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Systematic Gaming | Systems programming for games | systematicgaming.wordpress.com Reviews
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Systems programming for games
Asset Management – Runtime | Systematic Gaming
https://systematicgaming.wordpress.com/2009/06/25/asset-management-runtime
June 25, 2009. Asset Management – Runtime. Filed under: asset management. 8212; Tags: asset management. 8212; systematicgaming @ 1:00 am. The runtime layer is the lowest level of asset management encompassing: file loading, reference counting, instancing and even procedural asset generation. To meaningfully discuss handling assets at runtime we’ll need to define the different types of assets. Here’s a few basic types of assets:. Only needs to be loaded once and can be shared trivially. Is an animated mod...
Asset Management | Systematic Gaming
https://systematicgaming.wordpress.com/2009/06/24/asset-management
June 24, 2009. Filed under: asset management. 8212; Tags: asset management. 8212; systematicgaming @ 2:25 am. Modern games have gigabytes of data, and thousands of individual assets. Managing all this data well can be a very complex task, and impacts game development at all levels, from concept artist to low level bit-pushing coder. The next few articles will look at the issues of asset management in games. First we must clarify our goals with some simple definitions. What exactly is an asset. To conside...
Game-Tool Communication | Systematic Gaming
https://systematicgaming.wordpress.com/2009/01/31/game-tool-communication
January 31, 2009. Filed under: game programming. 8212; Tags: console. 8212; systematicgaming @ 12:20 am. Modern games are extremely content heavy – most of the people on a game team are part of the art or design departments. The larger a the team get the greater the portion of content producers becomes, and the trend will only continue. So what does this have to do with game systems programming? There are basically two ways to accomplish this:. Direct integration of the game engine with the tool. Direct ...
Performance: C# vs C++ – Part 2 | Systematic Gaming
https://systematicgaming.wordpress.com/2009/01/13/performance-c-vs-c-part-2
January 13, 2009. Performance: C# vs C – Part 2. Filed under: c vs c#. 8212; Tags: C#. 8212; systematicgaming @ 1:01 pm. I was pretty content with my previous. On C# sorting performance, which were pretty disappointing. Normally I’d be happy to move on, but one commenter did pique my curiosity pointing to a MSDN article. First things first, here’s the code I ran. Here’s the direct results of 2005 vs 2008 (or perhaps better said CLR 2.0 vs 3.5), with lower being faster:. Now we’re getting decent imp...
Asset Management – Processing | Systematic Gaming
https://systematicgaming.wordpress.com/2009/07/02/asset-management-processing
July 2, 2009. Asset Management – Processing. Filed under: asset management. 8212; Tags: asset management. 8212; systematicgaming @ 4:21 am. Last time we looked into the lowest levels of asset management. Which can be handled by referencing counting and intelligent loading. With the next level, the processing layer. We look at how we prepare assets for our runtime. This is an important step and where a lot of optimization occurs. We can break the processing layer down into a few distinct stages:. The naiv...
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Book Reviews | Pulsar Engine
http://pulsarengine.com/category/book-reviews
Game Engine Development Blog. Skip to primary content. Skip to secondary content. Category Archives: Book Reviews. Book Review: Team Leadership in the Game Industry. June 22, 2011. In the Game Industry. Simply put, I really liked this book. In fact, I thought the book was so good that I bought two additional copies as gifts for a pair of coworkers who were just getting started as leaders of their own teams. 8221; Spaulding outlines the traits that are commonly chosen common and explains not only why they...
