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TAIKI HAGIWARA | Game Programmer

Somewhere Beneath The Sea. Somewhere Beneath The Sea. An online cooperative game made for Ubisoft Montreal's Game Lab competition: 2 players control one submarine and its different modules. Is a multiplayer first-person shooter made with Unity3D. Players fight each other in a pitch black environment but their characters emit light when they move. A crowd simulation prototype on Unity3D. Featuring tweaking of steering behaviors weights, optimization at runtime as well as creation of custom agent types.

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TAIKI HAGIWARA | Game Programmer | taikihagiwara.com Reviews
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Somewhere Beneath The Sea. Somewhere Beneath The Sea. An online cooperative game made for Ubisoft Montreal's Game Lab competition: 2 players control one submarine and its different modules. Is a multiplayer first-person shooter made with Unity3D. Players fight each other in a pitch black environment but their characters emit light when they move. A crowd simulation prototype on Unity3D. Featuring tweaking of steering behaviors weights, optimization at runtime as well as creation of custom agent types.
<META>
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1 taiki hagiwara
2 game programmer
3 skip to content
4 projects
5 video game projects
6 work in progress
7 glow
8 disastercraft simulation xl
9 resume
10 taiki
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taiki hagiwara,game programmer,skip to content,projects,video game projects,work in progress,glow,disastercraft simulation xl,resume,taiki,billboard reflection,image based reflection,unity3d,continue reading,academia,concours universitaire,coop,game lab
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TAIKI HAGIWARA | Game Programmer | taikihagiwara.com Reviews

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Somewhere Beneath The Sea. Somewhere Beneath The Sea. An online cooperative game made for Ubisoft Montreal's Game Lab competition: 2 players control one submarine and its different modules. Is a multiplayer first-person shooter made with Unity3D. Players fight each other in a pitch black environment but their characters emit light when they move. A crowd simulation prototype on Unity3D. Featuring tweaking of steering behaviors weights, optimization at runtime as well as creation of custom agent types.

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Somewhere Beneath The Sea - TAIKI HAGIWARA

http://taikihagiwara.com/somewhere-beneath-the-sea

Somewhere Beneath The Sea. Somewhere Beneath The Sea. Somewhere Beneath The Sea. March 29, 2015. As a student of the Université du Québec à Chicoutimi. I participated in the 5th edition of Ubisoft Montreal’s Game Lab competition. With 3 other programmers from UQAC and 3 artists from UQAT. We made a prototype of an online cooperative game in 10 weeks (we used Unity3D). WIP] Billboard Reflection in Unity3D.

2

Game Lab - TAIKI HAGIWARA

http://taikihagiwara.com/tag/game-lab

Somewhere Beneath The Sea. Posts tagged "Game Lab". Tag Archives: Game Lab. Somewhere Beneath The Sea. March 29, 2015. As a student of the Université du Québec à Chicoutimi, I participated in the 5th edition of Ubisoft Montreal’s Game Lab competition. With 3 other programmers from UQAC and 3 artists from UQAT, we made a prototype of an online cooperative game in 10 weeks (we used Unity3D). 2 players.

3

[WIP] Billboard Reflection in Unity3D - TAIKI HAGIWARA

http://taikihagiwara.com/wip-billboard-reflection-in-unity3d

Somewhere Beneath The Sea. WIP] Billboard Reflection in Unity3D. WIP] Billboard Reflection in Unity3D. April 10, 2015. This is something I was working on some time ago and didn’t have time to carry on with: billboard reflection. Calling the technique “image proxy”. So far, I have not seen any attempt at implementing this technique in Unity3D, so I gave it a shot about a year ago. I managed to make the essential part of it work (rendering a quad) as you can see it in this demo. Https:/ seblagarde.word...

4

Unity3D - TAIKI HAGIWARA

http://taikihagiwara.com/tag/unity3d

Somewhere Beneath The Sea. WIP] Billboard Reflection in Unity3D. April 10, 2015. This is something I was working on some time ago and didn’t have time to carry on with: billboard reflection is a -reflection- technique which consists in reflecting textured quads on reflective surfaces. Epic and Nvidia showcased it in the “Samaritan” Demo and it was implemented in the last versions. Somewhere Beneath The Sea. March 29, 2015. June 1, 2014. June 1, 2013. Glow is a multiplayer first-person shooter made with U...

5

Ubisoft - TAIKI HAGIWARA

http://taikihagiwara.com/tag/ubisoft

Somewhere Beneath The Sea. Somewhere Beneath The Sea. March 29, 2015. As a student of the Université du Québec à Chicoutimi, I participated in the 5th edition of Ubisoft Montreal’s Game Lab competition. With 3 other programmers from UQAC and 3 artists from UQAT, we made a prototype of an online cooperative game in 10 weeks (we used Unity3D). 2 players.

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TAIKI HAGIWARA | Game Programmer

Somewhere Beneath The Sea. Somewhere Beneath The Sea. An online cooperative game made for Ubisoft Montreal's Game Lab competition: 2 players control one submarine and its different modules. Is a multiplayer first-person shooter made with Unity3D. Players fight each other in a pitch black environment but their characters emit light when they move. A crowd simulation prototype on Unity3D. Featuring tweaking of steering behaviors weights, optimization at runtime as well as creation of custom agent types.

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