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Strikelimit » Jekev's Blog

XNA 4 Developer Console. Using Sketchup Models in MonoGame. I recently ran into this minor problem when working with MonoGame, and I couldn’t find a guide that covered the entire process so I thought I would collect the different steps together here. Or at least the build process was unable to complete for me, freezing after creating an empty .xnb file. After you have converted the file into the .fbx format, you can add it to the MonoGame Pipeline like any other file. If the model has attached te...After...

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Strikelimit » Jekev's Blog | strikelimit.co.uk Reviews
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XNA 4 Developer Console. Using Sketchup Models in MonoGame. I recently ran into this minor problem when working with MonoGame, and I couldn’t find a guide that covered the entire process so I thought I would collect the different steps together here. Or at least the build process was unable to complete for me, freezing after creating an empty .xnb file. After you have converted the file into the .fbx format, you can add it to the MonoGame Pipeline like any other file. If the model has attached te...After...
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Strikelimit » Jekev's Blog | strikelimit.co.uk Reviews

https://strikelimit.co.uk

XNA 4 Developer Console. Using Sketchup Models in MonoGame. I recently ran into this minor problem when working with MonoGame, and I couldn’t find a guide that covered the entire process so I thought I would collect the different steps together here. Or at least the build process was unable to complete for me, freezing after creating an empty .xnb file. After you have converted the file into the .fbx format, you can add it to the MonoGame Pipeline like any other file. If the model has attached te...After...

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Strikelimit » Jekev's Blog

XNA 4 Developer Console. Using Sketchup Models in MonoGame. I recently ran into this minor problem when working with MonoGame, and I couldn’t find a guide that covered the entire process so I thought I would collect the different steps together here. Or at least the build process was unable to complete for me, freezing after creating an empty .xnb file. After you have converted the file into the .fbx format, you can add it to the MonoGame Pipeline like any other file. If the model has attached te...After...

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