physxinfo.com
PhysXInfo.com - PhysX News
http://physxinfo.com/news
PhysX SDK 3.3 source code is now available for free. Free source code access for Windows, Linux, OS X and Android. Introducing NVIDIA HairWorks: fur and hair simulation solution. Real-time simulation and rendering of realistic hair and fur. Introducing NVIDIA FLEX: unified GPU PhysX solver. Universal particle-based physics solver. The Evolution of PhysX SDK, performance-wise. PhysX 2.8 vs PhysX 3.x vs Bullet. NVIDIA presents Cataclysm liquid solver for Unreal Engine 4. The Cataclysm uses a custom FLIP.
physxinfo.com
The Evolution of PhysX SDK, performance-wise | PhysXInfo.com - PhysX News
http://physxinfo.com/news/11297/the-evolution-of-physx-sdk-performance-wise
Back to news index :. The Evolution of PhysX SDK, performance-wise. A quite interesting, unexpected and a little emotional article – The Evolution of PhysX. 8211; was published today by Pierre Terdiman. Senior software engineer in NVIDIA and one of the developers of the original NovodeX. Multithreaded performance scaling in PhysX SDK. The article provides in-depth performance comparison between various versions of PhysX SDK. As as a reference point. The performance tests were performed using PEEL. Is sho...
physxinfo.com
Modding of PhysX Fluid Demo | PhysXInfo.com - PhysX News
http://physxinfo.com/news/4214/modding-of-physx-fluid-demo
Back to news index :. Modding of PhysX Fluid Demo. Original NVIDIA PhysX Fluid Demo. Is nice indeed, but it is not using fluid simulation to it’s full potential – there is only two scenes, level geometry is way too basic and water flow is too simple. That’s why our fellow reader, known as AquaGeneral. Desided to pimp Fluid Demo a little, buy replacing original models. And, thus, providing more interesting usage of fluid sim. 1 – “Building”. 2 – “Pool”. 3 – “Two Story Building”. To be installed too. At th...
physxinfo.com
Introducing NVIDIA FLEX: unified GPU PhysX solver | PhysXInfo.com - PhysX News
http://physxinfo.com/news/11860/introducing-nvidia-flex-unified-gpu-physx-solver
Back to news index :. Introducing NVIDIA FLEX: unified GPU PhysX solver. About a month ago, NVIDIA. A new unified GPU accelerated physics framework NVIDIA FLEX. 8211; at The Way It’s Meant To Be Played press event in Montreal. Today, Miles Macklin. Physics programmer at NVIDIA and lead-developer of the FLEX system, has joined us to share first-hand details about this exciting technology. So what is the NVIDIA FLEX exactly? What are the main features of FLEX? Liquids (water, goo). Is collision detection i...
physxinfo.com
Physics Engine Evaluation Lab (PEEL) is released | PhysXInfo.com - PhysX News
http://physxinfo.com/news/12580/physics-engine-evaluation-lab-peel-is-released
Back to news index :. Physics Engine Evaluation Lab (PEEL) is released. Pieere Terdiman has announced. The release of Physics Engine Evaluation Lab. 8211; a handy tool (previously only used internally by PhysX. Team), that can be utilized to test performance, identify bottlenecks and determine simulation bugs of a physics engine in a number of specific use cases, thus providing a basis for further optimization and improvements. PEEL source code is now available on GitHub. April 4th, 2015 at 9:55 pm.
physxinfo.com
New PhysX plug-ins offer support for 3ds Max and Maya 2015 | PhysXInfo.com - PhysX News
http://physxinfo.com/news/12512/new-physx-plug-ins-offer-support-for-3ds-max-and-maya-2015
Back to news index :. New PhysX plug-ins offer support for 3ds Max and Maya 2015. As part of .2 update of PhysX SDK and APEX toolset, NVIDIA has released new 3.0.2. Version of the PhysX DCC plug-ins. Among other changes and bug-fixes, plug-ins are also supporting 3ds Max 2015 and Maya 2015. PhysX Plug-in 3.0.2 for 3ds Max: Release Notes. Upgrade to APEX 1.3.2. And PhysX 3.3.2. Destruction supports Neighbor Padding. Destruction supports Connect Chunks. Fix DE9855 by not exporting chunks with zero volume.
physxinfo.com
PhysX SDK 3.3 source code is now available for free | PhysXInfo.com - PhysX News
http://physxinfo.com/news/12526/physx-sdk-3-3-source-code-is-now-available-for-free
Back to news index :. PhysX SDK 3.3 source code is now available for free. Quite astonishing news are coming from Game Developers Conference 2015 – NVIDIA has just announced. That latest PhysX SDK 3.3. Is now available for free with full source code. For Windows, Linux, OS X and Android. Source code release of APEX Destruction. Modules is also planned. IOS source now added! Full instruction on PhysX SDK source code access can be found here. March 4th, 2015 at 11:11 pm. Posted in PhysX SDK. I am not sure&...
physxinfo.com
Preliminary PhysX FleX integration into Unreal Engine 4 is available | PhysXInfo.com - PhysX News
http://physxinfo.com/news/12540/preliminary-physx-flex-integration-into-unreal-engine-4-is-available
Back to news index :. Preliminary PhysX FleX integration into Unreal Engine 4 is available. Is the new GPU accelerated particle-based simulation library. The core idea of FleX is that every object is represented as a system of particles connected by constraints. Such unified representation allows efficient modeling of many different materials and natural interaction between elements of different types, for example, two-way coupling between rigid bodies and fluids. In the future, FleX solver will be avail...