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Dangerous Games

Hi, my name is Ross A. Isaacs and I'm a game designer, freelance writer, and editor. I've worked for Chaosium, White Wolf, Holistic, AEG, Last Unicorn Games, Decipher, and Wizards of the Coast. I talk about game design here, from product concept to game mechanics to the nuts-and-bolts of writing. I offer my opinions on just about everything game-related. Wednesday, April 24, 2013. A Recommendation - Toolcards. How right I was. Which brings me, the long way around, to Toolcards. The sample monster isn't j...

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Dangerous Games | studio-manta.blogspot.com Reviews
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Hi, my name is Ross A. Isaacs and I'm a game designer, freelance writer, and editor. I've worked for Chaosium, White Wolf, Holistic, AEG, Last Unicorn Games, Decipher, and Wizards of the Coast. I talk about game design here, from product concept to game mechanics to the nuts-and-bolts of writing. I offer my opinions on just about everything game-related. Wednesday, April 24, 2013. A Recommendation - Toolcards. How right I was. Which brings me, the long way around, to Toolcards. The sample monster isn't j...
<META>
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1 dangerous games
2 to be creative
3 posted by
4 no comments
5 playtesting thoughts
6 were you entertained
7 me an idea
8 the feedback
9 to indesign
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dangerous games,to be creative,posted by,no comments,playtesting thoughts,were you entertained,me an idea,the feedback,to indesign,and waited,going,me great,gm nah,gm oh,2 comments,star wars,star trek,where are we,4 comments,the game library,uh what
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Dangerous Games | studio-manta.blogspot.com Reviews

https://studio-manta.blogspot.com

Hi, my name is Ross A. Isaacs and I'm a game designer, freelance writer, and editor. I've worked for Chaosium, White Wolf, Holistic, AEG, Last Unicorn Games, Decipher, and Wizards of the Coast. I talk about game design here, from product concept to game mechanics to the nuts-and-bolts of writing. I offer my opinions on just about everything game-related. Wednesday, April 24, 2013. A Recommendation - Toolcards. How right I was. Which brings me, the long way around, to Toolcards. The sample monster isn't j...

INTERNAL PAGES

studio-manta.blogspot.com studio-manta.blogspot.com
1

Dangerous Games: February 2011

http://studio-manta.blogspot.com/2011_02_01_archive.html

Hi, my name is Ross A. Isaacs and I'm a game designer, freelance writer, and editor. I've worked for Chaosium, White Wolf, Holistic, AEG, Last Unicorn Games, Decipher, and Wizards of the Coast. I talk about game design here, from product concept to game mechanics to the nuts-and-bolts of writing. I offer my opinions on just about everything game-related. Saturday, February 19, 2011. The player doesn't care about the central conflict presented by the gamemaster. He's not engaged by the story, but want...

2

Dangerous Games: March 2011

http://studio-manta.blogspot.com/2011_03_01_archive.html

Hi, my name is Ross A. Isaacs and I'm a game designer, freelance writer, and editor. I've worked for Chaosium, White Wolf, Holistic, AEG, Last Unicorn Games, Decipher, and Wizards of the Coast. I talk about game design here, from product concept to game mechanics to the nuts-and-bolts of writing. I offer my opinions on just about everything game-related. Wednesday, March 9, 2011. Need a new edition of. Now, with more shantaks! Fourth edition appears to have taken this impulse to the next level. Some ...

3

Dangerous Games: An Interview

http://studio-manta.blogspot.com/2013/04/an-interview.html

Hi, my name is Ross A. Isaacs and I'm a game designer, freelance writer, and editor. I've worked for Chaosium, White Wolf, Holistic, AEG, Last Unicorn Games, Decipher, and Wizards of the Coast. I talk about game design here, from product concept to game mechanics to the nuts-and-bolts of writing. I offer my opinions on just about everything game-related. Friday, April 5, 2013. You here, anyway? So, you’d think I’d learned my lesson when I decided to conduct an interview of my own. Nope&#4...Why don&#8217...

4

Dangerous Games: January 2011

http://studio-manta.blogspot.com/2011_01_01_archive.html

Hi, my name is Ross A. Isaacs and I'm a game designer, freelance writer, and editor. I've worked for Chaosium, White Wolf, Holistic, AEG, Last Unicorn Games, Decipher, and Wizards of the Coast. I talk about game design here, from product concept to game mechanics to the nuts-and-bolts of writing. I offer my opinions on just about everything game-related. Wednesday, January 26, 2011. Roleplaying Games as IP Generators. Exactly nothing came out of that meeting. Were our ideas ridiculous? 8221; I'm complete...

5

Dangerous Games: A Pet Peeve

http://studio-manta.blogspot.com/2013/04/a-pet-peeve.html

Hi, my name is Ross A. Isaacs and I'm a game designer, freelance writer, and editor. I've worked for Chaosium, White Wolf, Holistic, AEG, Last Unicorn Games, Decipher, and Wizards of the Coast. I talk about game design here, from product concept to game mechanics to the nuts-and-bolts of writing. I offer my opinions on just about everything game-related. Sunday, April 7, 2013. Time to put on my ragehat. What the hell is this. Grandma didn’t wander into the game store by mistake, just grab something...

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Hi, my name is Ross A. Isaacs and I'm a game designer, freelance writer, and editor. I've worked for Chaosium, White Wolf, Holistic, AEG, Last Unicorn Games, Decipher, and Wizards of the Coast. I talk about game design here, from product concept to game mechanics to the nuts-and-bolts of writing. I offer my opinions on just about everything game-related. Wednesday, April 24, 2013. A Recommendation - Toolcards. How right I was. Which brings me, the long way around, to Toolcards. The sample monster isn't j...

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