Color | Pulsar Engine
http://pulsarengine.com/category/color
Game Engine Development Blog. Skip to primary content. Skip to secondary content. March 5, 2013. I love color. In fact, one of my first posts I ever wrote for my developer website was based on setting up color printing for console output (which is super useful for distinguishing errors from normal informational output). Let’s start with the basics. The class only has a small set of member functions for clamping, linear interpolation between two colors, etc. Also, a. It is important to note that the HSV c...
joey | Pulsar Engine
http://pulsarengine.com/author/joey
Game Engine Development Blog. Skip to primary content. Skip to secondary content. March 5, 2013. I love color. In fact, one of my first posts I ever wrote for my developer website was based on setting up color printing for console output (which is super useful for distinguishing errors from normal informational output). Let’s start with the basics. The class only has a small set of member functions for clamping, linear interpolation between two colors, etc. Also, a. It is important to note that the HSV c...
March | 2013 | Pulsar Engine
http://pulsarengine.com/2013/03
Game Engine Development Blog. Skip to primary content. Skip to secondary content. Monthly Archives: March 2013. March 5, 2013. I love color. In fact, one of my first posts I ever wrote for my developer website was based on setting up color printing for console output (which is super useful for distinguishing errors from normal informational output). Let’s start with the basics. The class only has a small set of member functions for clamping, linear interpolation between two colors, etc. Also, a. It is im...
Math | Pulsar Engine
http://pulsarengine.com/category/math
Game Engine Development Blog. Skip to primary content. Skip to secondary content. December 6, 2009. This weekend I was going through a section in Real-Time Collision Detection. On computing the covariance matrix from a set of points (from hereon “point cloud”). Of course, while working through the implementation it’s always good to have an example or two to help solidify the concept, so I found myself working through a few samples for my unit tests and decided to post them here. Also, it should be noted ...
Pulsar Engine | Game Engine Development Blog | Page 2
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Game Engine Development Blog. Skip to primary content. Skip to secondary content. Newer posts →. December 6, 2009. This weekend I was going through a section in Real-Time Collision Detection. Let’s start with a simple, somewhat uninteresting example where we have a single point on each of the cardinal axes. X: 10, 0.0, 0.0 y: 0.0, 1.0, 0.0 z: 0.0, 0.0, 1.0 -x: -1.0, 0.0, 0.0 -y: 0.0, -1.0, 0.0 -z: 0.0, 0.0, -1.0. 0333333, 0.0, 0.0 0.0, 0.333333, 0.0 0.0, 0.0, 0.333333. Also, it should be noted that even ...
September | 2010 | Pulsar Engine
http://pulsarengine.com/2010/09
Game Engine Development Blog. Skip to primary content. Skip to secondary content. Monthly Archives: September 2010. September 25, 2010. This post is related to the previous post on testing a return value that consists of a set of items with no predefined order (see Unit Testing Unordered Lists. However, it differs in that this time the problem is a little more mathematical in nature: how do we properly test a routine that performs an operation that may have multiple correct solutions? TEST(CanComputeOrth...
Programming | Pulsar Engine
http://pulsarengine.com/category/programming
Game Engine Development Blog. Skip to primary content. Skip to secondary content. March 5, 2013. I love color. In fact, one of my first posts I ever wrote for my developer website was based on setting up color printing for console output (which is super useful for distinguishing errors from normal informational output). Let’s start with the basics. The class only has a small set of member functions for clamping, linear interpolation between two colors, etc. Also, a. It is important to note that the HSV c...
August | 2010 | Pulsar Engine
http://pulsarengine.com/2010/08
Game Engine Development Blog. Skip to primary content. Skip to secondary content. Monthly Archives: August 2010. Unit Testing Unordered Lists. August 31, 2010. As my test harness. It is simple, lightweight, and quick to integrate into a codebase. If you don’t have a testing framework setup for your codebase yet, I highly recommend UnitTest . Unit Testing Unordered Lists. Let’s say you have the following. Class that represents an 2D axis-aligned box:. Next, say we are writing a. Add a struct with four.
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systematicfoolery.wordpress.com
Systematic Foolery | Laughing with God at Religion
Laughing with God at Religion. The Christian Atheist: Church Hurts. February 10, 2015. The Christian Atheist: Why its important to talk about God, even if you don’t believe in one. Nothing. If god separates himself from people for eternity for disobeying him then whats to stop a parent from disowning their child because they are gay, lesbian, like rock music, like to dance, choose to live a different life style, or choose their religious outlook? I have more to say. I have more concepts I feel are he...
