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Stuart Furniture Design | Wiltshire cabinet makers

Wiltshire cabinet makers of fine furniture, bespoke joinery and antique reproduction/ restoration.

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Stuart Furniture Design | Wiltshire cabinet makers | stuartfurnituredesign.com Reviews
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Wiltshire cabinet makers of fine furniture, bespoke joinery and antique reproduction/ restoration.
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1 Ashton Keynes
2 Gloucestershire
3 Skilled
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5 Wiltshire
6 antique
7 bespoke
8 cabinet
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Stuart Furniture Design | Wiltshire cabinet makers | stuartfurnituredesign.com Reviews

https://stuartfurnituredesign.com

Wiltshire cabinet makers of fine furniture, bespoke joinery and antique reproduction/ restoration.

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jamesprestondesign.com jamesprestondesign.com

Goblin Raid -  James Preston Systems & Technical Designer

http://www.jamesprestondesign.com/goblin-raid.html

44 796 1199 252. Systems and Technical Designer. Board game: Game Designer. Winner: VFS GD36 Best board game award. Banner artwork by Stuart Evans.

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Games -  James Preston Systems & Technical Designer

http://www.jamesprestondesign.com/games.html

44 796 1199 252. Systems and Technical Designer. Designer, Scripter, Artist: Unreal Engine 4. A 2D one button arcade style game. Created solo in 4 days for the Castle Game Jam 2016 in. Sweden. The player must fight off waves of submarines in their battleship. A 3D, open-world, first person shooter released on PC, Xbox one and PS4. In Homfront: The Revolution the player takes the role of a guerilla fighter in an occupied United States. Systems Designer, Gameplay Programmer, Level Designer: Unreal Engine 4.

jamesprestondesign.com jamesprestondesign.com

Operation Mighty Hawk -  James Preston Systems & Technical Designer

http://www.jamesprestondesign.com/operation-mighty-hawk.html

44 796 1199 252. Systems and Technical Designer. ARMA 3 Mod Tools: Designer, Scripter. April 2013 - August 2013. Operation Mighty Hawk is an ARMA 3 Alpha cooperative multiplayer campaign for 2-10 players. The campaign consists of a series of linked missions, with the overarching objective of regaining control of the island of Stratis. Players will have to carefully plan their attacks, keep a cool head and be constantly aware of their surroundings in order to survive the unforgiving battlefields of Stratis.

jamesprestondesign.com jamesprestondesign.com

Bio -  James Preston Systems & Technical Designer

http://www.jamesprestondesign.com/bio.html

44 796 1199 252. Systems and Technical Designer. So who am I? My passion for video games started early, playing games on the family Windows 95 PC with my sister. The road to game development began at the tender young age of 5, with opening up the map editor for Age of Empires, but became an obsession 6 years later on downloading Albion Explorer for Fable:TLC. Banner artwork by Stuart Evans.

jamesprestondesign.com jamesprestondesign.com

Dwarven Petroleum -  James Preston Systems & Technical Designer

http://www.jamesprestondesign.com/dwarven-petroleum.html

44 796 1199 252. Systems and Technical Designer. Unreal Engine 4: Game Designer, Gameplay Scripter. May 2014 - September 2014. Dwarven Petroleum is a singleplayer ,. 3D first person shooter and “mech warrior style” game set in a fantasy world. In Dwarven Petroleum the player takes the role of Greggory, a reclusive and eccentric inventor who pilots a wooden, ramshackle mech to defend his mountain top home from an attack by a greedy dwarven guild. Scripted all gameplay features using blueprint. The main 'g...

jamesprestondesign.com jamesprestondesign.com

Concrete Jungle -  James Preston Systems & Technical Designer

http://www.jamesprestondesign.com/concrete-jungle.html

44 796 1199 252. Systems and Technical Designer. UDK: Designer, Scripter. Took the level from concept and paper plan to whiteboxing geometry, set dressing and placing power-ups. Scripted level events using Kismet. Iterated on the design of the level based on playtesting and feedback. Banner artwork by Stuart Evans.

jamesprestondesign.com jamesprestondesign.com

Mods -  James Preston Systems & Technical Designer

http://www.jamesprestondesign.com/mods.html

44 796 1199 252. Systems and Technical Designer. A short singleplayer level in which the player must infiltrated a heavily guarded bunker and retrieve a prototype military vehicle which has been stolen. A 6 player deathmatch level within an abandoned industrial building, the level uses verticality to provide players with multiple avenues of attack and escape. ARMA 3 Mod Tools. Mission Designer, Scripter:. ARMA 3 Mod Tools. Banner artwork by Stuart Evans.

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Revenge -  James Preston Systems & Technical Designer

http://www.jamesprestondesign.com/revenge.html

44 796 1199 252. Systems and Technical Designer. UDK: Designer, Scripter. Revenge is a short single player level build using UDK and scripted using Kismet. In the level the player is attempting to reclaim a stolen military vehicle from a heavily armed enemy faction. The player is able to take multiple routes through the level and has multiple ways of completing each objective. Refined a paper plan and player experience to achieve a design goal before starting implementation. Banner artwork by Stuart Evans.

jamesprestondesign.com jamesprestondesign.com

Game Jams -  James Preston Systems & Technical Designer

http://www.jamesprestondesign.com/game-jams.html

44 796 1199 252. Systems and Technical Designer. Unreal Engine 4: Game Designer, Scripter, Artist. Depth Charge is a 2D, side on, one button arcade style game. It was created solo, using UE4, in 4 days for the Castle Game Jam 2016 in Örebro. Sweden. The game was created using the Blueprint visual scripting system. Unreal Engine 4: Game Designer, Scripter. Winner: Hat Jam 7, 3rd place. Collaborating with team mates to form the game design and vision. Implemented core 'race gameplay'. Machine Gun Princess ...

jamesprestondesign.com jamesprestondesign.com

The Hour -  James Preston Systems & Technical Designer

http://www.jamesprestondesign.com/the-hour.html

44 796 1199 252. Systems and Technical Designer. ARMA 3 Mod Tools: Designer, Scripter. The Hour is a 60 player (30/30), night time, force on force competitive mission for ARMA 3 (Altis). The Blufor side are attempting to hold a defensive position for 1 hour until a helicopter arrives to extract a VIP. The Opfor side are tasked with breaking the Blufor defensive perimeter and eliminating the VIP before the extraction takes place. Scripted mission events and AI using a proprietary scripting language, SQF.

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Stuart Galbraith IV's CINEBLOGARAMA. News about Stuart's books, articles, and other Good Stuff. April 22, 2014. A while back I bought a used cello from my pal John Wells. He’d bought a newer, better one and I ended up buying his. I had played the string bass for many years, toyed with learning how to play the cello back in the late-1980s, and decided to take it up again. I explained that I was hardly a member of the Tokyo Symphonic Orchestra, that I knew I hadn’t brought in a Stradivarius, that I w...