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Take Initiative - App Development using Unity and C#App Development using Unity and C#
http://takeinitiative.co.uk/
App Development using Unity and C#
http://takeinitiative.co.uk/
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Take Initiative - App Development using Unity and C# | takeinitiative.co.uk Reviews
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App Development using Unity and C#
OliveWorks: December 2012
http://oliveworks.blogspot.com/2012_12_01_archive.html
Sunday, 9 December 2012. July to December Update! Since the last post I have gone on my hen night, switched jobs, got married and been on my honeymoon so I have not been as focused as I should have been on my mobile game. My time gaming has also suffered (I've not even played The Walking Dead yet :() but with the imminent release of BS5 and the third installation of The Longest Journey game I have been trying to get through my Steam. Firstly, I have decided on the working title of my mobile game, Werdz.
OliveWorks: Late May Update: What's been accomplished
http://oliveworks.blogspot.com/2012/06/late-may-update-whats-been-accomplished.html
Wednesday, 6 June 2012. Late May Update: What's been accomplished. So progress with my mobile project has gone slower than I'd thought and liked, but that's life and until I win the lottery and become an indie developer I think there will be inevitable delays to my project's work schedule. Any who.I guess I started this project a couple of months ago and so far I have completed the following:. Layout of the menu flow and one game mode scene. Submit button to clear array and output word score. With the re...
گروه بازی سازی سیمرغ
http://simorgh-game.blogfa.com/post-138.aspx
نويسندگان و اعضا گروه. دانشجویان کارشناسی کامپیوتر90 جهاد دانشگاهی اصفهان. مهندسین آینده جهاد دانشگاهی اصفهان. انجمن علمی کامپیوتر جهاد دانشگاهی اصفهان. اخبار بازی های رایانه ای- وی جی ان. بهترین سایت آموزش برنامه نویسی. افتخارات و فعاليت هاي گروه. شرکت در نخستين نمايشگاه رسانه هاي ديجيتال اصفهان-ارديبهشت89 وگرفتن لوح و تنديس بهترين غرفه از نظر علمي فني. برگذاري نخستين همايش بازيسازي سه بعدي در ايران در دانشگاه شهيد مهاجر اصفهان خرداد89. شرکت در دومین دوره مسابقات ملي بازي سازي 48 ساعته کاشان ارديبهشت 92.
OliveWorks: December 2011
http://oliveworks.blogspot.com/2011_12_01_archive.html
Friday, 9 December 2011. Because of the extra time that I spent preparing for my project and the rest of my tasks, I sadly neglected this UDK level. I want to complete this level to make it the first in a long line of outstanding game design pieces, but it looks like I may need to go back to redesigning the level again in order to move forward. The rest of the and next year should be very interesting for me. Subscribe to: Posts (Atom). World of Level Design.
OliveWorks: July to December Update!
http://oliveworks.blogspot.com/2012/12/july-to-december-update.html
Sunday, 9 December 2012. July to December Update! Since the last post I have gone on my hen night, switched jobs, got married and been on my honeymoon so I have not been as focused as I should have been on my mobile game. My time gaming has also suffered (I've not even played The Walking Dead yet :() but with the imminent release of BS5 and the third installation of The Longest Journey game I have been trying to get through my Steam. Firstly, I have decided on the working title of my mobile game, Werdz.
OliveWorks: May 2012
http://oliveworks.blogspot.com/2012_05_01_archive.html
Sunday, 20 May 2012. Hopefully my friends with Android phones will let me share with them the first version. Tuesday, 15 May 2012. A few weeks ago I got some time to revisit this chapter for my story Bounty. I have continued where I left off last. Where the protagonist and her family had been captured and had come face-to-face with their captor. Please feel free to comment and let me know what you think. All names of people and cities are placeholder at the moment. Subscribe to: Posts (Atom).
About | OliveWorks
https://oliveworks.wordpress.com/about-me
I also write on another site, Take Initiative. Which is purely dedicated to providing information, tips and tutorials on game design, QA and level design. I have worked on the following games:. Web Content Writer, Bug Tracker, Multi-play tester. Game Design Challenge Wins. DeDA: Structure and Update. Game Maker Competition 6! Help with Pitch Documents from Irrational Games. When developing software remember, you'll have a lot of downs; celebrate the ups! Go blue 1 month ago. Amazon.co.uk Widgets.
OliveWorks: About
http://oliveworks.blogspot.com/p/me.html
My name is Kayleigh Oliver and I want to create fun filled action-adventure, story-driven, puzzling games for Xbox Live Arcade, PlayStation Network, Steam and mobile platforms. While I'm currently working as a QA Tester I have a great passion for games design, especially level design and puzzle design. I am also able to produce detailed design documents. I also have 3Ds Max and Photoshop experience which allows me to both greybox levels and create prototype props and buildings. Subscribe to: Posts (Atom).
OliveWorks: June 2012
http://oliveworks.blogspot.com/2012_06_01_archive.html
Wednesday, 6 June 2012. Late May Update: What's been accomplished. So progress with my mobile project has gone slower than I'd thought and liked, but that's life and until I win the lottery and become an indie developer I think there will be inevitable delays to my project's work schedule. Any who.I guess I started this project a couple of months ago and so far I have completed the following:. Layout of the menu flow and one game mode scene. Submit button to clear array and output word score. With the re...
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Taking Initiative
To become more enlightened and to share the joy of life with the world. Wednesday, February 1, 2012. PR is Innovative, Fast Paced and Design Oriented. It aloso involves a lot of Writing, Communicating, Networking, Social Networking, New Technology, Creativity, Business, Strategy, Budgeting, and Calendaring. Some othger great things are:. The PR world needs both newbies as well as the old and experienced. Everyone needs PR people. And PR is important to society and the businesses and figures within it.
Take Initiative - App Development using Unity and C#
App Development using Unity and C#. 13 August, 2015. After all that’s the portfolio I’m building up. I plan to do this for a year. I figure if I put a timescale on it it’ll stop me taking three years to produce something. So that’s what’s going on with me, you know as well as being a mum and going back to work from September. Good luck with your Unity app projects. Follow my progress on the Junction 5 blog. See you in a year! Impact on build size using a template project. 22 June, 2015. After doing this ...
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