seanvangorder.wordpress.com
New Site! | Sean VanGorder - 3D Artist
https://seanvangorder.wordpress.com/2011/04/25/new-site
Sean VanGorder – 3D Artist. Art is never finished. So I finally went ahead and got a new domain name and hosting, so my new site can be found at www.seanvangorder.com. It will be run pretty much the same way I ran this blog, but will eventually be turned into a portfolio website. Thanks for checking it out! This entry was posted on April 25, 2011 by Sean VanGorder. It was filed under Uncategorized. And was tagged with News. Leave a Reply Cancel reply. Enter your comment here. Address never made public).
traviskehler.wordpress.com
Links | Travis Kehler
https://traviskehler.wordpress.com/links
Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email. Easley – Dunn Games (3). Aip Game Art Forum. AIPGameArt – Sketchbook. LinkedIn – Network.
seanvangorder.wordpress.com
Rock Study | Sean VanGorder - 3D Artist
https://seanvangorder.wordpress.com/2011/04/25/rock-study
Sean VanGorder – 3D Artist. Art is never finished. This entry was posted on April 25, 2011 by Sean VanGorder. It was filed under High Poly. And was tagged with Sculpting. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Game Art IRC Channel.
maxdavenport.wordpress.com
Links – Max Davenport – Concept Artist and Illustrator
https://maxdavenport.wordpress.com/links
Max Davenport – Concept Artist and Illustrator. Polycount – http:/ www.polycount.com/. CGHUB – http:/ cghub.com/. ConceptArt Main Page – http:/ conceptart.org/. Game Artisans Forums – http:/ www.gameartisans.org/forums/index.php. Eat3D – http:/ eat3d.com/. Zbrush Central – http:/ www.zbrushcentral.com/. Friends, Foes, and Fearless Warriors. Hard Surface and Environment Modeler – http:/ seanvangorder.com/. Character Modeling and Design – http:/ taboria.wordpress.com/. 8211; Daily High-five. Build a websit...
seanvangorder.wordpress.com
Eat3D Challenge – Vault Door | Sean VanGorder - 3D Artist
https://seanvangorder.wordpress.com/2010/12/01/eat3d-challenge-vault-door
Sean VanGorder – 3D Artist. Art is never finished. Eat3D Challenge – Vault Door. Only a few weeks after Eat3D’s first challenge, they’re hosting not just one, but two more challenges. One is oriented towards environment artists, while the other gives character artists a chance to flex their artistic muscle. You can check out the details here. This entry was posted on December 1, 2010 by Sean VanGorder. It was filed under High Poly. And was tagged with Challenges. Leave a Reply Cancel reply.
seanvangorder.wordpress.com
An Odd Water Wheel | Sean VanGorder - 3D Artist
https://seanvangorder.wordpress.com/2011/02/20/an-odd-water-wheel
Sean VanGorder – 3D Artist. Art is never finished. An Odd Water Wheel. Here’s a model I did just finished for a Game Production Team class at AIP. I did the textures over the course of about 3 hours. I’m still having trouble nailing rust, but I think I’m getting better at it. It’s definitely not the best model I’ve ever done, but I feel like I need to start posting work more frequently. This entry was posted on February 20, 2011 by Sean VanGorder. It was filed under Finished Model. Enter your comment here.
seanvangorder.wordpress.com
Game Art IRC Channel | Sean VanGorder - 3D Artist
https://seanvangorder.wordpress.com/2011/02/23/game-art-irc-channel
Sean VanGorder – 3D Artist. Art is never finished. Game Art IRC Channel. Just wanted to let everyone know I started up an irc chat channel for anyone who’s interested in discussing game art, or anything game related. It will be open 24/7 and is a place to just chat about whatever, or ask for help if you need to. If you want to use the basic web based chat room, go to this link. If you want to use your own client ( I suggest Ice Chat, XChat, or mIRC),. Then here is the info. And was tagged with News.
seanvangorder.wordpress.com
Generator – Textured | Sean VanGorder - 3D Artist
https://seanvangorder.wordpress.com/2011/04/09/generator-textured
Sean VanGorder – 3D Artist. Art is never finished. Generator – Textured. Finally got around to texturing the generator model. It was a bit rushed due to time constraints. I’ll be posting more work in the coming weeks. This entry was posted on April 9, 2011 by Sean VanGorder. It was filed under Finished Model. And was tagged with Textures. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Join 11 other followers.
seanvangorder.wordpress.com
3ds Max Script – UV Strip Straightener | Sean VanGorder - 3D Artist
https://seanvangorder.wordpress.com/2011/02/20/3ds-max-script-uv-strip-straightener
Sean VanGorder – 3D Artist. Art is never finished. 3ds Max Script – UV Strip Straightener. While you’re there, make sure to vote for this script, as it deserves the recognition. I’ll be posting a lot of new work in the coming weeks. The recent lack of updates is the result of being swamped with school, work, and freelance jobs. So check back soon. This entry was posted on February 20, 2011 by Sean VanGorder. It was filed under Tools. And was tagged with Scripts. Leave a Reply Cancel reply.
seanvangorder.wordpress.com
Medieval Brick WIP | Sean VanGorder - 3D Artist
https://seanvangorder.wordpress.com/2010/11/13/medieval-brick-wip
Sean VanGorder – 3D Artist. Art is never finished. So for my Advanced Level Design Class at AIP, my group has decided to do an old medieval castle environment. I’m in charge of creating all the modular building meshes that will be used to create the interior and exterior of the castle. I’m starting by establishing a workflow for sculpting and texturing the tiling bricks. After a few failed attempts, I’m finally pleased with the results I’m getting. It was filed under Uncategorized. Enter your comment here.