strangerke.blogspot.com strangerke.blogspot.com

strangerke.blogspot.com

Strangerke's Sandbox

Sunday, May 18, 2014. All good things must come to an end. It was fun, it was long. but it's behind us now: the hardcoded logic of Rex Nebular. Now a far less fun part: polishing, and adding missing bits at engine level. And hopefully, get more testers than for the games we previously added! If you want to help [md5], dreammaster and I: Grab your original, and start testing the game! Stay tuned for more details in the upcoming weeks! Tuesday, April 15, 2014. Add support to Mortevielle DOS. Make fuliginou...

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Strangerke's Sandbox | strangerke.blogspot.com Reviews
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Sunday, May 18, 2014. All good things must come to an end. It was fun, it was long. but it's behind us now: the hardcoded logic of Rex Nebular. Now a far less fun part: polishing, and adding missing bits at engine level. And hopefully, get more testers than for the games we previously added! If you want to help [md5], dreammaster and I: Grab your original, and start testing the game! Stay tuned for more details in the upcoming weeks! Tuesday, April 15, 2014. Add support to Mortevielle DOS. Make fuliginou...
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1 strangerke's sandbox
2 is complete
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Strangerke's Sandbox | strangerke.blogspot.com Reviews

https://strangerke.blogspot.com

Sunday, May 18, 2014. All good things must come to an end. It was fun, it was long. but it's behind us now: the hardcoded logic of Rex Nebular. Now a far less fun part: polishing, and adding missing bits at engine level. And hopefully, get more testers than for the games we previously added! If you want to help [md5], dreammaster and I: Grab your original, and start testing the game! Stay tuned for more details in the upcoming weeks! Tuesday, April 15, 2014. Add support to Mortevielle DOS. Make fuliginou...

INTERNAL PAGES

strangerke.blogspot.com strangerke.blogspot.com
1

Strangerke's Sandbox: November 2012

http://www.strangerke.blogspot.com/2012_11_01_archive.html

Monday, November 19, 2012. As you may know if you read dreammaster's blog. I'm currently giving a hand to dreammaster on Hopkins FBI. Which is a gore adventure game. Thanks to the cartoon-ish look of the cutscenes, it's not too shocking though (at least for us). As you may imagine, this is an excellent excuse to avoid working on the engines "rotting" on my repository. Here is a little point concerning those. Adventures of Robin Hood:. The engine is more or less complete for the DOS version of the game.

2

Strangerke's Sandbox: Rotting engines

http://www.strangerke.blogspot.com/2012/11/rotting-engines.html

Monday, November 19, 2012. As you may know if you read dreammaster's blog. I'm currently giving a hand to dreammaster on Hopkins FBI. Which is a gore adventure game. Thanks to the cartoon-ish look of the cutscenes, it's not too shocking though (at least for us). As you may imagine, this is an excellent excuse to avoid working on the engines "rotting" on my repository. Here is a little point concerning those. Adventures of Robin Hood:. The engine is more or less complete for the DOS version of the game.

3

Strangerke's Sandbox: June 2012

http://www.strangerke.blogspot.com/2012_06_01_archive.html

Monday, June 4, 2012. After having squatted DrMcCoy's blog. For a while, and after being asked multiple times by some ScummVM developers to have my own, I finally decided to create this insignificant blog. Here I'll try to explain from time to time what I'm working on. I have no specific objective, and most likely I'll only mention things related to ScummVM and reverse engineering. So. You have been warned. Before you ask. No videos! Subscribe to: Posts (Atom). View my complete profile.

4

Strangerke's Sandbox: Introduction

http://www.strangerke.blogspot.com/2012/06/introduction.html

Monday, June 4, 2012. After having squatted DrMcCoy's blog. For a while, and after being asked multiple times by some ScummVM developers to have my own, I finally decided to create this insignificant blog. Here I'll try to explain from time to time what I'm working on. I have no specific objective, and most likely I'll only mention things related to ScummVM and reverse engineering. So. You have been warned. Before you ask. No videos! June 4, 2012 at 5:20 PM. Subscribe to: Post Comments (Atom).

5

Strangerke's Sandbox: Progress on Mortevielle Engine

http://www.strangerke.blogspot.com/2013/08/progress-on-mortevielle-engine.html

Monday, August 5, 2013. Progress on Mortevielle Engine. Sometimes, things are going well. It's rare, but it happens, really. As proof, we now have Mortville Manor :). The last two months, based on that progress, we polished a bit the engine so it's merge-able in Master. The effective merge was done on July 29th 2013. That was already something unexpected when I mentioned, some months ago, it was hopelessly rotting. But that's not all! I'll post again when the SFX sounds work in the whole game, stay tuned!

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