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3D Studio Max Animation

3D Studio Max Animation. Thursday, 6 May 2010. Rendering the individual scenes, using the view from different cameras. This was a process that unkown to myself that takes a lot of computing power to complete. I positioned cameras in the scene where i wanted to film angles from. The target of the camera can be moved, and animated to follow a path, this creates a panning shot which renders really smooth, and doesnt increase render time. Using SKIN modifier to move a mesh with bones. I used the Skin. Modifi...

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3D Studio Max Animation | studiomaxanimation.blogspot.com Reviews
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3D Studio Max Animation. Thursday, 6 May 2010. Rendering the individual scenes, using the view from different cameras. This was a process that unkown to myself that takes a lot of computing power to complete. I positioned cameras in the scene where i wanted to film angles from. The target of the camera can be moved, and animated to follow a path, this creates a panning shot which renders really smooth, and doesnt increase render time. Using SKIN modifier to move a mesh with bones. I used the Skin. Modifi...
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7 cameras
8 animating my eagle
9 still images render
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3D Studio Max Animation | studiomaxanimation.blogspot.com Reviews

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3D Studio Max Animation. Thursday, 6 May 2010. Rendering the individual scenes, using the view from different cameras. This was a process that unkown to myself that takes a lot of computing power to complete. I positioned cameras in the scene where i wanted to film angles from. The target of the camera can be moved, and animated to follow a path, this creates a panning shot which renders really smooth, and doesnt increase render time. Using SKIN modifier to move a mesh with bones. I used the Skin. Modifi...

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1

3D Studio Max Animation: Lighting

http://studiomaxanimation.blogspot.com/2010/05/lighting.html

3D Studio Max Animation. Thursday, 6 May 2010. Here is the lighting system that i used for my fable. It is called a DayLight System, it can be found on the in the drop down menu along the top of the software, not in the usual location for the loghting. It is a very detailed lighting system that tales alot of rendering power to process properly. The shadows and atmosphere is very good with this apporach. Subscribe to: Post Comments (Atom). Using SKIN modifier to move a mesh with bones.

2

3D Studio Max Animation: Still images render

http://studiomaxanimation.blogspot.com/2010/05/still-images-render.html

3D Studio Max Animation. Thursday, 6 May 2010. Here is a render of the scene, using the Daylight system as the lighting. Subscribe to: Post Comments (Atom). Using SKIN modifier to move a mesh with bones. Here I have applied material to individual polygo. View my complete profile.

3

3D Studio Max Animation: January 2010

http://studiomaxanimation.blogspot.com/2010_01_01_archive.html

3D Studio Max Animation. Thursday, 28 January 2010. Why are the fables good for children? There is also the "Boy Who cried wolf" and "The ant and the grasshopper" which are also some of the most well known fables ever written. They were wrote by a slave in Greece between 580-620BC, these Beast Fables are called such as all the stories characters consist of animals. If you want to look at the Aesops Fables here is a link to the website. Http:/ www.aesopfables.com. First 3D Studio Max animation class.

4

3D Studio Max Animation: Animating my eagle

http://studiomaxanimation.blogspot.com/2010/05/animating-my-eagle.html

3D Studio Max Animation. Thursday, 6 May 2010. This eagle was made from standard objects, and turned into editable polys. Each one I moved individualy craeting the flying motion. I moved the pivot point from the middle of the wings to the end near the body, creating an acurate wing motion when pivoting. Subscribe to: Post Comments (Atom). Using SKIN modifier to move a mesh with bones. Here I have applied material to individual polygo. View my complete profile.

5

3D Studio Max Animation: February 2010

http://studiomaxanimation.blogspot.com/2010_02_01_archive.html

3D Studio Max Animation. Wednesday, 24 February 2010. Making my models suitable for animating. Bones are used to act as joints and bones of your structure, they can be fixed to one another and work together to create lifelike movement. The bones can be fixed to objects and move simultaneously with them. I have been looking through guides on the web to help my knowledge and proper use of them. Tuesday, 23 February 2010. This is my basic storyboard to my animation of the eagle and the serpent. I tried ...

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3D animation: January 2010

http://richardbarnes3d2.blogspot.com/2010_01_01_archive.html

Wednesday, 27 January 2010. A very usefull tool is the "dope sheet" this will allow you to easily edit existing animations in real time. Click the link to view the tutorial. 3ds Max dope sheet tutorial. Hello everyone welcome to semester 2 of 3D Modelling and Animation! Your challenge is to Animate a one of Aesop's Fables! Aesop is most famous for his "Hair and Tortoise". Http:/ www.aesops-fables.org.uk/. Click the link above to read through many fables and keep note of the ones which you are fond of.

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3D animation: Editing Your Animation in Premiere

http://richardbarnes3d2.blogspot.com/2010/04/editing-your-animation-in-premiere.html

Thursday, 22 April 2010. Editing Your Animation in Premiere. With any luck most of you will now be thinking about puting your animations together. Here is a link to a tutorial for getting started with Adobe Premiere for those of you who are new to the program. Click here to download it. Subscribe to: Post Comments (Atom). Editing Your Animation in Premiere. View my complete profile.

