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SYNTH7

SYNTH7 Chemically engineered games. Mapping Pixels is a Balancing Act in Our Video Game World. Creating a game, be it indie or not, involves solving a lot of problems. It is one thing to imagine all sorts of interesting game mechanics, level designs, story arcs, and everything else, but beneath all of that is an important question: How are we going to get these things on to the screen? Even that question reveals a rabbit hole. Should our game be 2D or 3D? Or maybe 2.5D? Continue reading →. We’re tw...

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SYNTH7 Chemically engineered games. Mapping Pixels is a Balancing Act in Our Video Game World. Creating a game, be it indie or not, involves solving a lot of problems. It is one thing to imagine all sorts of interesting game mechanics, level designs, story arcs, and everything else, but beneath all of that is an important question: How are we going to get these things on to the screen? Even that question reveals a rabbit hole. Should our game be 2D or 3D? Or maybe 2.5D? Continue reading →. We’re tw...
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SYNTH7 | synth7.com Reviews

https://synth7.com

SYNTH7 Chemically engineered games. Mapping Pixels is a Balancing Act in Our Video Game World. Creating a game, be it indie or not, involves solving a lot of problems. It is one thing to imagine all sorts of interesting game mechanics, level designs, story arcs, and everything else, but beneath all of that is an important question: How are we going to get these things on to the screen? Even that question reveals a rabbit hole. Should our game be 2D or 3D? Or maybe 2.5D? Continue reading →. We’re tw...

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1

SYNTH7 | 2013 | August

http://synth7.com/2013/08

Monthly archive for August2013. Indie Gamers & Developers : Do You Really Need a Well Rounded Game? As a fledgling two person indie studio, SYNTH7 is always thinking about how to make our games appealing, and one of the early questions we struggled with is how to shape our game for the audience it will appeal to most. We don’t have all the answers, but below are some of the directions we’re moving in right now – we welcome feedback and healthy discussion! Continue reading →. Continue reading →. Lately we...

2

SYNTH7 | Just Another Indie Game Studio, Learn with Us

http://synth7.com/2013/08/06/just-another-indie-game-studio-learn-with-us-2

Just Another Indie Game Studio, Learn with Us. It starts with two guys with a passion for gaming. Toss in a background in building and marketing on the web, and some ideas on how to help other people have fun, and you have SYNTH7 – an indie gaming studio working on its first idea. Right now we’re spending a lot of time reading about which platforms will work best for developing our game in (hint: right now we’re leaning toward Unity. Like many other indie developers, we’re also balancing our dream with o...

3

SYNTH7 | Mapping Pixels is a Balancing Act in Our Video Game World

http://synth7.com/2013/11/04/mapping-pixels-is-a-balancing-act-in-our-video-game-world

Mapping Pixels is a Balancing Act in Our Video Game World. Creating a game, be it indie or not, involves solving a lot of problems. It is one thing to imagine all sorts of interesting game mechanics, level designs, story arcs, and everything else, but beneath all of that is an important question: How are we going to get these things on to the screen? Even that question reveals a rabbit hole. Should our game be 2D or 3D? Or maybe 2.5D? How should we represent objects, characters, etc? Considering all thes...

4

SYNTH7 | Microsoft Fumbling for Identity & Stepping on Gamers

http://synth7.com/2013/08/10/microsoft-fumbling-for-identity-stepping-on-gamers

Microsoft Fumbling for Identity & Stepping on Gamers. Microsoft is beginning to question its identity but along the way it’s, inadvertently or not, stepped on gamers several times. For a long time, the company has been able to corner large swaths of the market. That’s been evident with ecosystems like its Windows operating system, its Office suite of applications, and to a lesser extent with the Xbox. Features requiring a $60/year subscription. It’s no wonder then that players are adopting other pl...

5

SYNTH7 | Should Indie Developers Always Jump at the Latest Input Device?

http://synth7.com/2013/08/08/should-indie-developers-always-jump-at-the-latest-input-device

Should Indie Developers Always Jump at the Latest Input Device? Lately we’ve seen several new input methods arriving, all vying for a piece of the consumer’s wallet. They all promise new and more intuitive ways of communicating with machines, but sometimes the real world experience falls short or lacks enough obvious uses to pull consumer interest. That’s where indie game developers play an important role, and can make or break a new device or ecosystem. But once a manufacturer has built an ecosystem and...

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SYNTH7 Chemically engineered games. Mapping Pixels is a Balancing Act in Our Video Game World. Creating a game, be it indie or not, involves solving a lot of problems. It is one thing to imagine all sorts of interesting game mechanics, level designs, story arcs, and everything else, but beneath all of that is an important question: How are we going to get these things on to the screen? Even that question reveals a rabbit hole. Should our game be 2D or 3D? Or maybe 2.5D? Continue reading →. We’re tw...

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