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Taamati Te Rata

White water shader in game. Here is a video of the White Water shader in game. It was used on the Kayak event for the London 2012 Olympics game. Muscle Jiggle - Havok cloth physics. I'm currently working for. Http:/ www.uppercut-games.com/. The most recently released project is. It was release just before Christmas 2012, you can find it here. On the app store. I had the pleasure of building all the characters in the game. The project had a very quick development time building off the back of Epoch. Sega ...

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Taamati Te Rata | taamati.blogspot.com Reviews
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White water shader in game. Here is a video of the White Water shader in game. It was used on the Kayak event for the London 2012 Olympics game. Muscle Jiggle - Havok cloth physics. I'm currently working for. Http:/ www.uppercut-games.com/. The most recently released project is. It was release just before Christmas 2012, you can find it here. On the app store. I had the pleasure of building all the characters in the game. The project had a very quick development time building off the back of Epoch. Sega ...
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1 taamati te rata
2 3d artist
3 next adventure
4 eye shader update
5 white water
6 water
7 white water shader
8 water shader
9 older posts
10 my resume
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taamati te rata,3d artist,next adventure,eye shader update,white water,water,white water shader,water shader,older posts,my resume,about me
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Taamati Te Rata | taamati.blogspot.com Reviews

https://taamati.blogspot.com

White water shader in game. Here is a video of the White Water shader in game. It was used on the Kayak event for the London 2012 Olympics game. Muscle Jiggle - Havok cloth physics. I'm currently working for. Http:/ www.uppercut-games.com/. The most recently released project is. It was release just before Christmas 2012, you can find it here. On the app store. I had the pleasure of building all the characters in the game. The project had a very quick development time building off the back of Epoch. Sega ...

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taamati.blogspot.com taamati.blogspot.com
1

Taamati Te Rata: Something from Medieval 2

http://taamati.blogspot.com/2010/07/something-from-medieval-2.html

Something from Medieval 2. I found this going through some files. It's an animation that I did for Medieval 2 Total War. The main pendulum was key framed and the rope was simulated using Havok Reactor. The simulation data was then baked down onto bones in order for it to work in the game engine. The same technique was used for all the walls, towers and siege engine destruction animations. You can find my resume here. My Linkedin Profile here. Canberra, ACT, Australia. View my complete profile.

2

Taamati Te Rata: White-water Shader

http://taamati.blogspot.com/2010/06/white-water-shader.html

This shader was built off the other water shader. Except refraction and caustics were removed. A White-water texture was then added to the shader. The RGB channels of the texture are then displayed on the mesh when the artist paints the appropriate vertex colours. Each white water channel can have it's speeds changed independently of each other. You can find my resume here. My Linkedin Profile here. Canberra, ACT, Australia. View my complete profile. Awesome Inc. template. Powered by Blogger.

3

Taamati Te Rata: Water Shader

http://taamati.blogspot.com/2010/06/real-time-water-shader-i-developed.html

Real-time water shader I developed using Shader FX for some water R&D. You can find my resume here. My Linkedin Profile here. Canberra, ACT, Australia. I'm a game developer currently working for Uppercut Games in Queanbeyan. A small town just outside of Canberra. View my complete profile. Awesome Inc. template. Powered by Blogger.

4

Taamati Te Rata: Muscle Jiggle - Havok cloth physics

http://taamati.blogspot.com/2013/04/muscle-jiggle-havok-cloth-physics.html

Muscle Jiggle - Havok cloth physics. Here is an old clip from some R&D work that was done for the 2012 London Olympics game. I used Havok Cloth physics in order to produce the secondary animations. The movement is subtle but give the character a more natural and soft body feel to the muscles. This was all rendered in real time and a version from this prototype did end up in the final game. You can find my resume here. My Linkedin Profile here. Canberra, ACT, Australia. View my complete profile.

5

Taamati Te Rata: Eye Shader Update

http://taamati.blogspot.com/2010/07/eye-shader-update.html

Here is an update of the Eye Shader work. This video was captured out of the 3DSMax viewport and built using Shader FX. You can find my resume here. My Linkedin Profile here. Canberra, ACT, Australia. I'm a game developer currently working for Uppercut Games in Queanbeyan. A small town just outside of Canberra. View my complete profile. Awesome Inc. template. Powered by Blogger.

