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Stickmen Wars 2The perils and perks of building an MMO
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The perils and perks of building an MMO
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Stickmen Wars 2 | stickmenwars2.blogspot.com Reviews
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The perils and perks of building an MMO
Stickmen Wars 2: Happy New Year!
http://stickmenwars2.blogspot.com/2012/01/happy-new-year.html
The perils and perks of building an MMO. Monday, 2 January 2012. I'm still tinkering with the AI for village building. I love the unintended consequence of villages sharing resources. As you can (just) see from the mini-map the serfs quickly build roads between settlements to move stuff around. Subscribe to: Post Comments (Atom). Ok, I'll pay more attention to building! Down in the valll-ley! Simple theme. Powered by Blogger.
Stickmen Wars 2: January 2012
http://stickmenwars2.blogspot.com/2012_01_01_archive.html
The perils and perks of building an MMO. Monday, 23 January 2012. Monday, 9 January 2012. The AI is too persistent here. Normally the AI dies when all its men are gone. I suspect this AI agent has a rogue serf somewhere I can't find so it keeps on building new buildings. I love it when glitches have pretty side-effects. Reminds me a bit of Venice. Saturday, 7 January 2012. Down in the valll-ley! Monday, 2 January 2012. Subscribe to: Posts (Atom). Ok, I'll pay more attention to building!
Stickmen Wars 2: November 2011
http://stickmenwars2.blogspot.com/2011_11_01_archive.html
The perils and perks of building an MMO. Sunday, 27 November 2011. I've added a nice transparenty effect for buildings which have been ordered but haven't been built yet. I've also added a tea-stall for hungry or thirsty serfs. Sunday, 20 November 2011. I love the annual 4K competition, it's a chance to break every rule in the coder's rulebook! This year I've (predictably) ripped off a major game;. Phew, now that's out of my system I can get back to my serfs! Sunday, 13 November 2011. One year old today!
Stickmen Wars 2: Hexciting times
http://stickmenwars2.blogspot.com/2012/01/hexciting-times.html
The perils and perks of building an MMO. Monday, 23 January 2012. 24 January 2012 at 21:00. Wow, thats a big change.it liked the visuals more with the open landscape but i think that i understand the benefits of this one. After all, its important to create something that enables a single person to finish a large project like this before it gets out of control. If this change contributes to this, all is fine. 24 January 2012 at 21:14. 24 January 2012 at 21:35. Sooothe village building is actually gone?
Stickmen Wars 2: Fighting the fighting
http://stickmenwars2.blogspot.com/2012/01/fighting-fighting.html
The perils and perks of building an MMO. Monday, 9 January 2012. The AI is too persistent here. Normally the AI dies when all its men are gone. I suspect this AI agent has a rogue serf somewhere I can't find so it keeps on building new buildings. I love it when glitches have pretty side-effects. Reminds me a bit of Venice. Subscribe to: Post Comments (Atom). Ok, I'll pay more attention to building! Down in the valll-ley! Simple theme. Powered by Blogger.
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Heroes Keep: Welcome to Heroes Keep!
http://heroeskeep.blogspot.com/2012/03/welcome-to-heroes-keep.html
The thrills and spills of building an MORPG! Monday, 12 March 2012. Welcome to Heroes Keep! Heroes Keep has emerged from the long-running Stickmen Wars 2 project which, fun though it was, got a bit too. You can read all about that game on this blog. So what is Heroes Keep? It's a real-time multi-player role playing game (RTMRPG? With a twist - it's also a card game. Yes, I know, it does sound odd but I think it plays out pretty well! Here's an early game-play video to give you some idea of the mechanic;.
An overview of some 3D Java and Android projects using the jPCT and jPCT-AE framework. These are not all. There is more to find in the forum.
http://www.jpct.net/projects.html
The free 3D solution for Java and Android. Nothing tells you more about a library than the number and quality of the projects that it has been used for. JPCT and jPCT-AE have been used for private, commercial and educational projects all over the world. Android projects have green tiles, Java projects have blue ones. More projects in the forum. In the forum, you can find two projects sections. One for desktop Java and one for Android. And don't forget to post about your own project. Drop it All is a simp...
Heroes Keep: March 2012
http://heroeskeep.blogspot.com/2012_03_01_archive.html
The thrills and spills of building an MORPG! Monday, 12 March 2012. Welcome to Heroes Keep! Heroes Keep has emerged from the long-running Stickmen Wars 2 project which, fun though it was, got a bit too. You can read all about that game on this blog. So what is Heroes Keep? It's a real-time multi-player role playing game (RTMRPG? With a twist - it's also a card game. Yes, I know, it does sound odd but I think it plays out pretty well! Here's an early game-play video to give you some idea of the mechanic;.
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Stickmen Studios | Breakthrough Gaming
Kung Fu Funk™. Is an essential party game to add to your collection; no matter what you do you'll finish with funky flying colours."/. Dragon Master™ Spell Caster. Is a Fantasy Action game that blends 3D dragons, explosive magic, cunning spell mixing tactics."/. Doc Clock™ The Toasted Sandwich of Time. We are very excited here at Stickmen about this really creative and fun project. ." /. Doc Clock : The Toasted Sandwich of Time. Dragon Master Spell Caster. Terms of Use and Privacy Policy.
Stickmen Studios | Breakthrough Gaming
Kung Fu Funk™. Is an essential party game to add to your collection; no matter what you do you'll finish with funky flying colours."/. Dragon Master™ Spell Caster. Is a Fantasy Action game that blends 3D dragons, explosive magic, cunning spell mixing tactics."/. Doc Clock™ The Toasted Sandwich of Time. We are very excited here at Stickmen about this really creative and fun project. ." /. Doc Clock : The Toasted Sandwich of Time. Dragon Master Spell Caster. Terms of Use and Privacy Policy.
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Stickmen Wars 2
The perils and perks of building an MMO. Monday, 12 March 2012. Migration to Heroes Keep. Stickmen Wars 2 has now morphed into Heroes Keep. Be sure to continue following the action there! It seems appropriate to say a few words to mark the shelving of that great big beautiful baby Stickmen Wars 2. What a time I've had! Under my twitchy fingers a whole world opened up, full of wonderful surprises .and horrible shocks! Monday, 23 January 2012. Monday, 9 January 2012. Saturday, 7 January 2012. I'm still tin...
Stickmen with Martinis | A cartoon series on politics, philosophy, and the randomness of life
A cartoon series on politics, philosophy, and the randomness of life. A few nights ago I had to sort of let my mind wander. This resulted. Other in this series:. August 8, 2015. I recently started a new job at a software company in Nashville. As such, I’ve been involved in meetings, calls, and a two-week training course. Keeping in line with my time-tested method, I drew during all of these. And there is a ton. I’ll try to post these sketches, as I periodically do with conference drawing dumps. In the si...
Stick Men With Ray Guns
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