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1

Case 3: | trond's Blog

https://supertrond.wordpress.com/2010/09/29/case-3

Just another WordPress.com site. Stay updated via RSS. Posted: September 29, 2010 in Uncategorized. In this case we were asked to put our animations and story in a context, making 3 scenes with moving backgrounds and animations. I thought about how I could best attack this case, and I figured I’d just make the intro movie for my game. Plain and simple. The third scene the camera starts looking through the rubble of the demolished bar before stopping at a buried shape in the rubble, who brakes free reveli...

2

Case 4: | trond's Blog

https://supertrond.wordpress.com/2010/11/03/case-4

Just another WordPress.com site. Stay updated via RSS. Posted: November 3, 2010 in Uncategorized. Here is where the fun starts :/ it’s programming time! 8230; and I have never ever had anything to do with either Actionscript or any other form of programming, so this could be interesting. To start of this case I downloaded our teacher’s Actionscript, and put in my own names on wherever my common sense told me to. Getting the stage up with addChild wasn’t much of a headache. I also put my idle animation in...

3

Final touch | trond's Blog

https://supertrond.wordpress.com/2010/11/25/final-touch

Just another WordPress.com site. Stay updated via RSS. Posted: November 25, 2010 in Uncategorized. Http:/ www.swfcabin.com/open/1290689075. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Notify me of new comments via email.

4

Case 2 | trond's Blog

https://supertrond.wordpress.com/2010/09/22/case-2

Just another WordPress.com site. Stay updated via RSS. Posted: September 22, 2010 in Uncategorized. For this case we had to animate our character moving, jumping and idle. The walk animation I think became real good, looks like a slightly exaggerated believable bunny walk. Only have a slight problem adjusting the foot going back to its original position going in the right speed. The jump animation isn’t perfect but ok for now. Leave a Reply Cancel reply. Enter your comment here. Address never made public).

5

About | trond's Blog

https://supertrond.wordpress.com/about

Just another WordPress.com site. Stay updated via RSS. This is an example of a WordPress page, you could edit this to put information about yourself or your site so readers know where you are coming from. You can create as many pages like this one or sub-pages as you like and manage all of your content inside of WordPress. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email.

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Welcome to Team Awesome's Den (Case Wiki) - Team Awesome

http://team-awesome.wikidot.com/start

What is a Wiki Site? How to edit pages? How to join this site? It seems you have no tags attached to pages. To attach a tag simply click on the. Button at the bottom of any page. Add a new page. Welcome to Team Awesome's Den (Case Wiki). We are a group assigned by the school to help each other with our school assignments. We quickly desided to call ourself "Team Awesome". Here are our individual blogs:. Mariel Simone's Case Blog. What is a "Case"? Check out Other stuff. Powered by Wikidot.com. See pages ...

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Case 1 | Karin Hetland case blogg

https://karinhetland.wordpress.com/2010/09/14/case-1

Karin Hetland case blogg. Case 2 →. Hi my name is Karin, I go to Hedmark University College Norway, Campus Hamar, taking the degree “Batchelor of Virituell Art and Design 2010-2013.”. Before beginning the task, it would be appropriate to devise a project idea. Think of the whole! Where will the story take place, what challenges will the character have, and how will the character look like? Here are a few challenges! The plot of the game:. I have no music talent to do it by myself, so have to ask someone ...

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Case 6 | Karin Hetland case blogg

https://karinhetland.wordpress.com/2010/11/17/case-6

Karin Hetland case blogg. In this case we were giving the task to put in an enemy for the hero in the game, and the enemy have to follow the hero around, and if they get near each other there have to be a reaction from either the hero or the enemy. Made a new class for the npc and in that script told it to follow the character. In there it also in being told to follow the ground. If the dog get’s you, then you get a sign that says “Misty died”. Http:/ www.swfcabin.com/open/1290158493. Posted in Case 6.

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Case 3 | Karin Hetland case blogg

https://karinhetland.wordpress.com/2010/10/01/case-3

Karin Hetland case blogg. Case 4 →. In case 3, I must remember to select the scenes with care so that they represent important milestones in my story. I will make three scenes that are linked and displayed in sequence. Every scene will include setting and animations. In each scene you will also have three layers of environments that move at different speeds. In this scene, the jump is put in to use. Where the stage is pulled down, while it is being shrunk slightly. By karinhetland •. Posted in Case 3.

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About | Karin Hetland case blogg

https://karinhetland.wordpress.com/about

Karin Hetland case blogg. Hi my name is Karin Hetland, I’m 23 years, I go to Hedmark University College Norway, Campus Hamar, taking the degree “Batchelor of Virrituell Art and Design 2010-2013.”. The subject that I’m blogging for is “Animation and Interactivity 1”. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. Notify me of new comments via email.

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Case 4 | Karin Hetland case blogg

https://karinhetland.wordpress.com/2010/11/02/case-4

Karin Hetland case blogg. Case 5 →. In this case, we. Will make use of both animation and scenes we did in the first 3 cases. This case will be good practice for programming/actionScript. Is not gonna be easy at first, but nothing that is awesome to learn is simple. But everyone will get it at their own pace …. Have been helped by research assistants, teachers, second and third year students via mIRC. Special thanks to Remi in my class, had not come so far with the last part without their help. Address n...

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Case 2 | Karin Hetland case blogg

https://karinhetland.wordpress.com/2010/09/21/case-2

Karin Hetland case blogg. Case 3 →. Moreover, there is no rule that says that the animations look realistic. Well it was fun to animate the tail of the cat. It was a bit challenging, but feel that I got it. I am very pleased with the jump animation. Hope to those who see that they are satisfied with the work. Below you can see movies that I posted on YouTube, and linked to this blog. Cat Jump in progress :. Cat walk in progress:. Cat in the rest position:. By karinhetland •. Posted in Case 2.

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Case 5 | Karin Hetland case blogg

https://karinhetland.wordpress.com/2010/11/10/case-5

Karin Hetland case blogg. Case 6 →. Link to see the ActionScript in motion. Http:/ www.swfcabin.com/open/1289345660. The new action script:. By karinhetland •. Posted in Case 5. Case 6 →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out.

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trond's Blog | Just another WordPress.com site

Just another WordPress.com site. Stay updated via RSS. Posted: November 25, 2010 in Uncategorized. Http:/ www.swfcabin.com/open/1290689075. Posted: November 16, 2010 in Uncategorized. So last case, what a long strange trip it has been. Posted: November 9, 2010 in Uncategorized. For this case we had to;. 1 Make a sprite and trigger animations as they are necessary (which I have already done). 2 Use collision detecting to get the character to pick up an object that will disappear when hit. The next thing I...

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