html
An older project I finally got around to screen capping. Didn't quite get all the buttons or animations mapped, but I got a functioning Character all rigged and moving in Unity. All the character controls, AI and physics setup was done by my mega-hip friend Clayton. The Second half of the video features a simple 'track and shoot' turret, as well as a 'chase and orbit' capsule that was the start of our enemy AI. Subscribe to: Posts (Atom). View my complete profile.
Steve's Modeling Blog: Armored Decoy Block
http://stevekozie3d.blogspot.com/2015/04/armored-decoy-block.html
So after our last three mods turned into huge undertakings with large packs ranging from 30-80 individual entities, we found ourselves wanting to tackle something fun, simple, and preferably a single block mod. We tossed around a few gimmicky ideas and identified a remaining unfulfilled need (the mod community is really good at filling these rather quickly). Not to mention the original model, while a fun shape, still leaves a little something to be desired. By going back and taking a closer look at how s...
Steve's Modeling Blog: Cities: Skylines Grain Elevator Building Mod
http://stevekozie3d.blogspot.com/2015/04/cities-skylines-grain-elevator-building.html
Cities: Skylines Grain Elevator Building Mod. So my modding buddy has gotten sucked into Cities: Skylines, and talked me into modeling a grain elevator for him. Its a nice change of pace to have a different set of challenges present in modding Space Engineers, but not at the same time since I finally got my pipeline nailed down. XD. First iteration, after about half an hour. A nice quaint, fun little grain elevator. Finished the details, unwrapped and textured with LOD stages all about 2 hours later.
Steve's Modeling Blog: April 2015
http://stevekozie3d.blogspot.com/2015_04_01_archive.html
Cities: Skylines Grain Elevator Building Mod. So my modding buddy has gotten sucked into Cities: Skylines, and talked me into modeling a grain elevator for him. Its a nice change of pace to have a different set of challenges present in modding Space Engineers, but not at the same time since I finally got my pipeline nailed down. XD. First iteration, after about half an hour. A nice quaint, fun little grain elevator. Finished the details, unwrapped and textured with LOD stages all about 2 hours later.
Steve's Modeling Blog: September 2012
http://stevekozie3d.blogspot.com/2012_09_01_archive.html
A piece of my next project. Working out a new pipeline in. Zbrush and 3DS Max. Subscribe to: Posts (Atom). I am a 3D Artist currently working in Canada as a Game Designer. This is my modeling blog, consisting of current and past work. I have my Bachelors Degree in Fine Arts as well as a New Media Certificate. View my complete profile. Awesome Inc. template. Powered by Blogger.
Steve's Modeling Blog: March 2015
http://stevekozie3d.blogspot.com/2015_03_01_archive.html
Last pieces of the GravTube mod. Just finished up the final 2 blocks. One will be an ejector that pulls items like stone or scrap from the conveyor system, and deposits them in the Terminus block (which is just another gravity generator) that will then fling them out. In conjunction, you have a two block gravity cannon, that can also mesh perfectly with the rest of the GravTube system. Published Laser Bridge Mod. So we finally wrapped up enough of our. Laser Bridge mod to. Subscribe to: Posts (Atom).
TOTAL LINKS TO THIS WEBSITE
21
Steve Kozak, Photographic Artist
stevekozakmusic.com
Stephen Kozan - The Mortgage Centre
Power Mortgage - 315900. Power Mortgage - 315900. Mortgage Specialist - 315938. Stephen Kozan - Power Mortgage. Why the Mortgage Centre. Cottage / Vacation Homes. Portability to New Property. Shopping for the Best Mortgage. Transferring to Another Lender. Negotiating with Your Current Lender. Whether you are first-time buyer. Or an experienced buyer. Find our best rates. Contact me to find the best mortgage options to suit your needs. As a result, clients benefit from the trust, confidence, and security ...
Steve's Modeling Blog
An older project I finally got around to screen capping. Didn't quite get all the buttons or animations mapped, but I got a functioning Character all rigged and moving in Unity. All the character controls, AI and physics setup was done by my mega-hip friend Clayton. The Second half of the video features a simple 'track and shoot' turret, as well as a 'chase and orbit' capsule that was the start of our enemy AI. Cities: Skylines Grain Elevator Building Mod. So after our last three mods turned into huge un...
steve kozminski
Steve has a master's degree in music composition and has been playing the trumpet for over 20 years. He is a composer and arranger of both instrumental and choral music for groups large and small. Is premiered by the Aquinas College Women's Chorus. By the Aquinas College Wind Quintet. Premiere of a piece for SATB choir and piano for the 125th anniversary of St. Alphonsus Church in Grand Rapids. Charm Quintet - brass quintet. Steve Kozminski - composer. Music for Trumpet and Piano. Solo trumpet and piano.
Proequities
Steve Parry, CLU, ChFC. Steve Parry, CLU, ChFC. Markets at a Glance. Welcome to our Web site,. Where you’ll find a wealth of information in the form of newsletter articles, calculators, and research reports. Expenses in Waiting: Managing Costs on Your Property and Casualty Insurance. For auto and homeowners insurance, consider deductibles and coverage limits, and compare rates for available options. Who Controls the Cash? Saving for Life After Work. Is College Around the Corner? More Newsletters ». How L...
A Man of Moderate Words | The blog of Steve K Peacock – Author
A Man of Moderate Words. The blog of Steve K Peacock – Author. September 19, 2014. Lore and Order is officially available! It’s an ebook on Amazon. It’s a print book. It’s completely and 100% available however you like to read things! Go, go read it and tell me if you think it’s any good! Go on, be lovely. September 13, 2014. Lore and Order is up for Pre-Order. So, here we are then. This probably won’t be available for ages because of how long it takes to shove this stuff through, but when it is, i...
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