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Game Development | Brought to you by Brandon from Subpixel

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1

Unity/Futile Pong Example (Part 2) – Getting started with Futile, a 2D framework for Unity | Game Development

https://subpxl.wordpress.com/2013/04/11/getting-started-with-futile-a-2d-framework-for-unity

Brought to you by Brandon from Subpixel. Skip to primary content. Unity/Futile Pong Example (Part 2) – Getting started with Futile, a 2D framework for Unity. April 11, 2013. In my previous post. I introduced Futile, a code-centric, 2D framework for Unity. If you want to know a little more about Futile, then give that a quick read, but this is the post where we will create a project and get started. Much of the content in this post is already covered in the videos created by MattRix. To download the repos...

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Game Development | Brought to you by Brandon from Subpixel | Page 2

https://subpxl.wordpress.com/page/2

Brought to you by Brandon from Subpixel. Skip to primary content. Skip to secondary content. Newer posts →. Unity/Futile Pong Example (Part 2) – Getting started with Futile, a 2D framework for Unity. April 11, 2013. In my previous post. Check those out if you get lost. The entire Futile library works in the free edition of Unity, so there is no need to feel intimidated by the price of Unity Pro. Alright, let’s get started. Currently, the most up-to-date branch is development physics. MattRix warned me ab...

3

Unity/Futile Pong Example (Part 9) – Adding some polish and calling it a game | Game Development

https://subpxl.wordpress.com/2013/04/18/unityfutile-pong-example-part-9-adding-some-polish-and-calling-it-a-game/comment-page-1

Brought to you by Brandon from Subpixel. Skip to primary content. Unity/Futile Pong Example (Part 9) – Adding some polish and calling it a game. April 18, 2013. By the end of this tutorial, you should have something that looks like this. You can download the Assets folder for this tutorial here. Just like in every other tutorial. Here is a preview. An incredibly easy way to give some life to our game is by adding a ball trail. In the PDBall.cs file, replace the contents with the code below. Using UnityEn...

4

Unity/Futile Pong Example (Part 5) – Adding some ball movement and managing input for our Pong game in Futile | Game Development

https://subpxl.wordpress.com/2013/04/13/adding-some-ball-movement-and-managing-input-for-our-pong-game-in-futile/comment-page-1

Brought to you by Brandon from Subpixel. Skip to primary content. Unity/Futile Pong Example (Part 5) – Adding some ball movement and managing input for our Pong game in Futile. April 13, 2013. By the end of this tutorial, you should have something that looks like this. You can download the Assets folder for this tutorial here. In the last tutorial. In our PDBall.cs file, replace the contents with the code below. Don’t be too freaked out by this change. It isn’t all that important if you u...Also in PDGam...

5

Unity/Futile Pong Example (Part 7) – Scoring conditions and the user interface | Game Development

https://subpxl.wordpress.com/2013/04/16/unityfutile-tutorial-part-7-scoring-conditions-and-the-user-interface/comment-page-1

Brought to you by Brandon from Subpixel. Skip to primary content. Unity/Futile Pong Example (Part 7) – Scoring conditions and the user interface. April 16, 2013. By the end of this tutorial, you should have something that looks like this. You can download the Assets folder for this tutorial here. The last tutorial gave some life to our game by adding collision detection. Which is a freeware application. If I was on a Mac, I would use Glyph Designer. Futile.atlasManager.LoadFont(arial, arial, Atla...The f...

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Game Development | Brought to you by Brandon from Subpixel

Brought to you by Brandon from Subpixel. Skip to primary content. Skip to secondary content. Unity/Futile Pong Example (Part 9) – Adding some polish and calling it a game. April 18, 2013. By the end of this tutorial, you should have something that looks like this. You can download the Assets folder for this tutorial here. Just like in every other tutorial. Here is a preview. An incredibly easy way to give some life to our game is by adding a ball trail. Using UnityEngine; using System.Collections; pu...

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