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SteveProXNAProfessional Video Games Programmer and XNA-based Indie
http://steveproxna.blogspot.com/
Professional Video Games Programmer and XNA-based Indie
http://steveproxna.blogspot.com/
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https://steveproxna.blogspot.com
Professional Video Games Programmer and XNA-based Indie
SteveProXNA: Candy Kid Video Game
http://steveproxna.blogspot.com/2015/05/candy-kid-video-game.html
Sunday, May 31, 2015. Candy Kid Video Game. Is a simple maze chase video game originally programmed by Grandstand Leisure from New Zealand in September 1984. The game was written in BASIC. Programming language on Sega SC-3000. Inspired from previous posts on Sega Retro Gaming. And Sega BASIC programming. Candy Kid was re-written in XNA. However, the goal is to keep the super cool 80s retro arcade video game look and feel! 100 levels initially (if I can design) to 250? App Store and Android.
SteveProXNA: September 2013
http://steveproxna.blogspot.com/2013_09_01_archive.html
Sunday, September 15, 2013. In the previous post. We checked out Sega Assembly Programming to generate machine code routines that target Sega hardware; specifically Sega SC-3000. An 8-bit home computer based on the Z80. As an example, we wrote the main loop of a simple "Shoot 'em up" game that simply moves a target sprite around the screen based on user input; preferably the joystick. However, all assembly programming and machine code written thus far require a BASIC. Download and install ConTEXT. Launch...
SteveProXNA: June 2013
http://steveproxna.blogspot.com/2013_06_01_archive.html
Monday, June 17, 2013. Is the hobby of playing and collecting older personal computer, console, and arcade video games. These games are either played on the original hardware or on modern hardware via emulation. The most popular retro games were produced from 1980 to 1990 and include video games consoles such as the Atari 2600, the Nintendo Entertainment System and the Sega Master System, as well as personal computer games for the Commodore 64, the ZX Spectrum, and the Amstrad, just to name a few. Chip a...
SteveProXNA: August 2013
http://steveproxna.blogspot.com/2013_08_01_archive.html
Thursday, August 15, 2013. In the previous post. We checked out Sega Machine Code Programming and wrote machine code. On a modern-day computer using the Sega emulator Meka. And a copy of the Sega BASIC Level 3. As an example, we wrote the main loop of a simple "Shoot 'em up" game that simply moves a target sprite around the screen based on user input; preferably the joystick. This can be resolved by using assembly language. Follow all instructions from previous post. 10 CALL &HF000 RUN. And write assembl...
SteveProXNA: z88dk Programming Setup
http://steveproxna.blogspot.com/2014/09/z88dk-and-programming-setup.html
Monday, September 15, 2014. In 2013, we checked out Sega Console Programming. Specifically for the Sega Master System. Was the last ever 8-bit video game console manufactured by Sega built using the Z80 chip. Here, we built simple a Hello World program similar to how 8-bit video games were written 30 years ago! Cartridge-based video games built for 8-bit Sega Retro Gaming. Consoles were written in pure assembly). Therefore, the process to write Z80 assembly language. Using Z88 Development Kit. Disassembl...
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Steve Proudfoot
Click thumbnails above to go to required page. For Commissions and Sales enquiries. Contact. steve@parrswood.eclipse.co.uk.
reflux
Monday, January 28, 2002. Quatrième café. Toujours pas d'idée pour un article sur les bidules d'amoureux: "Tout pour stimuler la libido" Spécial Saint-Valentin. Posted by Steve 11:36 AM. Ceci est un blog. Désormais, ceci sera mon blog, livré pour vous. Posted by Steve 9:56 AM. Reflux d'idées, d'inspirations, de commentaires et d'observations.
SteveProvis.com | Internet Marketing & Personal Development
Internet Marketing and Personal Development. Stickability – An Essential Ingredient for Success in Anything. How to Dramatically Increase Your Productivity: Get More Done in Less Time. Top 10 Things I Learned in 2010. There Is No Silver Bullet in Internet Marketing. Stickability – An Essential Ingredient for Success in Anything. It’s a fresh year and for many people that means New Year’s resolutions and new goals. Continue reading Stickability – An Essential Ingredient for Success in Anything. With Chris...
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SteveProXNA
Saturday, July 4, 2015. Candy Kid Programmer Art. In the previous post. We introduced Candy Kid. A simple maze chase video game written by Grandstand Leisure from New Zealand in September 1984 using BASIC. Programming language on the Sega SC-3000. Recently, Candy Kid was re-written in XNA. Using C#/.NET. However, in order to keep the super cool 80s retro arcade video game look and feel, all original programmer art in Candy Kid was used for the sprites. Let's check it out! Press the "End" key to break.
XNA and Dependency Injection - Home
Project Hosting for Open Source Software. XNA and Dependency Injection. By clicking Delete, all history, comments and attachments for this page will be deleted and cannot be restored. Change History (all pages). This project includes complete code sample for XNA and Dependency Injection post. Is a simple pattern to loosely couple objects and break their dependencies. The resulting design principle, Dependency Inversion, states: Depend upon abstractions. Do not depend upon concrete classes.
XNA and an IoC Container - Home
Project Hosting for Open Source Software. XNA and an IoC Container. By clicking Delete, all history, comments and attachments for this page will be deleted and cannot be restored. Change History (all pages). This project includes complete code sample for XNA and an IoC Container post. The following code sample refactors the Going Beyond. Tutorial to render a 3D model on screen. Last edited Mar 3, 2011 at 1:14 PM. There is no recommended release for this project. Version 8.4.2015.21029.
Steveprs (Observe, learn, appreciate.) - DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? Observe, learn, appreciate. Deviant for 6 Years. This deviant's full pageview. Observe, learn, appreciate. Last Visit: 10 weeks ago. I have onl...
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