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WORKS OF KOJI HASHIMOTO: Watchmen: The End is Nigh

http://hush-motor.blogspot.com/2009/07/watchmen-end-is-nigh.html

Jul 7, 2009. Watchmen: The End is Nigh. He is an in-game model. These images were captured from real time game engine. He is one of the main character of Warner Brothers Games "Watchmen: The End is Nigh", "NiteOwl". This project was packed with the movie, and released before the movie, from Warner Bros. NiteOwl (one of the main player character of this title). 8,992 polygons (Triangle). X2(Head to body, Cape). They have Diffuse, Specular, Normal textures. Just at the skin part of his face, I used ZBrush.

hush-motor.blogspot.com hush-motor.blogspot.com

WORKS OF KOJI HASHIMOTO: Lost Odyssey: Environment & prop works for cinematic

http://hush-motor.blogspot.com/2009/02/lost-odyssey-prop-works-for-in-game.html

Feb 11, 2009. Lost Odyssey: Environment and prop works for cinematic. I did them for "Lost Odyssey " in game cinematic movie. Http:/ www.youtube.com/watch? Originally they were quite Low-res "in game" models, and needed to change into "Hi-Def" super detailed normal bumped textured models for the pre-rendered cut scene. Especially, strange shape having tower what is named "Madouki" doesn't have any detailed design but needed to be "iconic item" in game world, so to be honest, I designed half of this.

hush-motor.blogspot.com hush-motor.blogspot.com

WORKS OF KOJI HASHIMOTO: Scarlett and Johnny: private study

http://hush-motor.blogspot.com/2009/06/johnny-depp-private-study.html

Jun 30, 2009. Scarlett and Johnny: private study. Private study part 2, "Scarlett Johansson". Basically I did same way with the "Johnny". I used “Mental-Ray” in 3ds max. Firstly I built basic model in "modo", and then gave details in Z-Brush, at the end I baked the Hi-res model into a render Mid-res model in 3ds as normal maps. And they are basically "render straight" images. Subscribe to: Post Comments (Atom). Brisbane, Queensland, Australia. View my complete profile. Date of birth: November 1971.

hush-motor.blogspot.com hush-motor.blogspot.com

WORKS OF KOJI HASHIMOTO: My HD DemoReels on YouTube.

http://hush-motor.blogspot.com/2010/02/my-hd-demoreels-on-youtube.html

Feb 27, 2010. My HD DemoReels on YouTube. I recently uploaded my Demo Reel on YouTube. Enjoy! Warner Bros Games / Watchman: The End is Nigh ( XBOX360, PS3, PC ). Character modeling works for the Video game. I did modeling / rigging / skinning on one of the player character "NiteOwl", the last boss character "The Twilight Lady", and also a lot of enemy characters. NiteOwl (one of the main player character of this title). 8,992 polygons (Triangle). X2(Head to body, Cape). 14,874 polygons (Triangle). Over W...

hush-motor.blogspot.com hush-motor.blogspot.com

WORKS OF KOJI HASHIMOTO: Watchmen: The Twilight Lady

http://hush-motor.blogspot.com/2009/07/watchmen-twilight-lady.html

Jul 26, 2009. Watchmen: The Twilight Lady. She is an in-game model. These images were captured from real time game engine. She is "The Twilight Lady", the last boss character of "Watchmen: The End is Nigh part 2 and The Complete Experience".As you can see, she is "The Dominatrix", the queen of queens. 14,874 polygons (Triangle). 1024*1024 x2(Head, Skin part). 1024*2048 x2(Costume, Hair). 512*1024 x1(Lacings of the costume). They have Diffuse, Specular, Normal textures. The facial animation skeleton system.

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Taamati Te Rata

White water shader in game. Here is a video of the White Water shader in game. It was used on the Kayak event for the London 2012 Olympics game. Muscle Jiggle - Havok cloth physics. I'm currently working for. Http:/ www.uppercut-games.com/. The most recently released project is. It was release just before Christmas 2012, you can find it here. On the app store. I had the pleasure of building all the characters in the game. The project had a very quick development time building off the back of Epoch. Sega ...

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Taamati Te Rata - 3D Artist

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تا مطلع فجر

شباهت حضرت صاحب الامر و الزمان (عج)به حضرت خضر:. خبر آمد خبری در راه است. ره آورد حکومت حضرت مهدی (عج):. وصف حضرت مهدی (عج):. صبح بى تو رنگ بعد از ظهر يك آدينه دارد. بى تو حتى مهربانى حالتى از كينه دارد. بى تو مى گويند تعطيل است كار عشقبازى. عشق اما كى خبر از شنبه و آدينه دارد. جغد بر ويرانه مى خواند به انكار تو اما. خاك اين ويرانه ها بويى از آن گنجينه دارد. خواستم از رنجش دورى بگويم يادم آمد. عشق با آزار خويشاوندى ديرينه دارد. در هواى عاشقان پر مى كشد با بى قرارى. آن كبوتر چاهى زخمى كه او در سينه دارد.

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