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Danube Games | Bernhard Raml's Developer Blog

Bernhard Raml's Developer Blog

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Danube Games | Bernhard Raml's Developer Blog | swamydev.wordpress.com Reviews
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Bernhard Raml's Developer Blog
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Danube Games | Bernhard Raml's Developer Blog | swamydev.wordpress.com Reviews

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Bernhard Raml's Developer Blog

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March | 2012 | Danube Games

https://swamydev.wordpress.com/2012/03

Bernhard Raml's Developer Blog. All posts for the month March, 2012. We proudly Announce the Gearheads BETA. On March 26, 2012. After weeks of work we finally can announce that we started with the Gearheads BETA. Most toys from the original game are already implemented. No it’s time to tweak the values and do some fine tuning to maximize the FUN. You can download the newest version under http:/ dl.dropbox.com/u/20217059/TheGearheads v5-190312.exe. Below you find a short instruction to play the game.

2

We proudly Announce the Gearheads BETA | Danube Games

https://swamydev.wordpress.com/2012/03/26/we-proudly-announce-the-gearheads-beta

Bernhard Raml's Developer Blog. We proudly Announce the Gearheads BETA. On March 26, 2012. After weeks of work we finally can announce that we started with the Gearheads BETA. Most toys from the original game are already implemented. No it’s time to tweak the values and do some fine tuning to maximize the FUN. You can download the newest version under http:/ dl.dropbox.com/u/20217059/TheGearheads v5-190312.exe. Below you find a short instruction to play the game. W – Move up. S – Move Down. Address never...

3

20Game Maker Extreme Physics | Danube Games

https://swamydev.wordpress.com/2012/02/29/game-maker-extreme-physics

Bernhard Raml's Developer Blog. 20Game Maker Extreme Physics. On February 29, 2012. To realize the remake of Gearheads we needed a proper physics simulation. Game Maker. Comes with a basic built-in physics library, but this one is meant to be used for simple side scrollers and maze games. At the end we decided to use Extreme Physics. Like Box2D (I guess it is based on Box2D). Global.world = ep world create(); ep world set settings(global.world, 1, 20, 10, 0.1, 0.5, 0, 0.5, 1);. Larr; Gearheads Protoype.

4

Gearheads Protoype | Danube Games

https://swamydev.wordpress.com/2012/02/16/gearheads-protoype

Bernhard Raml's Developer Blog. On February 16, 2012. For our modding lecture we have to recreate a classic arcade game from the 80’s or 90’s with Game Maker. I’ve chosen Gearheads. Released 1996 by Frank Lantz, Eric Zimmerman and Christopher Erhardt. Implementing the player controls of Gearheads. NewToy = instance create(x, y, argument0);. Let player fire in correct direction. If (player id = 1). NewToy.speed *= -1;. NewToy.facing = -1;. Else if (player id = 2). NewToy.facing = 1;. Address never made pu...

5

Pontification: Final Story Framework | Danube Games

https://swamydev.wordpress.com/2012/03/09/pontification-final-story-framework

Bernhard Raml's Developer Blog. Pontification: Final Story Framework. On March 9, 2012. Father O’ Brien, life long servant and devotee to the Catholic Church is taking a stroll through St. Peter’s Square and enjoying his favourite snack; a packet of peanuts, damn life was good! Unfortunately not for long Father, choking on a peanut, his body falls to the ground and he dies instantlydamn peanuts! Arriving in Limbo, he is devastated, where was his Heaven and his adoring Angels? Along the way they will face...

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Disruption to normal services | a F.E.W. designs

https://afewdesigns.wordpress.com/2012/03/16/disruption-to-normal-services

Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Design blog of Frank E. Whelan. Larr; As the dust settles…. Static Web. The Death of an App. →. Disruption to normal services. The head of the School of Media asked me to go to Sweden to make a documentary about a team of DIT students. They were going to be putting an experiment into a rocket. I would be living on a space base for two weeks. Here’s my blog about it all: http:/ telescobetagalong.wordpress.com. Enter your comment here.

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Results – Semester 2 | a F.E.W. designs

https://afewdesigns.wordpress.com/2012/06/20/results-semester-2

Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Design blog of Frank E. Whelan. Results – Semester 2. Results came out yesterday. Most of them were expected. The unfinished products cost me in both Authoring Practice and Dynamic Web, and that made perfect sense.A decent result in Design Principles felt good, considering I did the lion’s share of the documentation for our major project. Unfortunately one result seemed completely out of place: Creativity and Innovation = 32%.

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Static Web. The Death of an App. | a F.E.W. designs

https://afewdesigns.wordpress.com/2012/05/10/static-web-the-death-of-an-app

Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Design blog of Frank E. Whelan. Larr; Disruption to normal services. Much Too Much Motion →. Static Web. The Death of an App. Today dynamic web killed me. Killed me dead. My concept was pretty off-the-rails in terms of what everyone else was doing. I was planning an Assassins type game using the database and Phonegap’s ability to lever the device’s camera function. 8220;Catch the 540”. I fooled myself with the notion that in my rep...

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Much Too Much Motion | a F.E.W. designs

https://afewdesigns.wordpress.com/2012/05/16/much-too-much-motion

Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Design blog of Frank E. Whelan. Larr; Static Web. The Death of an App. Ahhhh ahhhhh →. Much Too Much Motion. Motion Graphics has broken me down this day. Between Saturday morning and Tuesday, I slept 5 hours. I had to get motion graphics done, and once again I was far too ambitious. “Aim big and fall flat on my face! 8221; should be my motto, though I need to learn how to “phone it in.”. Journalist, Writer and Musician. Born an...

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Flash! Ahhhh ahhhhh | a F.E.W. designs

https://afewdesigns.wordpress.com/2012/05/22/flash-ahhhh-ahhhhh

Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Design blog of Frank E. Whelan. Larr; Much Too Much Motion. Results – Semester 2 →. Flash is an odd one. I was quietly confident about it. Serene in fact. The goal was a media player and there’s so much built in functionality in Flash, I just assumed it’d be a case of tweaking some code snippets. Journalist, Writer and Musician. Born and bred in Dublin, Ireland. View all posts by frankiewhelan ». And tagged Action Scrip 3. You are ...

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frankiewhelan | a F.E.W. designs

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Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Design blog of Frank E. Whelan. Results – Semester 2. Results came out yesterday. Most of them were expected. The unfinished products cost me in both Authoring Practice and Dynamic Web, and that made perfect sense.A decent result in Design Principles felt good, considering I did the lion’s share of the documentation for our major project. Unfortunately one result seemed completely out of place: Creativity and Innovation = 32%.

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Danube Games | Bernhard Raml's Developer Blog

Bernhard Raml's Developer Blog. On April 10, 2012. To get a first level draft of the game, we had to improve the current integration of the farseer physics. Engine within our game. Before we had a body object for every actor class within the game, but now we decided to encapsulate the physics in it’s own classes so we can change certain behaviours or even the whole physics engine later on. First we created an abstract class which will act as our interface for all kind of physics features we may need.

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