blog.groundrone.com
Groundrone: Responsive Layout
http://blog.groundrone.com/2014/01/responsive-web.html
Groundrone Game development blog. Monday, January 27, 2014. Added responsive layout for perfect fit on mobile devices. Groundone's official development/update blog. Not only can you check out our progress, but learn something as well!
blog.groundrone.com
Groundrone: December 2013
http://blog.groundrone.com/2013_12_01_archive.html
Groundrone Game development blog. Sunday, December 8, 2013. A Concept Art Picture. Monday, December 2, 2013. Here is the main menu of the game showing a sort of minimal and dark design. This is the customization menu. There will be four main categories where you'll be able to customize your robot: Body, Armor, Tactical and Weapon. (The robot design as shown is not a finalized version). This is the battle end screen, blue lights indicate how many battles were one by the player on each side.
blog.groundrone.com
Groundrone: www.groundrone.com
http://blog.groundrone.com/2014/01/wwwgroundronecom.html
Groundrone Game development blog. Sunday, January 26, 2014. We have launched our website with some great features and awesome game teaser for Groundrone. Groundone's official development/update blog. Not only can you check out our progress, but learn something as well!
blog.groundrone.com
Groundrone: Damage Visibility
http://blog.groundrone.com/2013/11/damage-visibility.html
Groundrone Game development blog. Tuesday, November 5, 2013. This picture displays the visibility of damage on robot bodies, more damage reveals a sense of vulnerability and fragility. Groundone's official development/update blog. Not only can you check out our progress, but learn something as well!
blog.groundrone.com
Groundrone: January 2014
http://blog.groundrone.com/2014_01_01_archive.html
Groundrone Game development blog. Monday, January 27, 2014. Added responsive layout for perfect fit on mobile devices. Sunday, January 26, 2014. We have launched our website with some great features and awesome game teaser for Groundrone. Thursday, January 2, 2014. Here are some screenshots of particle effects, showing sparks and dust which are well-textured, making them look great. Groundone's official development/update blog. Not only can you check out our progress, but learn something as well!
ninjaneticdesign.com
How to get started with WebRTC and iOS without wasting 10 hours of your life | Ninjanetic Design
http://www.ninjaneticdesign.com/how-to-get-started-with-webrtc-and-ios-without-wasting-10-hours-of-your-life
Ninjanetic Design releases ios2android, an image conversion tool to help Android developers. Boosted Android Deployment With AirPair. How to get started with WebRTC and iOS without wasting 10 hours of your life. November 16, 2013 | 146 Comments. Recently had the chance to play around with the new WebRTC framework. And is free to use. That being said, incorporating the WebRTC libraries into your project is a. Why not just take the compiled libraries and build on top of them? WebRTC is still on the bleedin...
blog.groundrone.com
Groundrone: November 2013
http://blog.groundrone.com/2013_11_01_archive.html
Groundrone Game development blog. Tuesday, November 5, 2013. This picture displays the visibility of damage on robot bodies, more damage reveals a sense of vulnerability and fragility. Groundone's official development/update blog. Not only can you check out our progress, but learn something as well!
blog.groundrone.com
Groundrone: A Concept Art Picture
http://blog.groundrone.com/2013/12/a-concept-art-picture.html
Groundrone Game development blog. Sunday, December 8, 2013. A Concept Art Picture. Groundone's official development/update blog. Not only can you check out our progress, but learn something as well! A Concept Art Picture.
blog.groundrone.com
Groundrone: September 2013
http://blog.groundrone.com/2013_09_01_archive.html
Groundrone Game development blog. Monday, September 30, 2013. This is a sketch of how the robots look from the top camera position with some moves and damage. Thursday, September 26, 2013. Tomas drew some concept art on what he though the robots would look like. Here you can see them with faces and expressions, making them sort of cartoonish personalities, adding some more character to the gaming experience. Wednesday, September 25, 2013. Playable Robot Concept Art and Sketch. Tuesday, September 24, 2013.
blog.groundrone.com
Groundrone: Particle Emitter
http://blog.groundrone.com/2014/01/particle-emitter.html
Groundrone Game development blog. Thursday, January 2, 2014. Here are some screenshots of particle effects, showing sparks and dust which are well-textured, making them look great. Groundone's official development/update blog. Not only can you check out our progress, but learn something as well!