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super_segfault_ | Game development in blog form.

Writing Android Plugins for Unity. May 21, 2013. Middot; In Android. From time to time, its handy or necessary to communicate with the underlying OS (Android, iOS, Windows, etc) from Unity. You may want to integrate a third party Android SDK, or you may want to access device data that is exposed by the OS, but is not exposed by Unity. For example, I mentioned in a previous post on save data. To Monobehaviour or Not? March 4, 2013. Middot; Add Comment. Middot; In Architecture. While it is certainly easy t...

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Clark Kromenaker

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Yor●●●lle , IL, 60560

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kr●●●●●●@usc.edu

View this contact

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Clark Kromenaker

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US

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Writing Android Plugins for Unity. May 21, 2013. Middot; In Android. From time to time, its handy or necessary to communicate with the underlying OS (Android, iOS, Windows, etc) from Unity. You may want to integrate a third party Android SDK, or you may want to access device data that is exposed by the OS, but is not exposed by Unity. For example, I mentioned in a previous post on save data. To Monobehaviour or Not? March 4, 2013. Middot; Add Comment. Middot; In Architecture. While it is certainly easy t...
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super_segfault_ | Game development in blog form. | supersegfault.com Reviews

https://supersegfault.com

Writing Android Plugins for Unity. May 21, 2013. Middot; In Android. From time to time, its handy or necessary to communicate with the underlying OS (Android, iOS, Windows, etc) from Unity. You may want to integrate a third party Android SDK, or you may want to access device data that is exposed by the OS, but is not exposed by Unity. For example, I mentioned in a previous post on save data. To Monobehaviour or Not? March 4, 2013. Middot; Add Comment. Middot; In Architecture. While it is certainly easy t...

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super_segfault_ | Clark

http://supersegfault.com/author/clark

Writing Android Plugins for Unity. May 21, 2013. Middot; In Android. From time to time, its handy or necessary to communicate with the underlying OS (Android, iOS, Windows, etc) from Unity. You may want to integrate a third party Android SDK, or you may want to access device data that is exposed by the OS, but is not exposed by Unity. For example, I mentioned in [.]. To Monobehaviour or Not? March 4, 2013. Middot; Add Comment. Middot; In Architecture. Encapsulation and Inspector Values in Unity. Recently...

2

super_segfault_ | Computer Science

http://supersegfault.com/category/cs

Currently viewing the category: "Computer Science". Encapsulation and Inspector Values in Unity. August 18, 2012. Middot; Add Comment. Middot; In Computer Science. Game Prog. Patterns.

3

super_segfault_ | Unity

http://supersegfault.com/category/unity

Currently viewing the category: "Unity". Writing Android Plugins for Unity. May 21, 2013. Middot; In Android. From time to time, its handy or necessary to communicate with the underlying OS (Android, iOS, Windows, etc) from Unity. You may want to integrate a third party Android SDK, or you may want to access device data that is exposed by the OS, but is not exposed by Unity. For example, I mentioned in [.]. To Monobehaviour or Not? March 4, 2013. Middot; Add Comment. Middot; In Architecture. July 14, 2012.

4

super_segfault_ | Android

http://supersegfault.com/category/android

Currently viewing the category: "Android". Writing Android Plugins for Unity. May 21, 2013. Middot; In Android. From time to time, its handy or necessary to communicate with the underlying OS (Android, iOS, Windows, etc) from Unity. You may want to integrate a third party Android SDK, or you may want to access device data that is exposed by the OS, but is not exposed by Unity. For example, I mentioned in [.]. Android Data Locations and Unity. April 29, 2012. Middot; In Android. April 21, 2012. ADB (Andro...

5

super_segfault_ | To Monobehaviour or Not?

http://supersegfault.com/to-monobehaviour-or-not

To Monobehaviour or Not? March 4, 2013. Middot; Add Comment. Middot; In Architecture. Unity, as a component-based game engine, strongly encourages you to use “components” attached to “game objects” as the basis for your game. The starter documentation points you towards components, and all new scripts you create in Unity automatically inherit from Monobehaviour – which is the class you inherit from in Unity to create a component. Why Use a Monobehavior? 1) You can attach them to GameObjects. This is the ...

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hiddenvariable.com hiddenvariable.com

The Team | Hidden Variable Studios

http://www.hiddenvariable.com/about/team

Up & Up! Up & Up! With a Mexican Wrestler for a grandfather, drop kicking bad art is in his blood. Intense, wisecracking, and full of passion, Al brings the spice! Born in Medellin, Colombia, Andres exported himself to the Bay Area where he became a master of social game development at Zynga. Fortunately for HVS, he was re-routed to sunny Los Angeles, where he enjoys RTS’s, snowboarding, and archery (occasionally doing all three at the same time). His favorite games are ones he can win. With a past that ...

blog.collectivemass.com blog.collectivemass.com

Collective Mass Radio Archives - The Collective Mass

http://blog.collectivemass.com/tag/collective-mass-radio

UNITY TIPS, TRICKS, CODE FOOD and COFFEE. Tag: Collective Mass Radio. Collective Mass Radio #16: Rich Bisso of Hyperkinetic Studios. As always, check out the rest of the blog. As well as the other Collective Mass Radio podcasts. On the site. A huge shout out to Rich Bisso and Hyperkinetic Studios for taking the time to talk to me and check out their work at http:/ www.hyperkineticstudios.com. Share this with friends and enemies alike! Click to share on Twitter (Opens in new window). And buy the game NOW!

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The Professional Website of Clark Kromenaker

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The Professional Website of Clark Kromenaker

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You can download my resume as a PDF. If you can't view the PDF file above, grab Adobe Reader. And you'll be good to go!

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super_segfault_ | Game development in blog form.

Writing Android Plugins for Unity. May 21, 2013. Middot; In Android. From time to time, its handy or necessary to communicate with the underlying OS (Android, iOS, Windows, etc) from Unity. You may want to integrate a third party Android SDK, or you may want to access device data that is exposed by the OS, but is not exposed by Unity. For example, I mentioned in a previous post on save data. To Monobehaviour or Not? March 4, 2013. Middot; Add Comment. Middot; In Architecture. While it is certainly easy t...

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