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Game Development | Brought to you by Brandon from SubpixelBrought to you by Brandon from Subpixel (by Brandon)
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Game Development | Brought to you by Brandon from Subpixel | subpxl.wordpress.com Reviews
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Unity/Futile Pong Example (Part 2) – Getting started with Futile, a 2D framework for Unity | Game Development
https://subpxl.wordpress.com/2013/04/11/getting-started-with-futile-a-2d-framework-for-unity
Brought to you by Brandon from Subpixel. Skip to primary content. Unity/Futile Pong Example (Part 2) – Getting started with Futile, a 2D framework for Unity. April 11, 2013. In my previous post. I introduced Futile, a code-centric, 2D framework for Unity. If you want to know a little more about Futile, then give that a quick read, but this is the post where we will create a project and get started. Much of the content in this post is already covered in the videos created by MattRix. To download the repos...
Game Development | Brought to you by Brandon from Subpixel | Page 2
https://subpxl.wordpress.com/page/2
Brought to you by Brandon from Subpixel. Skip to primary content. Skip to secondary content. Newer posts →. Unity/Futile Pong Example (Part 2) – Getting started with Futile, a 2D framework for Unity. April 11, 2013. In my previous post. Check those out if you get lost. The entire Futile library works in the free edition of Unity, so there is no need to feel intimidated by the price of Unity Pro. Alright, let’s get started. Currently, the most up-to-date branch is development physics. MattRix warned me ab...
Unity/Futile Pong Example (Part 9) – Adding some polish and calling it a game | Game Development
https://subpxl.wordpress.com/2013/04/18/unityfutile-pong-example-part-9-adding-some-polish-and-calling-it-a-game/comment-page-1
Brought to you by Brandon from Subpixel. Skip to primary content. Unity/Futile Pong Example (Part 9) – Adding some polish and calling it a game. April 18, 2013. By the end of this tutorial, you should have something that looks like this. You can download the Assets folder for this tutorial here. Just like in every other tutorial. Here is a preview. An incredibly easy way to give some life to our game is by adding a ball trail. In the PDBall.cs file, replace the contents with the code below. Using UnityEn...
Unity/Futile Pong Example (Part 5) – Adding some ball movement and managing input for our Pong game in Futile | Game Development
https://subpxl.wordpress.com/2013/04/13/adding-some-ball-movement-and-managing-input-for-our-pong-game-in-futile/comment-page-1
Brought to you by Brandon from Subpixel. Skip to primary content. Unity/Futile Pong Example (Part 5) – Adding some ball movement and managing input for our Pong game in Futile. April 13, 2013. By the end of this tutorial, you should have something that looks like this. You can download the Assets folder for this tutorial here. In the last tutorial. In our PDBall.cs file, replace the contents with the code below. Don’t be too freaked out by this change. It isn’t all that important if you u...Also in PDGam...
Unity/Futile Pong Example (Part 7) – Scoring conditions and the user interface | Game Development
https://subpxl.wordpress.com/2013/04/16/unityfutile-tutorial-part-7-scoring-conditions-and-the-user-interface/comment-page-1
Brought to you by Brandon from Subpixel. Skip to primary content. Unity/Futile Pong Example (Part 7) – Scoring conditions and the user interface. April 16, 2013. By the end of this tutorial, you should have something that looks like this. You can download the Assets folder for this tutorial here. The last tutorial gave some life to our game by adding collision detection. Which is a freeware application. If I was on a Mac, I would use Glyph Designer. Futile.atlasManager.LoadFont(arial, arial, Atla...The f...
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SubPup (jimmy) - DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Deviant for 6 Years. This deviant's full pageview. May 28, 1986. Last Visit: 185 weeks ago. This is the place where you can personalize your profile! By moving, adding and personalizing widgets.
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Stwórz swojego super pupilka, ulepszaj jego zdolności walcz i wiele więcej! Wszystkie promocje komputronik w jednym miejscu! Jesteś użytkownikiem który tylko wchodzi i wychodzi? ZAREJESTRUJ SIĘ i zobacz jak to jest mieć super pupilka! Rozwijaj jego umiejętności i kupuj różne przedmioty! 2013-05-06 18:33:55 przez maxoim152. Dokładny opis ustawiania sygnatury. 2013-05-06 14:49:39 przez maxoim152. 2013-08-11 09:54:54 przez maxoim152. Co sądzicie o Adminach i Moderatorach? 2013-05-07 18:23:00 przez maxoim152.
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Game Development | Brought to you by Brandon from Subpixel
Brought to you by Brandon from Subpixel. Skip to primary content. Skip to secondary content. Unity/Futile Pong Example (Part 9) – Adding some polish and calling it a game. April 18, 2013. By the end of this tutorial, you should have something that looks like this. You can download the Assets folder for this tutorial here. Just like in every other tutorial. Here is a preview. An incredibly easy way to give some life to our game is by adding a ball trail. Using UnityEngine; using System.Collections; pu...
Subpy.nl
Welkom op Subpy.nl. Subpynl is het domein van Sebastiaan van Engelen-Pellekooren. Subpynl is mijn mail domein en ik gebruik het als een online speeltuin om dingen te uit te proberen of te testen. Je vindt hier links naar mijn profielen op de social networks, je kunt er quotes lezen, en je kunt me een e-mail sturen.
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