vadrouillegraphique.blogspot.com
Youpi en vadrouille !: 07/2014 - 08/2014
http://vadrouillegraphique.blogspot.com/2014_07_01_archive.html
New Versions of GAO and GAO2 Ambient Occlusion! Someone of you asked me why GAO is not working on Blender 2.71. Unfortunately, the bug is not from GAO, so I can’t fix it! The OSL ‘Trace’ Function. Is bugging on some version of Blender 2.71.x. Indeed, GAO and GAO2 are working perfectly. On the Official Blender 2.71. You can download Blender 2.71 here. So, I decided to clean up and make GAO ever Better! What’s new in GAO 1.1! 1 Closure Ouput now use Input colors! 2 New Oversampling function. There is just ...
vadrouillegraphique.blogspot.com
Youpi en vadrouille !: Les Photos déclarent leur indépendances
http://vadrouillegraphique.blogspot.com/2014/09/les-photos-declarent-leur-independances.html
Les Photos déclarent leur indépendances. Hélas, il est devenu trop difficile de gérer les deux! L'abondance de l'un occultant l'autre, et vice versa. Aussi, Les vadrouilles de Youpi se soncentreront sur la 3D, le shading et l'OSL. Et pour découvrir mes photographies, je vous invite sur mon Tumblr : Realworldography! Que des photos, que du monde réel! Si vous aimez mon travail photographique, abonnez-vous! Is a mix of 3D. From the first post. So, now, Youpi will be more 3D, shading and OSL!
vadrouillegraphique.blogspot.com
Youpi en vadrouille !: 06/2015 - 07/2015
http://vadrouillegraphique.blogspot.com/2015_06_01_archive.html
The Juggler is back, in OSL! Is a very powerful and high level shading language. It’ near possible to do anything with it, even the most unexpected shaders! As I was working on the FOSPHORE. Project, I was thinking “… spheres, spheres, spheres, just like the very first 3D on personal computers… “. I rushed back in time, in 1986, to Eric Graham’s Juggler. It was a true milestone in Computer Graphic! So, here is my OSL version of the Juggler. As it is a .oso. The Juggler OSL Shader. Inscription à : Article...
vadrouillegraphique.blogspot.com
Youpi en vadrouille !: 05/2015 - 06/2015
http://vadrouillegraphique.blogspot.com/2015_05_01_archive.html
FOSPHORE part Two: inside the RGB Cube. Here is the second part of the FOSPHORE OSL Project! FOSPHORE RGB turn any object in an RGB Cube made of spheres, thousands or even millions of spheres if you want! FOSPHORE RGB just need a 6 polygones cube to let you explore the RGB Cube! It’s an OSL Shader. No sphere is really created, and no memory is used. The current version is not yet releasable. There are still some adjustments to do to let you play with it without unexpected results. This is purely shading.
vadrouillegraphique.blogspot.com
Youpi en vadrouille !: First OSL Teaching 2015 session results
http://vadrouillegraphique.blogspot.com/2015/02/first-osl-teaching-2015-session-results.html
First OSL Teaching 2015 session results. Just the first results of my OSL Teaching 2015 session. Jai essayé de refaire ton shader de nuage mais ma version de blender rc1 2.73.9 cf1227d sur linux AMD64 du trunk dil y a deux jours me dit quelle ne peut pas le compiler car elle ne possède pas la fonction FractalF() . Comment as tu réussi cette compilation, stp? Davance merci pour ta réponse et félicitation ce si intéressant site! 9 mars 2015 à 13:46. Notament la fontion FractalF(). 11 mars 2015 à 18:05.
vadrouillegraphique.blogspot.com
Youpi en vadrouille !: The Juggler is back, in OSL!
http://vadrouillegraphique.blogspot.com/2015/06/the-juggler-is-back-in-osl.html
The Juggler is back, in OSL! Is a very powerful and high level shading language. It’ near possible to do anything with it, even the most unexpected shaders! As I was working on the FOSPHORE. Project, I was thinking “… spheres, spheres, spheres, just like the very first 3D on personal computers… “. I rushed back in time, in 1986, to Eric Graham’s Juggler. It was a true milestone in Computer Graphic! So, here is my OSL version of the Juggler. As it is a .oso. The Juggler OSL Shader. Franz here, from the ap...
vadrouillegraphique.blogspot.com
Youpi en vadrouille !: QUIPCAM and PYLA at the Blender Conference 2013
http://vadrouillegraphique.blogspot.com/2014/09/quipcam-and-pyla-at-blender-conference.html
QUIPCAM and PYLA at the Blender Conference 2013. The Blender Conference 2014. Is in a month! So it's time to remember the Blender Conf 2013, with videos of my presentations of QUIPCAM and MYLA. The Blender conf is really nice, with a lot of very interesting prestenations. Blender is near everywhere, so there is presentation about near all CG subject, from game to VFX, via real time vizualisation, shading, OSL (of course! And a lot more! The second is about MYLA, and it is very short (start à 33mn 44.
vadrouillegraphique.blogspot.com
Youpi en vadrouille !: 02/2015 - 03/2015
http://vadrouillegraphique.blogspot.com/2015_02_01_archive.html
GOA 12, updated version. Here is the new version of GAO, the multipurpose OSL Ambient Occlusion. There is just one new fonction : Self Occlusion Only. When self occlusion is on ( value = 1 ), the ambient occlusion is just for this object, and ignore all others. This is very useful when using GAO for texture purpose or for dirting. Download and enjoy the new GAO 1.2! Warning: this version doesn't work with VRay. First OSL Teaching 2015 session results. Just the first results of my OSL Teaching 2015 session.
vadrouillegraphique.blogspot.com
Youpi en vadrouille !: FOSPHORE part Two: inside the RGB Cube
http://vadrouillegraphique.blogspot.com/2015/05/fosphore-part-two-inside-rgb-cube.html
FOSPHORE part Two: inside the RGB Cube. Here is the second part of the FOSPHORE OSL Project! FOSPHORE RGB turn any object in an RGB Cube made of spheres, thousands or even millions of spheres if you want! FOSPHORE RGB just need a 6 polygones cube to let you explore the RGB Cube! It’s an OSL Shader. No sphere is really created, and no memory is used. The current version is not yet releasable. There are still some adjustments to do to let you play with it without unexpected results.
vadrouillegraphique.blogspot.com
Youpi en vadrouille !: OSL Teaching Winter 2014 Results
http://vadrouillegraphique.blogspot.com/2014/07/osl-teaching-winter-2014-results.html
OSL Teaching Winter 2014 Results. During the last Winter Session, in 3D Master. We studied Open Shading Language. Here is the results, from the first shader to a full workshop :. Shader Writing Courses 2014 Students Work Reel. From François Gastaldo. Greetings, I like your shader GAO (not GAO2) and I would like to use it in the new version of Blender, can you update it? 31 juillet 2014 à 12:48. 31 juillet 2014 à 20:31. Ce commentaire a été supprimé par l'auteur. 31 juillet 2014 à 20:33.