little-shop-of-pixels.blogspot.com
Little Shop Of Pixels: Mock up of Crimbo on the PC Engine by Sunteam
http://little-shop-of-pixels.blogspot.com/2012/12/mock-up-of-crimbo-on-pc-engine-by.html
Monday, 17 December 2012. Mock up of Crimbo on the PC Engine by Sunteam. A fantastic mockup of what Crimbo would look like on the PC Engine was posted on Twitter by Paul from Sunteam! Check out his site. To see more of his stunning art work! Labels: Crimbo - A Gloop Troops Tale. Subscribe to: Post Comments (Atom). Welcome to the LSOP blog. Creators of the finest quality retro games. And here is our news! Crimbo - A Gloop Troops Tale. Gloop Troops: The Lost Crown. Crimbo on Indiegames.com!
little-shop-of-pixels.blogspot.com
Little Shop Of Pixels: December 2012
http://little-shop-of-pixels.blogspot.com/2012_12_01_archive.html
Wednesday, 26 December 2012. We hope you are all enjoying the holidays! Efwagames has a posted a several part video playthrough of Crimbo! Monday, 17 December 2012. Mock up of Crimbo on the PC Engine by Sunteam. A fantastic mockup of what Crimbo would look like on the PC Engine was posted on Twitter by Paul from Sunteam! Check out his site. To see more of his stunning art work! Labels: Crimbo - A Gloop Troops Tale. Monday, 10 December 2012. Crimbo on Indiegames.com! Labels: Crimbo - A Gloop Troops Tale.
spacetimegames.co.uk
Untitled Document
http://spacetimegames.co.uk/iframe/links.htm
Links to other sites of interest. Dan Richardson's JSW II site. Andy Noble's Personal Site. Your Sinclair Rock 'n' Roll Years. Your Spectrum Unofficial Archive. ZX Spectrum Screenshot Game Maps. GAME DEVELOPMENT AND SUPPORT. Clickteam (Home of Multimedia Fusion etc.). Yoyo Games (Home of Game Maker).
chunkypixels.blogspot.com
Chunky Pixels: Graphics and Gravity
http://chunkypixels.blogspot.com/2014/03/graphics-and-gravity.html
Ramblings from a retro gaming pixel artist working on PC, PC Engine/TurboGrafx-16 and MSX games. Tuesday, 4 March 2014. One the the first things that happens when you start a new game is that you form a mental image of what it's going to look like. Obviously, the plan for Grelox was a straight out retro design, but nailing down the details can be a difficult, and ongoing process. For starters, what kind of retro do you go for? Arcades of the late 80s? Of course, everything is subject to change.
chunkypixels.blogspot.com
Chunky Pixels: Death of a PC Engine Game
http://chunkypixels.blogspot.com/2014/02/death-of-pc-engine-game.html
Ramblings from a retro gaming pixel artist working on PC, PC Engine/TurboGrafx-16 and MSX games. Saturday, 22 February 2014. Death of a PC Engine Game. After 2 years of planning, Apothecary for PC Engine is no more. So why is it being put to sleep? So here I present a collection of images for Apothecary, the PC Engine game that never was. A sample of proposed cover art and potential advert/poster design:. An early concept for the Title Screen:. 6 March 2014 at 19:20. Subscribe to: Post Comments (Atom).
chunkypixels.blogspot.com
Chunky Pixels: How Big Is It?
http://chunkypixels.blogspot.com/2014/05/how-big-is-it.html
Ramblings from a retro gaming pixel artist working on PC, PC Engine/TurboGrafx-16 and MSX games. Saturday, 31 May 2014. How Big Is It? Although the main gameplay of Grelox has been decided, I'm currently standing at a fork in the road and have to make a choice. When Grelox was originally conceived (as Apothecary) the aim was to make it suitable for short development and also to fit in PC Engine rom space. Now, we have a little more freedom, there are choices to be made. Subscribe to: Post Comments (Atom).
chunkypixels.blogspot.com
Chunky Pixels: February 2014
http://chunkypixels.blogspot.com/2014_02_01_archive.html
Ramblings from a retro gaming pixel artist working on PC, PC Engine/TurboGrafx-16 and MSX games. Saturday, 22 February 2014. Death of a PC Engine Game. After 2 years of planning, Apothecary for PC Engine is no more. So why is it being put to sleep? So here I present a collection of images for Apothecary, the PC Engine game that never was. A sample of proposed cover art and potential advert/poster design:. An early concept for the Title Screen:. Saturday, 15 February 2014. What's in a name? Well I can't r...
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