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Sam Whelan Art & Technology | The daily chronicle of my adventure through the perilous realms of Art, Technology and Game Development.

The daily chronicle of my adventure through the perilous realms of Art, Technology and Game Development.

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Sam Whelan Art & Technology | The daily chronicle of my adventure through the perilous realms of Art, Technology and Game Development. | swartech.wordpress.com Reviews
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The daily chronicle of my adventure through the perilous realms of Art, Technology and Game Development.
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Sam Whelan Art & Technology | The daily chronicle of my adventure through the perilous realms of Art, Technology and Game Development. | swartech.wordpress.com Reviews

https://swartech.wordpress.com

The daily chronicle of my adventure through the perilous realms of Art, Technology and Game Development.

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1

How to prepare for a hackathon | Sam Whelan Art & Technology

https://swartech.wordpress.com/2012/12/04/how-to-prepare-for-a-hackathon

Sam Whelan Art and Technology. The chronicle of my adventure through the perilous realms of Art, Technology and Game Development. How to prepare for a hackathon. 4 December, 2012. Over the weekend, I took part in my first Hackathon, Manchester Open Source Hackathon aka MOSH. It was a 24 hour event which turned out to be an incredibly rewarding experience in which I learned a lot, gorged on free food, made some new friends, and got back in touch with some old ones. Get your gear ready. Tags : 24 hour.

2

Biting the Bullet | Sam Whelan Art & Technology

https://swartech.wordpress.com/2012/09/10/biting-the-bullet

Sam Whelan Art and Technology. The chronicle of my adventure through the perilous realms of Art, Technology and Game Development. 10 September, 2012. So I’m finally biting the bullet and using a game library to help writing my game. At the end of the day however, I think I’ve learned almost as much as I can writing the engine from scratch and I’ve hit a wall. Using a game library will help me develop the game faster, with less bugs and ultimately to a higher quality. At java.security.AccessContro...At or...

3

Brand New Day | Sam Whelan Art & Technology

https://swartech.wordpress.com/2012/10/06/brand-new-day

Sam Whelan Art and Technology. The chronicle of my adventure through the perilous realms of Art, Technology and Game Development. 6 October, 2012. First of all, apologies for the radio silence, I’ve been putting off writing this for a long time because a lot has happened and I thought it’d be too much to write about in one post. I’m glad to say things are looking up, pretty much everything I’ve been moaning about has been sorted. Tags : brand new day. Things are looking up. Leave a Reply Cancel reply.

4

Bills, Bluebottles and Bureaucracy | Sam Whelan Art & Technology

https://swartech.wordpress.com/2012/09/11/bills-bluebottles-and-bureaucracy

Sam Whelan Art and Technology. The chronicle of my adventure through the perilous realms of Art, Technology and Game Development. Bills, Bluebottles and Bureaucracy. 11 September, 2012. I hope these posts get more optimistic soon, I really do. As if that wasn’t enough, we awoke one. Afternoon (hey, we’re students) to a swarm of bluebottles in the kitchen, and everyday since we’ve found more. I think I just need to paint something angsty to make me feel better. Any suggestions? Leave a Reply Cancel reply.

5

150th Post: Get it Done | Sam Whelan Art & Technology

https://swartech.wordpress.com/2012/08/26/150th-post-get-it-done

Sam Whelan Art and Technology. The chronicle of my adventure through the perilous realms of Art, Technology and Game Development. 150th Post: Get it Done. 26 August, 2012. I currently have a lot of unfinished projects (and even more unstarted ones) so I’ve decided to restructure my blog. I’ll still be posting daily, but every week I’ll be talking a different project and try to get it to a finished state by the end of the week. Tags : 150th post. Missing the Xbox generation. Leave a Reply Cancel reply.

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Photoshop Timelapse « GIOVANNI LUCCA BLOG

https://giovanniluccablog.wordpress.com/2014/01/24/photoshop-timelapse

Tutorials, Articles and Conclusions about CG Art. 24 de January de 2014. Hey guys, no big news on the Resident Evil project… Actually I’m finishing the modeling of the room where Marvin meets Leon / Claire on Resident Evil 2 and I want to progress a little more before show something…. In the mean time, I want to show some Photoshop timelapses from my latest artworks. Hope you like it! This entry was posted in Making of. More two Photoshop Manipulations. Procedural Shader: Mahogany Wood.

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Portfolio « GIOVANNI LUCCA BLOG

https://giovanniluccablog.wordpress.com/portfolio-2

Tutorials, Articles and Conclusions about CG Art. The Last Moment – Photoshop. Secret Garden – Photoshop. Flying High – Photoshop. Lost in the Ocean – Photoshop. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Classic Resident Evil Project.

