blog.koalabeast.com
Koalabeast Games – Page 2 – All about balls and flags and ball skins
http://blog.koalabeast.com/page/2
Page 2 of 7. Lucky and Ankh get rekt by cz and OmicroN in first TagPro Next match. September 28, 2015. Sorry about there being no sound. I decided to record the first match ever on a whim and screwed it up. Discuss this post on Reddit. Game Play Screen Shot and Alpha Update. September 22, 2015. Discuss this post on Reddit. How to Volunteer for TagPro Next Alpha Testing. September 8, 2015. Initially, the alphas will be far from complete games – they will be very early builds mostly aimed at testing ...
blog.koalabeast.com
ylambda |
http://blog.koalabeast.com/author/ylambda
Ylambda – Koalabeast Games. The Spike Does Not Move. June 23, 2015. Discuss this post on Reddit. Cannons, Debris and Shadows! Two TagPro Next Videos! 12 Minutes of Alpha 1 Gameplay. Lucky and Ankh get rekt by cz and OmicroN in first TagPro Next match. Game Play Screen Shot and Alpha Update. Theme by Anders Noren.
blog.koalabeast.com
Announcement |
http://blog.koalabeast.com/category/announcement
Announcement – Koalabeast Games. Category: Announcement (page 1 of 2). Lucky and Ankh get rekt by cz and OmicroN in first TagPro Next match. September 28, 2015. Sorry about there being no sound. I decided to record the first match ever on a whim and screwed it up. Discuss this post on Reddit. How to Volunteer for TagPro Next Alpha Testing. September 8, 2015. Discuss this post on Reddit. New Koalabeast Logo and Engine Progress. May 26, 2015. Discuss this post on Reddit. Cannons, Debris and Shadows! Lucky ...
blog.koalabeast.com
Code |
http://blog.koalabeast.com/category/code
Code – Koalabeast Games. Game Play Screen Shot and Alpha Update. September 22, 2015. We took some time to play test the client with some of the TagPro moderators today. In this shot you can see the system of random names that will likely take the place of the Some Ball system. You can also see the word bubble indicating who is HONKING. Yeah, I gave in. Discuss this post on Reddit. RPC, ES6, and Proxies, Oh My! May 11, 2015. Our experience with TagPro made us weary about large monolithic servers. The ...
blog.koalabeast.com
UDP, Floors, Parallax Scrolling and Live Map Editing |
http://blog.koalabeast.com/udp-floors-parallax-scrolling-and-live-map-editing
UDP, Floors, Parallax Scrolling and Live Map Editing – Koalabeast Games. UDP, Floors, Parallax Scrolling and Live Map Editing. June 8, 2015. We’ve made some strides in the UDP library. For those less technical, UDP is a different method of making computer talks with each other. For gaming purposes, switching to it should result in less noticeable lag. We’ve opted to write our own library for ordering and guaranteeing UDP messages we’ll likely open source it. Discuss this post on Reddit.
blog.koalabeast.com
July | 2015 |
http://blog.koalabeast.com/2015/07
July 2015 – Koalabeast Games. Bomb Respawn Animation and 45 Degree Walls. July 27, 2015. We’ve made some strides in some of the backend work. The UDP implementation is going well and we hope to be testing it soon in a standalone client. As a reminder, UDP is a different network protocol than what your web browser uses (TCP). Using it in the standalone client will result in less perceivable lag than playing in a web browser. While it’s not polished yet, we do have a rough draft of the bombs respawning:.
blog.koalabeast.com
Help Wanted |
http://blog.koalabeast.com/category/help-wanted
Help Wanted – Koalabeast Games. How to Volunteer for TagPro Next Alpha Testing. September 8, 2015. In the future, we’ll begin alpha testing very early builds on the TagPro Next client. If you’d like, you can help us by volunteering to be an alpha/beta tester for TagPro Next! Be honest in your selections, we’ll be running a lot of alphas that target certain situations. For example, we might run an alpha phase for users that prefer a certain browser or have low frame rates in Classic. Read the Full Ad.
blog.koalabeast.com
Ball Faces? Bomb Respawn Animation and 45 Degree Walls |
http://blog.koalabeast.com/ball-faces-bomb-respawn-animation-and-45-degree-walls
Bomb Respawn Animation and 45 Degree Walls – Koalabeast Games. Bomb Respawn Animation and 45 Degree Walls. July 27, 2015. We’ve made some strides in some of the backend work. The UDP implementation is going well and we hope to be testing it soon in a standalone client. As a reminder, UDP is a different network protocol than what your web browser uses (TCP). Using it in the standalone client will result in less perceivable lag than playing in a web browser. For TagPro Next couple of weeks ago:.
blog.koalabeast.com
LuckySpammer |
http://blog.koalabeast.com/author/nickriggs
LuckySpammer – Koalabeast Games. Author: LuckySpammer (page 1 of 6). Cannons, Debris and Shadows! January 22, 2016. Sorry for the long delay since the last update. I plan on doing a better job. However we are posting smaller updates on the twitter. Account if you like to subscribe there. One of the videos posted on the youtube account concerned a proof-of-concept slingshot/cannon mechanic. It generated a lot of buzz and discussion on reddit after it was posted. That’s a good thing! You’ll notice some oth...
blog.koalabeast.com
Art |
http://blog.koalabeast.com/category/art
Art – Koalabeast Games. Category: Art (page 1 of 4). 12 Minutes of Alpha 1 Gameplay. October 20, 2015. Alpha 1 is getting close! We tested the current build last night with the moderators and were happy with the results. Although there are still some issues to work out. Discuss this post on Reddit. Game Play Screen Shot and Alpha Update. September 22, 2015. We took some time to play test the client with some of the TagPro moderators today. In this shot you can see the system of random names that will...
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