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3D animation: Reactor

http://richardbarnes3d2.blogspot.com/2010/02/reactor.html

Thursday, 18 February 2010. Is the Physics Engine which is pre-built into 3D S Max. With it we can effortlessly create collisions between solid ojects without the pain of keyframing every small movement or rotation. Http:/ www.be-orange.co.uk/tutorials/3D. Follow the link and downdload "MaxBowl.zip". You will need this for the class excersize. When you feel a little more confident with this try your hand at this tutorial: http:/ www.republicofcode.com/tutorials/3ds/collision reactor/.

richardbarnes3d2.blogspot.com richardbarnes3d2.blogspot.com

3D animation: Reactor Notes

http://richardbarnes3d2.blogspot.com/2010/02/reactor-notes.html

Thursday, 25 February 2010. The Reactor note are now available for download: http:/ www.be-orange.co.uk/tutorials/3D. Subscribe to: Post Comments (Atom). View my complete profile.

richardbarnes3d2.blogspot.com richardbarnes3d2.blogspot.com

3D animation: April 2010

http://richardbarnes3d2.blogspot.com/2010_04_01_archive.html

Thursday, 22 April 2010. Editing Your Animation in Premiere. With any luck most of you will now be thinking about puting your animations together. Here is a link to a tutorial for getting started with Adobe Premiere for those of you who are new to the program. Click here to download it. Monday, 12 April 2010. Hope you had a good Easter. You may find it useful to take a look at the way that your animations will be graded. Below are the areas in which you will be marked and also the percentage for each.

richardbarnes3d2.blogspot.com richardbarnes3d2.blogspot.com

3D animation: February 2010

http://richardbarnes3d2.blogspot.com/2010_02_01_archive.html

Thursday, 25 February 2010. The Reactor note are now available for download: http:/ www.be-orange.co.uk/tutorials/3D. Thursday, 18 February 2010. Hey Everyone, the written notes for the Morpher Modifier are now available to download. Http:/ www.be-orange.co.uk/tutorials/3D. Is the Physics Engine which is pre-built into 3D S Max. With it we can effortlessly create collisions between solid ojects without the pain of keyframing every small movement or rotation. Follow the link and downdload "MaxBowl.zip".

richardbarnes3d2.blogspot.com richardbarnes3d2.blogspot.com

3D animation: Introduction To Bones

http://richardbarnes3d2.blogspot.com/2010/03/introduction-to-bones.html

Thursday, 4 March 2010. Http:/ www.be-orange.co.uk/tutorials/3D. Follow th above link and download: Bones.zip. You will need these to go through the tutorial for riging a simple torso. Subscribe to: Post Comments (Atom). More advanced Boning and Skinning Techniques. View my complete profile.

richardbarnes3d2.blogspot.com richardbarnes3d2.blogspot.com

3D animation: Morpher Lecture Notes

http://richardbarnes3d2.blogspot.com/2010/02/morpher-lecture-notes.html

Thursday, 18 February 2010. Hey Everyone, the written notes for the Morpher Modifier are now available to download. Http:/ www.be-orange.co.uk/tutorials/3D. Subscribe to: Post Comments (Atom). View my complete profile.

richardbarnes3d2.blogspot.com richardbarnes3d2.blogspot.com

3D animation: More advanced Boning and Skinning Techniques

http://richardbarnes3d2.blogspot.com/2010/03/more-advanced-boning-and-skinning.html

Thursday, 4 March 2010. More advanced Boning and Skinning Techniques. Hey everyone some of you may want to work with bones in much more depth so here are some very usefull resources to help you on your way:. Simple Rigging - -. Thanks to Richard Davidson. For finding these links. Using bones to animate a leg. 2 legged spider video. Advanced Rigging - -. Http:/ www.be-orange.co.uk/tutorials/3D. You will need to download lowPolyMan.obj. To complete these tutorials. Character Rigging pt 1.

richardbarnes3d2.blogspot.com richardbarnes3d2.blogspot.com

3D animation: March 2010

http://richardbarnes3d2.blogspot.com/2010_03_01_archive.html

Thursday, 4 March 2010. More advanced Boning and Skinning Techniques. Hey everyone some of you may want to work with bones in much more depth so here are some very usefull resources to help you on your way:. Simple Rigging - -. Thanks to Richard Davidson. For finding these links. Using bones to animate a leg. 2 legged spider video. Advanced Rigging - -. Http:/ www.be-orange.co.uk/tutorials/3D. You will need to download lowPolyMan.obj. To complete these tutorials. Character Rigging pt 1.

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3D Studio Max Animation

3D Studio Max Animation. Thursday, 6 May 2010. Rendering the individual scenes, using the view from different cameras. This was a process that unkown to myself that takes a lot of computing power to complete. I positioned cameras in the scene where i wanted to film angles from. The target of the camera can be moved, and animated to follow a path, this creates a panning shot which renders really smooth, and doesnt increase render time. Using SKIN modifier to move a mesh with bones. I used the Skin. Modifi...

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