fengcanblog.blogspot.com
Feng's UX Blog: February 2007
http://fengcanblog.blogspot.com/2007_02_01_archive.html
User Experience Design. It's more than a product. Sunday, February 25, 2007. Learning Experiences in Lecture Theaters. In our investigation of finding out what really affects the learning experience in lecture theaters, my group have adopted the following three approaches in order to gather information about students' experiences in lecture theaters. In the surveys and interviews we have structured our questions based on the following factors:. The results we have collected are mainly about the environme...
fengcanblog.blogspot.com
Feng's UX Blog: January 2007
http://fengcanblog.blogspot.com/2007_01_01_archive.html
User Experience Design. It's more than a product. Saturday, January 27, 2007. Four Pleasure Analysis of Ferlicia. Ferlicia does yoga and goes to gym sometimes to keep her body in shape and to relex her mind. (Need pleasure). She does facial and maintains her hair at night to keep herself beautiful everyday. (Need pleasure). She does shopping when she has the time to keep up with the lastest fashion. This is like a hobby to her. (Appreciation pleasure). When it comes to which type of handphone Ferlicia wo...
fengcanblog.blogspot.com
Feng's UX Blog: Pleasure with Products - Emotional Designs
http://fengcanblog.blogspot.com/2007/01/pleasure-with-products-emotional.html
User Experience Design. It's more than a product. Sunday, January 21, 2007. Pleasure with Products - Emotional Designs. This time round, the task is to find 3 products and describe how my brain percieve those products according to the 3 different levels of brain processing - Visceral. Refers primarily to that initial impact, to its appearance. Is about look and feel, the total experience of using a product - the physical feel/pleasure and effectiveness of use. Quoted from Reddy's slides :). It's a antiqu...
fengcanblog.blogspot.com
Feng's UX Blog: The NM4210 Experience
http://fengcanblog.blogspot.com/2007/04/nm4210-experience.html
User Experience Design. It's more than a product. Friday, April 20, 2007. This course also let us understands that a product is beyond its physical and tangible form. The product experience starts before the point of purchase and it does not end when users have finished with the product. It leaves a certain image to its user, affecting their mood and feeling. Final Project - Kneon. Lastly, good experiences with a product or brand do not last forever. Making users remembering the product is the first ...
fengcanblog.blogspot.com
Feng's UX Blog: Four Pleasure Analysis of Ferlicia
http://fengcanblog.blogspot.com/2007/01/four-pleasure-analysis-of-ferlicia.html
User Experience Design. It's more than a product. Saturday, January 27, 2007. Four Pleasure Analysis of Ferlicia. Ferlicia does yoga and goes to gym sometimes to keep her body in shape and to relex her mind. (Need pleasure). She does facial and maintains her hair at night to keep herself beautiful everyday. (Need pleasure). She does shopping when she has the time to keep up with the lastest fashion. This is like a hobby to her. (Appreciation pleasure). When it comes to which type of handphone Ferlicia wo...
fengcanblog.blogspot.com
Feng's UX Blog: Learning Experiences in Lecture Theaters
http://fengcanblog.blogspot.com/2007/02/learning-experiences-in-lecture.html
User Experience Design. It's more than a product. Sunday, February 25, 2007. Learning Experiences in Lecture Theaters. In our investigation of finding out what really affects the learning experience in lecture theaters, my group have adopted the following three approaches in order to gather information about students' experiences in lecture theaters. In the surveys and interviews we have structured our questions based on the following factors:. The results we have collected are mainly about the environme...
fengcanblog.blogspot.com
Feng's UX Blog: April 2007
http://fengcanblog.blogspot.com/2007_04_01_archive.html
User Experience Design. It's more than a product. Friday, April 20, 2007. This course also let us understands that a product is beyond its physical and tangible form. The product experience starts before the point of purchase and it does not end when users have finished with the product. It leaves a certain image to its user, affecting their mood and feeling. Final Project - Kneon. Lastly, good experiences with a product or brand do not last forever. Making users remembering the product is the first ...