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Steve Wright's Critical Games Design

Steve Wright's Critical Games Design. Wednesday, 18 May 2011. Finished Mp3 Player for my 3d modeling assignment. Here is the finished model of the mp3 I did for my assignment I'm extremely happy with how this turned out, considering its only my 2nd proper model, a few things are slightly wrong with it part on the mp3 player sticks out rather that in where it hides the usb connector, and some of the wires looks bit crappy, hopefully I will get better at it as I do more. Monday, 16 May 2011. Looking back o...

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Steve Wright's Critical Games Design | stevewrightscriticalgamesdesign.blogspot.com Reviews
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Steve Wright's Critical Games Design. Wednesday, 18 May 2011. Finished Mp3 Player for my 3d modeling assignment. Here is the finished model of the mp3 I did for my assignment I'm extremely happy with how this turned out, considering its only my 2nd proper model, a few things are slightly wrong with it part on the mp3 player sticks out rather that in where it hides the usb connector, and some of the wires looks bit crappy, hopefully I will get better at it as I do more. Monday, 16 May 2011. Looking back o...
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Steve Wright's Critical Games Design | stevewrightscriticalgamesdesign.blogspot.com Reviews

https://stevewrightscriticalgamesdesign.blogspot.com

Steve Wright's Critical Games Design. Wednesday, 18 May 2011. Finished Mp3 Player for my 3d modeling assignment. Here is the finished model of the mp3 I did for my assignment I'm extremely happy with how this turned out, considering its only my 2nd proper model, a few things are slightly wrong with it part on the mp3 player sticks out rather that in where it hides the usb connector, and some of the wires looks bit crappy, hopefully I will get better at it as I do more. Monday, 16 May 2011. Looking back o...

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1

Steve Wright's Critical Games Design: Retro Review Essay

http://stevewrightscriticalgamesdesign.blogspot.com/2011/05/retro-review-essay.html

Steve Wright's Critical Games Design. Thursday, 5 May 2011. Boulder Dash’ was released in 1984; the platforms used for the game series were various home computers such as the Atari 400/800 and commodore 64, it was later ported to the Nintendo Entertainment System, PC and Amiga amongst others. It was created by 2 people by the names of Peter Liepa and Chris Gray, the game was later bought by a company called "First Star Software". New York: pg 20. San Jose : pg 2. Subscribe to: Post Comments (Atom). Pixal...

2

Steve Wright's Critical Games Design: November 2010

http://stevewrightscriticalgamesdesign.blogspot.com/2010_11_01_archive.html

Steve Wright's Critical Games Design. Friday, 12 November 2010. We played Battleships and looked into how it played; The game is a good game though its very luck based and when your losing there is no possible way to come back from losing unless your extremely lucky. I feel its very simple game with great mechanics and will be looking forward to looking more deeply into the game; as its been a game that's had various remakes for the past 26years. Wednesday, 10 November 2010. Eddie also made and showed us...

3

Steve Wright's Critical Games Design: How to Make a person look like a Tiger Person.

http://stevewrightscriticalgamesdesign.blogspot.com/2011/05/how-to-make-person-look-like-tiger.html

Steve Wright's Critical Games Design. Thursday, 5 May 2011. How to Make a person look like a Tiger Person. I quite enjoy playing around and creating things in Photoshop, So I thought I would post up how to create a Tiger person. So first we will find a picture of a person ( mine was a random picture taken from Google images). Then we need to find a picture of a tiger ( which again this picture was randomly found on Google images). Then on the 2nd layer. Open your tiger photo then select Multiply. On the ...

4

Steve Wright's Critical Games Design: April 2011

http://stevewrightscriticalgamesdesign.blogspot.com/2011_04_01_archive.html

Steve Wright's Critical Games Design. Wednesday, 6 April 2011. Story for my storyboard. This is a story I came up with and wrote for my storyboard. As time passes the boy grew close to wolves; never leaving the cave for fear what was out there; the wolves bought him food from their hunts for him to eat. Balrock took Grey Wolf back to his hut, and said "you better get some rest, we will be training early in the morning", Grey Wolf smiled and said "I will be as good as you someday". Grey Wolf woke up and o...

5

Steve Wright's Critical Games Design: 3DS Max Room

http://stevewrightscriticalgamesdesign.blogspot.com/2011/05/3ds-max-room.html

Steve Wright's Critical Games Design. Thursday, 5 May 2011. Over the past few month's been slowly working on making a 3d room in 3ds max, it's coming along pretty well, I was originally going to use it for my flash game project but a few hitches voided that idea, but I'm going to continue working on it and have it as a portfolio piece then in the summer hopefully make a flash game with it. Subscribe to: Post Comments (Atom). View my complete profile. Finished Mp3 Player for my 3d modeling assignment.

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Steve Wright's Critical Games Design

Steve Wright's Critical Games Design. Wednesday, 18 May 2011. Finished Mp3 Player for my 3d modeling assignment. Here is the finished model of the mp3 I did for my assignment I'm extremely happy with how this turned out, considering its only my 2nd proper model, a few things are slightly wrong with it part on the mp3 player sticks out rather that in where it hides the usb connector, and some of the wires looks bit crappy, hopefully I will get better at it as I do more. Monday, 16 May 2011. Looking back o...

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