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XNA Hobbyist Life

Saturday, November 24, 2007. Friday, November 23, 2007. An easy way to make stages for fighting games. Is what I used. My structure for my stages is pretty simple. I have a class called Level that has 2 main fields (my level class has 4 fields for more stuff that I can add later on for effects). Ground = 400;. Background = new BackgroundScreen("Content/Graphics/Stages/JapanStage");. Ground = 350;. Background = new BackgroundScreen("Content/Graphics/Stages/ChinaStage");. Now we aren't finished yet. Th...

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XNA Hobbyist Life | subzedox.blogspot.com Reviews
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Saturday, November 24, 2007. Friday, November 23, 2007. An easy way to make stages for fighting games. Is what I used. My structure for my stages is pretty simple. I have a class called Level that has 2 main fields (my level class has 4 fields for more stuff that I can add later on for effects). Ground = 400;. Background = new BackgroundScreen(Content/Graphics/Stages/JapanStage);. Ground = 350;. Background = new BackgroundScreen(Content/Graphics/Stages/ChinaStage);. Now we aren't finished yet. Th...
<META>
KEYWORDS
1 xna hobbyist life
2 pipe fighter update
3 posted by
4 charles woelfel
5 1 comment
6 private int ground
7 private backgroundscreen background
8 public japanstage
9 public chinastage
10 public fightingscreen int chosenlevel
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xna hobbyist life,pipe fighter update,posted by,charles woelfel,1 comment,private int ground,private backgroundscreen background,public japanstage,public chinastage,public fightingscreen int chosenlevel,loadstage chosenlevel ;,if whichstage = 1,else
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XNA Hobbyist Life | subzedox.blogspot.com Reviews

https://subzedox.blogspot.com

Saturday, November 24, 2007. Friday, November 23, 2007. An easy way to make stages for fighting games. Is what I used. My structure for my stages is pretty simple. I have a class called Level that has 2 main fields (my level class has 4 fields for more stuff that I can add later on for effects). Ground = 400;. Background = new BackgroundScreen("Content/Graphics/Stages/JapanStage");. Ground = 350;. Background = new BackgroundScreen("Content/Graphics/Stages/ChinaStage");. Now we aren't finished yet. Th...

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subzedox.blogspot.com subzedox.blogspot.com
1

XNA Hobbyist Life: Pipe Fighter Update

http://subzedox.blogspot.com/2007/11/pipe-fighter-update.html

Saturday, November 24, 2007. Hey nice game. i am making an mk clone with xna too. moving from windows gdi cos it has limited draw functions so no after image ala sf super moves. I was just wondering how u handle you input and move checks. farseer physic in a 2d fighting game sound interesting. btw would u not like to use a scrolling back ground with different layers so the stages look more vibrant? Cos from your example u see to only have one image. December 31, 2007 at 3:16 AM. View my complete profile.

2

XNA Hobbyist Life: An easy way to make stages for fighting games.

http://subzedox.blogspot.com/2007/11/easy-way-to-make-stages-for-fighting.html

Friday, November 23, 2007. An easy way to make stages for fighting games. Is what I used. My structure for my stages is pretty simple. I have a class called Level that has 2 main fields (my level class has 4 fields for more stuff that I can add later on for effects). Ground = 400;. Background = new BackgroundScreen("Content/Graphics/Stages/JapanStage");. Ground = 350;. Background = new BackgroundScreen("Content/Graphics/Stages/ChinaStage");. Now we aren't finished yet. The reason why we made these tw...

3

XNA Hobbyist Life: Day One: Intro, Piping, and Raying

http://subzedox.blogspot.com/2007/11/day-one-intro-piping-and-raying.html

Tuesday, November 20, 2007. Day One: Intro, Piping, and Raying. Well, that's all I want to say for right now. I might make another post at the end of today or sometime this week about Pipe Fighter. I hope you have a great day. Subscribe to: Post Comments (Atom). An easy way to make stages for fighting games. Day One: Intro, Piping, and Raying. View my complete profile.

4

XNA Hobbyist Life: November 2007

http://subzedox.blogspot.com/2007_11_01_archive.html

Saturday, November 24, 2007. Friday, November 23, 2007. An easy way to make stages for fighting games. Is what I used. My structure for my stages is pretty simple. I have a class called Level that has 2 main fields (my level class has 4 fields for more stuff that I can add later on for effects). Ground = 400;. Background = new BackgroundScreen("Content/Graphics/Stages/JapanStage");. Ground = 350;. Background = new BackgroundScreen("Content/Graphics/Stages/ChinaStage");. Now we aren't finished yet. Th...

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XNA Hobbyist Life

Saturday, November 24, 2007. Friday, November 23, 2007. An easy way to make stages for fighting games. Is what I used. My structure for my stages is pretty simple. I have a class called Level that has 2 main fields (my level class has 4 fields for more stuff that I can add later on for effects). Ground = 400;. Background = new BackgroundScreen("Content/Graphics/Stages/JapanStage");. Ground = 350;. Background = new BackgroundScreen("Content/Graphics/Stages/ChinaStage");. Now we aren't finished yet. Th...

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