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Tadej Gregorcic game developer and technical director. Jul 18, 2015. Support Elroy on Steam Greenlight. We want to bring Elroy and the Aliens. To Steam (Mac, Linux, Windows). But first, we have to be greenlit by the community. Seeing all the positive comments and votes over the last few days has been amazing! More pressure to deliver, but super encouraging :). If you are a Steam user and like point-and-click adventure games and Disney-style animation, you can support us. Jan 10, 2015. 2 The Inner World.

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Tadej | tadej.eu Reviews
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Tadej Gregorcic game developer and technical director. Jul 18, 2015. Support Elroy on Steam Greenlight. We want to bring Elroy and the Aliens. To Steam (Mac, Linux, Windows). But first, we have to be greenlit by the community. Seeing all the positive comments and votes over the last few days has been amazing! More pressure to deliver, but super encouraging :). If you are a Steam user and like point-and-click adventure games and Disney-style animation, you can support us. Jan 10, 2015. 2 The Inner World.
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1 menu
2 blog
3 projects
4 0 comments
5 3 broken age
6 4 blackwell series
7 5 machinarium
8 7 the cave
9 9 deponia
10 honorable mentions
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Tadej | tadej.eu Reviews

https://tadej.eu

Tadej Gregorcic game developer and technical director. Jul 18, 2015. Support Elroy on Steam Greenlight. We want to bring Elroy and the Aliens. To Steam (Mac, Linux, Windows). But first, we have to be greenlit by the community. Seeing all the positive comments and votes over the last few days has been amazing! More pressure to deliver, but super encouraging :). If you are a Steam user and like point-and-click adventure games and Disney-style animation, you can support us. Jan 10, 2015. 2 The Inner World.

INTERNAL PAGES

tadej.eu tadej.eu
1

touch | Tadej

http://tadej.eu/tag/touch

Tadej blog / game development. Posts tagged with: touch. Aug 12, 2014. This pretty much sums up my thoughts about virtual d-pads on touch-screen devices. If you have a game for a device that doesn’t have any physical controls, the touch screen itself should be an asset, not a problem. Chief creative / co-founder at Motiviti. Code / design / narrative. Working on Elroy and the Aliens. C) 2015 Tadej Gregorcic. Theme by Site5 WordPress Themes.

2

gamedev | Tadej

http://tadej.eu/tag/gamedev-2

Tadej blog / game development. Posts tagged with: gamedev. Oct 24, 2015. Adventure Games Design and Development Lessons Learned Talk from SGC 2015. My talk from the Slovenian Games Conference 2015. Is now online. It covers lessons learned from the last 2 years of working on our adventure game Elroy and the Aliens. Sorry for the poor audio quality the slides are posted below and downloadable on Slideshare. Adventure Games: The Ins and Outs of Design and Development (Lessons Learned). Elroy and the aliens.

3

making mistakes | Tadej

http://tadej.eu/tag/making-mistakes

Tadej blog / game development. Posts tagged with: making mistakes. Jan 5, 2015. Creativity and Allowing Mistakes. Every creative project I worked on had its share of mistakes. Fixing a mistake is usually hard on the team and expensive for the organization. This is why we as professionals have every reason to try and avoid making them. However, trying to avoid mistakes can make us afraid of testing new ideas and making decisions that could turn out wrong. How else can we be expected to innovate?

4

top adventure games | Tadej

http://tadej.eu/tag/top-adventure-games

Tadej blog / game development. Posts tagged with: top adventure games. Jan 10, 2015. Top 10 Modern Adventure Games. I grew up with classic Sierra and LucasArts adventure games. I started playing them when I was six and we didn’t have English yet in school. As a result, much of my initial vocabulary was seeded by text-input games like Space Quest and Leisure Suit Larry 1. The genre has seen a bit of a comeback recently, and there is a growing number of amazing games coming out every year. 2 The Inner World.

5

elroy and the aliens | Tadej

http://tadej.eu/tag/elroy-and-the-aliens

Tadej blog / game development. Posts tagged with: elroy and the aliens. Oct 24, 2015. Adventure Games Design and Development Lessons Learned Talk from SGC 2015. My talk from the Slovenian Games Conference 2015. Is now online. It covers lessons learned from the last 2 years of working on our adventure game Elroy and the Aliens. Sorry for the poor audio quality the slides are posted below and downloadable on Slideshare. Adventure Games: The Ins and Outs of Design and Development (Lessons Learned).

