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Code Monkey

Answers to life the universe and everything*. May not include any actual answers.). Monday, 24 September 2012. History - Part 2. After Heat Seeker I was offered the lead developer role on Heroes over Europe. After the guy they brought into the company to make the game bailed well before it was complete. At this point I was over flying games and was looking to move on so I spoke to a guy from EA who worked in Melbourne and was about to set up a studio here. Dead Space PS3 - 2008. Godfather II PS3 - EA 2009.

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Code Monkey | stuart-mcvicar.blogspot.com Reviews
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Answers to life the universe and everything*. May not include any actual answers.). Monday, 24 September 2012. History - Part 2. After Heat Seeker I was offered the lead developer role on Heroes over Europe. After the guy they brought into the company to make the game bailed well before it was complete. At this point I was over flying games and was looking to move on so I spoke to a guy from EA who worked in Melbourne and was about to set up a studio here. Dead Space PS3 - 2008. Godfather II PS3 - EA 2009.
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1 code monkey
2 ripper concept art
3 dante's inferno
4 tracey lien
5 posted by
6 stuart mcvicar
7 no comments
8 labels dantes inferno
9 dead space
10 electronic arts
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code monkey,ripper concept art,dante's inferno,tracey lien,posted by,stuart mcvicar,no comments,labels dantes inferno,dead space,electronic arts,godfather ii,grapple gun games,iphone,molecular,ripper,tasty tasty grandpa,whoopee games,war games,destiny
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Code Monkey | stuart-mcvicar.blogspot.com Reviews

https://stuart-mcvicar.blogspot.com

Answers to life the universe and everything*. May not include any actual answers.). Monday, 24 September 2012. History - Part 2. After Heat Seeker I was offered the lead developer role on Heroes over Europe. After the guy they brought into the company to make the game bailed well before it was complete. At this point I was over flying games and was looking to move on so I spoke to a guy from EA who worked in Melbourne and was about to set up a studio here. Dead Space PS3 - 2008. Godfather II PS3 - EA 2009.

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stuart-mcvicar.blogspot.com stuart-mcvicar.blogspot.com
1

Code Monkey: History - Part 1

http://www.stuart-mcvicar.blogspot.com/2012/09/history-part-1.html

Answers to life the universe and everything*. May not include any actual answers.). Monday, 10 September 2012. History - Part 1. After the quick intro of the last post I thought I'd give a bit more detail of my history. Hopefully it will give a little more context to my future ramblings. I first became hooked on programming and computers after seeing some movies. Which (perhaps sadly - yes) I still enjoy today. They are Tron. Please don't watch the sequel! And coding up my own games in BASIC. They had cr...

2

Code Monkey: Why?

http://www.stuart-mcvicar.blogspot.com/2012/09/why.html

Answers to life the universe and everything*. May not include any actual answers.). Sunday, 9 September 2012. Who am I and why am I writing this blog? Hi my name is Stuart McVicar. And I'm a software developer who enjoys coding. I've been doing it since I was 11, starting with the C64. I'm not much of a writer so it'll mostly just be a memory dump as things occur to me, so please excuse the lack of structure(and proof-reading! I hope the contents will in some small way make up for it. History - Part 2.

3

Code Monkey: History - Part 2

http://www.stuart-mcvicar.blogspot.com/2012/09/history-part-2.html

Answers to life the universe and everything*. May not include any actual answers.). Monday, 24 September 2012. History - Part 2. After Heat Seeker I was offered the lead developer role on Heroes over Europe. After the guy they brought into the company to make the game bailed well before it was complete. At this point I was over flying games and was looking to move on so I spoke to a guy from EA who worked in Melbourne and was about to set up a studio here. Dead Space PS3 - 2008. Godfather II PS3 - EA 2009.

4

Code Monkey: September 2012

http://www.stuart-mcvicar.blogspot.com/2012_09_01_archive.html

Answers to life the universe and everything*. May not include any actual answers.). Monday, 24 September 2012. History - Part 2. After Heat Seeker I was offered the lead developer role on Heroes over Europe. After the guy they brought into the company to make the game bailed well before it was complete. At this point I was over flying games and was looking to move on so I spoke to a guy from EA who worked in Melbourne and was about to set up a studio here. Dead Space PS3 - 2008. Godfather II PS3 - EA 2009.

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Code Monkey

Answers to life the universe and everything*. May not include any actual answers.). Monday, 24 September 2012. History - Part 2. After Heat Seeker I was offered the lead developer role on Heroes over Europe. After the guy they brought into the company to make the game bailed well before it was complete. At this point I was over flying games and was looking to move on so I spoke to a guy from EA who worked in Melbourne and was about to set up a studio here. Dead Space PS3 - 2008. Godfather II PS3 - EA 2009.

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