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Game development and other bits. Press Any Key To Continue. So now we have a nice grid, some axes, and can navigate around with the keyboard and mouse - result! It's all a bit dull though, time to start building our world. As I mentioned before our world will be built from a 3D grid of cells (similar to Minecraft in that respect). Each cell is a one-metre cube of space in the world be it air, ground, water, whatever. Let's say for example we want our world to be 1024 metres square, and 256 metres high:.

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home - game development and other bits - takecandle | takecandle.com Reviews
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Game development and other bits. Press Any Key To Continue. So now we have a nice grid, some axes, and can navigate around with the keyboard and mouse - result! It's all a bit dull though, time to start building our world. As I mentioned before our world will be built from a 3D grid of cells (similar to Minecraft in that respect). Each cell is a one-metre cube of space in the world be it air, ground, water, whatever. Let's say for example we want our world to be 1024 metres square, and 256 metres high:.
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1 posts
2 creating a world
3 wheels in motion
4 getting setup
5 email jon
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home - game development and other bits - takecandle | takecandle.com Reviews

https://takecandle.com

Game development and other bits. Press Any Key To Continue. So now we have a nice grid, some axes, and can navigate around with the keyboard and mouse - result! It's all a bit dull though, time to start building our world. As I mentioned before our world will be built from a 3D grid of cells (similar to Minecraft in that respect). Each cell is a one-metre cube of space in the world be it air, ground, water, whatever. Let's say for example we want our world to be 1024 metres square, and 256 metres high:.

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home - game development and other bits - takecandle

http://www.takecandle.com/wheels-in-motion.html

Game development and other bits. Press Any Key To Continue. So we have a grid, and some axes, but it's all a bit static. This part will be a mix of camera and input handling (the input stuff is Objective-C specific so skip past it if you're not interested in that! We'll want to handle both keyboard and mouse events. For now I'm going to process them all within our. To ensure our view gets the chance to handle keyboard events we need to implement the. BOOL)acceptsFirstResponder { return YES; }. Is called ...

2

home - game development and other bits - takecandle

http://www.takecandle.com/creating-a-world.html

Game development and other bits. Press Any Key To Continue. So now we have a nice grid, some axes, and can navigate around with the keyboard and mouse - result! It's all a bit dull though, time to start building our world. As I mentioned before our world will be built from a 3D grid of cells (similar to Minecraft in that respect). Each cell is a one-metre cube of space in the world be it air, ground, water, whatever. Let's say for example we want our world to be 1024 metres square, and 256 metres high:.

3

home - game development and other bits - takecandle

http://www.takecandle.com/getting-setup.html

Game development and other bits. Press Any Key To Continue. It's really easy to get lost when doing 3D graphics by messing up your projection matrix, camera location, textures, or lighting and for that reason the first thing I'll be doing is setting up a simple grid and some axes to provide a reference point within the world. North/South maps to the X axis. East/West maps to the Z axis. Up/Down maps to the Y axis. Before the first code sample I'd just like to say. We'll add a handler for the. It's all cl...

4

home - game development and other bits - takecandle

http://www.takecandle.com/press-any-key-to-continue.html

Game development and other bits. Press Any Key To Continue. Press any key to continue. This is the start of a project to write a single-player, OpenGL, voxel-based, cross-platform, action/adventure game. I'll be developing on a Mac in Xcode but the meat of it will be pure C so it can be ported to other platforms at a later date. As a mini mental "todo" and to give an indication of what's to come, here are the things I'm looking to do:. Dust off Xcode and get to grips with version 4. Getting Setup ».

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home - game development and other bits - takecandle

Game development and other bits. Press Any Key To Continue. So now we have a nice grid, some axes, and can navigate around with the keyboard and mouse - result! It's all a bit dull though, time to start building our world. As I mentioned before our world will be built from a 3D grid of cells (similar to Minecraft in that respect). Each cell is a one-metre cube of space in the world be it air, ground, water, whatever. Let's say for example we want our world to be 1024 metres square, and 256 metres high:.

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