Systematic Framing, Inc. - Framers and Home Builders of NJ
Yet another in a payday loan mess. Systematic Framing, Inc. A family owned business for over 40 years. Systematic Framing, Inc. Framers and Home Builders – Framing New Jersey for 40 Years. Page for a list of everything Systematic Framing, Inc. has to offer. Systematic Framing, Inc. is with you from start to finish, overseeing all phases of construction and building. We complete all structural framing ourselves, and subcontract qualified, licensed contractors for any additional phases.
Systematic Facility Solutions, Llc - office Furniture, Office Furniture installation, Office Chairs
Serving Jacksonville, FL and surrounding areas. Providing products and services for a more efficient workplace. Learn More About Us. Office Furniture in Jacksonville. Welcome To Systematic Facility Solutions, LLC. Executive office furniture and office chairs can help create functional, yet beautiful work places that inspire innovation, foster collaboration and increase productivity. Modular office furniture and discount office furniture in Jacksonville.
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SystematicFX Home Page - Systematic FXSystematic FX | Pro Trading Tools
Http:/ www.systematicfx.com/wp-content/themes/smartbox-installable/. Http:/ www.systematicfx.com/. Pro FX Trading Tools. Professional FX Trading Tools. For the first time, the tools used by professional bank. And hedge fund traders are available to a wider. SystematicFX puts your in control of your trading. Giving you state of the arts tools to inform your. It’s time to grow. Take advantage of our professional expertise. And try our professional trading tools today. FX Market Commentary August 14th, 2015.
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Systematic Gaming | Systems programming for games
July 23, 2009. Filed under: asset management. 8212; Tags: asset management. 8212; systematicgaming @ 5:45 am. Now that we’ve looked at the layers of asset management, let’s reflect upon the key points and see how we can improve our existing engine and pipelines. Each of these questions targets a specific part of the asset pipeline that deserve consideration. By reflecting on these points you can see ways to improve your own asset pipeline and workflow. Are shared assets duplicated unnecessarily? Layers o...
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Systematic Global Solutions is a leading information technology development and consulting firm is in the process of expanding its business throughout the United States. We are experts in designing, building and delivering business-driven technology solutions. We help our clients gain competitive advantage by using Internet-based technologies to make their businesses more responsive to market opportunities and threats, strengthen relationships with customers, suppliers and partners, improve produ...
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Arabesque - Values Based Asset Management
SystematicGravy
Sunday, March 28, 2010. Shearwater - Home Life. When it comes to the lyrics of this song I am absolutely clueless on the meaning. I have been listening and staring at the lyrics for a good 30 minutes, and can't make any progress. What do you think the song is about? Links to this post. Sunday, March 21, 2010. Explosions in the Sky - Your Hand in Mine. Links to this post. Labels: Explosions in the Sky. Your Hand in Mine. Sunday, March 14, 2010. Ours - Live Again. Links to this post. Deer Tick - Smith Hill.
Home | Systematic Consulting Group
Embedded Hardware and Software Design. Web Development and Design. Usability and User Experience Design. System Integration and Technology Consulting. No matter the complexity,. Software should be elegantly designed. And easy to maintain. Let us help bring these concepts. To a current project or build your next project. From the ground up. Your embedded solution has specific needs. And sometimes off the shelf won’t cut it. Let us show you how cost-effective. Let us help create a responsive design. We des...
Systematic Group Constructions pty ltd
WELCOME TO SYSTEMATIC GROUP CONSTRUCTIONS. Systematic Group has been operating in the fit out industry and in the commercial construction industry throughout Australia for 19 years. Through this time Systematic has performed numerous works from multi level fit out including structural works, commercial construction right down to single office construction and refurbishment of existing tenancies.