hush-motor.blogspot.com
WORKS OF KOJI HASHIMOTO: Watchmen: The End is Nigh
http://hush-motor.blogspot.com/2009/07/watchmen-end-is-nigh.html
Jul 7, 2009. Watchmen: The End is Nigh. He is an in-game model. These images were captured from real time game engine. He is one of the main character of Warner Brothers Games "Watchmen: The End is Nigh", "NiteOwl". This project was packed with the movie, and released before the movie, from Warner Bros. NiteOwl (one of the main player character of this title). 8,992 polygons (Triangle). X2(Head to body, Cape). They have Diffuse, Specular, Normal textures. Just at the skin part of his face, I used ZBrush.
hush-motor.blogspot.com
WORKS OF KOJI HASHIMOTO: Lost Odyssey: Environment & prop works for cinematic
http://hush-motor.blogspot.com/2009/02/lost-odyssey-prop-works-for-in-game.html
Feb 11, 2009. Lost Odyssey: Environment and prop works for cinematic. I did them for "Lost Odyssey " in game cinematic movie. Http:/ www.youtube.com/watch? Originally they were quite Low-res "in game" models, and needed to change into "Hi-Def" super detailed normal bumped textured models for the pre-rendered cut scene. Especially, strange shape having tower what is named "Madouki" doesn't have any detailed design but needed to be "iconic item" in game world, so to be honest, I designed half of this.
hush-motor.blogspot.com
WORKS OF KOJI HASHIMOTO: Scarlett and Johnny: private study
http://hush-motor.blogspot.com/2009/06/johnny-depp-private-study.html
Jun 30, 2009. Scarlett and Johnny: private study. Private study part 2, "Scarlett Johansson". Basically I did same way with the "Johnny". I used “Mental-Ray” in 3ds max. Firstly I built basic model in "modo", and then gave details in Z-Brush, at the end I baked the Hi-res model into a render Mid-res model in 3ds as normal maps. And they are basically "render straight" images. Subscribe to: Post Comments (Atom). Brisbane, Queensland, Australia. View my complete profile. Date of birth: November 1971.
hush-motor.blogspot.com
WORKS OF KOJI HASHIMOTO: My HD DemoReels on YouTube.
http://hush-motor.blogspot.com/2010/02/my-hd-demoreels-on-youtube.html
Feb 27, 2010. My HD DemoReels on YouTube. I recently uploaded my Demo Reel on YouTube. Enjoy! Warner Bros Games / Watchman: The End is Nigh ( XBOX360, PS3, PC ). Character modeling works for the Video game. I did modeling / rigging / skinning on one of the player character "NiteOwl", the last boss character "The Twilight Lady", and also a lot of enemy characters. NiteOwl (one of the main player character of this title). 8,992 polygons (Triangle). X2(Head to body, Cape). 14,874 polygons (Triangle). Over W...
hush-motor.blogspot.com
WORKS OF KOJI HASHIMOTO: Watchmen: The Twilight Lady
http://hush-motor.blogspot.com/2009/07/watchmen-twilight-lady.html
Jul 26, 2009. Watchmen: The Twilight Lady. She is an in-game model. These images were captured from real time game engine. She is "The Twilight Lady", the last boss character of "Watchmen: The End is Nigh part 2 and The Complete Experience".As you can see, she is "The Dominatrix", the queen of queens. 14,874 polygons (Triangle). 1024*1024 x2(Head, Skin part). 1024*2048 x2(Costume, Hair). 512*1024 x1(Lacings of the costume). They have Diffuse, Specular, Normal textures. The facial animation skeleton system.