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About us | GRECO

http://www.greco.si/en/what-we-do

Design, project management. Greco d.o.o. was founded in 1992 by Miroslav Gregorčič. We are a family company that combines tradition, dedication and holistics of technology, usability and design. We are strongly connected to our partners and experts in game design and gamification ( Motiviti. And web design company Ultrasplet. We design and make complex web applications, mobile applications and products following our client's specific needs and wishes. DESIGN AS A COMPLEMENTARY TOOL. Games are an extreeml...

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Retronator // Tribute

http://www.retronator.com/tribute

You enter a gallery with a huge pixel art piece hanged on the wall. You look at the artwork:. Tribute, Matej Jan (2005, 2012). To the south there are people raving frantically about it on Facebook, Twitter and G :. The door at the side takes you to the history room with work in progress shots of the artwork. You look at the video projection, detailing the creation process:. You see a control panel with video choices:. This artwork was initially created as a cover of Joker Magazine. Retro says: "I had a l...

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Art & Tech – MAX. Sound Synthesis & SFX. Asynchron. Granular Sampler. FM Synth with Convolution. FFT based Additive Synth. Sonographic Sound Processing Article. Control. Ableton with Wii. I am currently pursuing a doctorate at Centre for Research in New Music (CeReNeM) at the University of Huddersfield. Interactive installation where participants wear EEG headsets and interact with audiovisual material with their thoughts. My latest musical piece. Project made for the film crew Bright Visuals.

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Vpisni in plačilni pogoji. Predavatelj šole osebne rasti. Recenzija moje knjige Holistična radiestezija I. Intervju v časopisu Nedelo. Duhovna rast z minerali. Kvantne metode samorazvoja in terapevtskih pristopov. V Šoli osebne rasti bo tudi v sezoni 2015/16 organiziran program izobraževanja, namenjen iskalcem duhovnih resnic in vsem tistim, ki si želijo izboljšati kvaliteto lastnega življenja, se naučiti različnih pristopov samopomoči, kot tudi terapevtskih tehnik, s katerimi lahko pomagamo drugim. ...

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Tadej

Tadej Gregorcic game developer and technical director. Jul 18, 2015. Support Elroy on Steam Greenlight. We want to bring Elroy and the Aliens. To Steam (Mac, Linux, Windows). But first, we have to be greenlit by the community. Seeing all the positive comments and votes over the last few days has been amazing! More pressure to deliver, but super encouraging :). If you are a Steam user and like point-and-click adventure games and Disney-style animation, you can support us. Jan 10, 2015. 2 The Inner World.

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Zapraszamy Państwa również do skorzystania z naszych usług transportowych. W tej części naszego serwisu możesz zapoznać się cenami ofertowanych produktów. Firma TADEJ istnieje na rynku od 1996 roku. Początkowo był to jedynie sklep w naszej rodzinnej miejscowości, jednakże potrzeby polskiego rynku przyczyniły się do tego, by rozbudować naszą firmę o kolejne oddziały. Jesteśmy zaufanym partnerem znanych i cenionych producentów materiałów budowlanych. NOWOŚĆ: Nadproża keramzytowe 24/24.

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The National Department of Poetry. 07 Jan, 2014. Global Peace Index for 2012: Iceland 1st, Slovenia 8th, Somalia last. 12 Jun, 2012. Dark Side of the Lens. 08 Jun, 2012. 08 Apr, 2012. Physical credit cards aren’t going away — and forget NFC. “Every American of almost any age and certainly any demographic knows exactly how to use one of these pieces of plastic. Http:/ www.businessinsider.com/keith-rabois-qa-with-the-square-coo-and-angel-investor-2012-4. 07 Apr, 2012. Prince of Persia comes to life. But if...

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TADEJA-ART

Torek, 25. december 2012. Prijetne praznike in . :-) 2013. Ja pa veliko raziskovanj in novih odkritij .". Seveda, Jon . tudi tega :-)". Pošlji objavo po e-pošti. Skupna raba v storitvi Twitter. Skupna raba v storitvi Facebook. Daj v skupno rabo na spletnem mestu Pinterest. Ponedeljek, 30. julij 2012. Bila sem zaposlena z delom na računalniku, ko sem za seboj zaslišala:. TOINK . TOINK . TOINK . TOINK . Ozrla sem se preko rame in zagledala Jona, ki je navdušeno poskakoval po sobi. Me je nato vprašal. Po mi...

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tadeja-art - Domov

2012 - KI V MANDALI. Računalniška grafika. Dobrodošli na strani. Oblikovanje: CGP (celostne grafične podobe), zaščitni znak, vizitke, dopisi, publikacije, majice, koledarji . Ilustriranje knjig, revij, katalogov . V galeriji so predstavljena moja dela s področja slikarstva, grafike, kiparstva, fotografije . Create a free website. Start your own free website. A surprisingly easy drag and drop site creator. Learn more.