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More two Photoshop Manipulations « GIOVANNI LUCCA BLOG

https://giovanniluccablog.wordpress.com/2013/12/29/more-two-photoshop-manipulations

Tutorials, Articles and Conclusions about CG Art. More two Photoshop Manipulations. 29 de December de 2013. 29 de December de 2013. Hey folks, this week has been productive, after a long year without creating almost anything… My inspirations are at full power at the end of the year! I just finish more two artworks. Again is a Photoshop manipulation. Hope you like it! This entry was posted in PhotoShop. Leave a Reply Cancel reply. Enter your comment here. Address never made public). Follow Blog via Email.

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GIOVANNI LUCCA BLOG

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Tutorials, Articles and Conclusions about CG Art. 23 de December de 2013. 23 de December de 2013. Yeah… I know, I did not post anything for a long time… Sorry about that! The project of recreating the Raccoon Police Department from the Resident Evil franchise continues… The modeling of Marvin’s office is ready, I’m now working on texturing. Soon I will post some pictures … I promise! Meanwhile, I want to share with you my last two artworks that I done in PhotoShop … Hope you enjoy! 5 de September de 2013.

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The Literate Worm | A blog about reading, writing, and other stuff that's related in one way or another. | Page 2

https://theliterateworm.wordpress.com/page/2

A blog about reading, writing, and other stuff that's related in one way or another. Books I’ve Read In 2012. Newer posts →. May 4, 2012. Until recently I had never seen a web series, and considered them tiny blots on the genre of television and screenplay. However, I recently discovered a series called ‘The Guild’, written by Felicia Day (I have to thank my friend Sam over at Swartech. I took the liberty of providing you with a link, but be warned, it’s incredibly addictive. May 3, 2012. Rich and poor,.

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Procedural Shader: Mahogany Wood « GIOVANNI LUCCA BLOG

https://giovanniluccablog.wordpress.com/2014/07/09/procedural-shader-mahogany-wood

Tutorials, Articles and Conclusions about CG Art. Procedural Shader: Mahogany Wood. 9 de July de 2014. 9 de July de 2014. I’ve been doing some experiments with procedural shaders. My main goal is to achieve pretty realistic materials and highly customizable. This entry was posted in Blender. One thought on “ Procedural Shader: Mahogany Wood. 25 de June de 2016 at 18:02. Thank you for your brilliant artwork. Leave a Reply Cancel reply. Enter your comment here. Address never made public). Digite seu endere...

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GIOVANNI LUCCA BLOG

https://giovanniluccablog.wordpress.com/page/9

Tutorials, Articles and Conclusions about CG Art. Environment Art: Hindu Temple Sculpted Statue. 29 de February de 2012. 22 de December de 2012. In order to create a powerful LoD (Level of Detail) in the Blender Game Engine, I also created a normal map texture of the statue to be applied on a plane, generating light effects more detailed with a significant reduction of polygons. See the flat normal map texture below:. That’s it folks! This entry was posted in Blender. 29 de February de 2012. We teamed up...

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Best Bits | The Literate Worm

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A blog about reading, writing, and other stuff that's related in one way or another. Books I’ve Read In 2012. So, without further ado, here we go:. It felt no remorse,. As it pecked at the corpse,. On the floor,. In the ditch,. Its squawk a high pitch. His name was Mitch,. Wasn’t very rich,. No one will miss,. No one gives a piss. He hissed I’m not putting up with you all night again, you’re not going back so just deal with it. An Ice Cream Sundae Made For Two. In the Lakes,. On weekend breaks,. To be a ...

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KyleRiggsSmith | Me, Myself, and Art | Page 2

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Me, Myself, and Art. Skip to primary content. Skip to secondary content. Newer posts →. July 4, 2013. Ok, so now you know the truth. I’m a TCK. There is no big whoop about it, except that there is truly a community of us out there who are exceptionally unique and weird. At least to those who have not had the privilege to see more than two or three cultures. Not only see, but live in. Awwww Yeaaaaahhhh, TCK. Many, if not all, of the things on that list are beyond true. You can bet your ass I will read...

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Sam Whelan Art & Technology | The daily chronicle of my adventure through the perilous realms of Art, Technology and Game Development.

Sam Whelan Art and Technology. The daily chronicle of my adventure through the perilous realms of Art, Technology and Game Development. 11 September, 2013. I set up an Etsy shop. I set up an Etsy shop I’ve been doing lots of arts and craftsy stuff and I decided to make a shop to sell it (this may have been motivated by my ever… Continue reading →. 2 July, 2013. 1 July, 2013. RIP books and N64 games. 17 March, 2013. So, it has come to this. 4 December, 2012. How to prepare for a hackathon. Sorry it’...

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