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Final Major Project, Optimisation | ShanesCreative
https://shanescreative.wordpress.com/2017/01/06/final-major-project-optimisation
Year3) - MAJOR PROJECT FOR GAMES. Final Major Project, Optimisation. January 6, 2017. After creating high polygon models for the buildings in my FMP i realized it caused to much lag, this is when i realized i need to reduce the polygon count by baking down the high polygon models. Using XNormal i set out to create normal maps for my stones, planks and in future other props and assets, to do this XNormal required me to make a high polygon, a low polygon and a cage model in 3DS max to import in to it.
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ShanesCreative | Page 11
https://shanescreative.wordpress.com/page/11
Year1) - 3D Realisation. December 10, 2014. Eric Braddock has worked in a prop team for World of Warcraft making models for new features, he is mainly a oil painter focusing in the Fantasy/Sci-Fi genre ranging from Book Publishing, Portraiture, Concept Art, Game I llustration and Advertisement. Year1) - Creative Futures : TECH SKILLS. Environment concept for my game. November 26, 2014. At home and at college i have been working on a map on Google Sketch up for a game i am working on. Old shoes / odd shoes.
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Rabbit Heart Lab Demo | ShanesCreative
https://shanescreative.wordpress.com/2016/11/09/rabbit-heart-lab-demo
Year3) - Creative Futures: Pro Practitioner (Games Design). Rabbit Heart Lab Demo. November 9, 2016. This week i was tasked to create something for my tutors game Rabbit Heart. They are working on throughout the years. I also drew some digging machines that i got inspiration from LEGO Rock Raiders. The old PC game. In the picture above i did some math to see how many wires to terminals i can have equally spread apart, i also drew a final version of the bag and what the clips will look like on the bag.
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FMP Proposal Document | ShanesCreative
https://shanescreative.wordpress.com/2016/09/12/fmp-proposal-document
Year3) - MAJOR PROJECT FOR GAMES. September 12, 2016. Individual – 3D Rocketship. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email.
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ShanesCreative | Page 2
https://shanescreative.wordpress.com/page/2
Year3) - MAJOR PROJECT FOR GAMES. MINI PROJECT FOR TESTING MECHANICS: Ship Tycoon. March 8, 2017. What is this project? In this project, you control a ship going forwards, small islands appear with a chance to spawn a treasure chest, you would be able to click this treasure chest to gain money to spend placing assets on your boat or making your boat bigger in the cube editor i also made with this project. Here is an image of the game where the boat made in the cube editor carries over to the main game.
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Individual – 3D Rocketship | ShanesCreative
https://shanescreative.wordpress.com/2016/10/07/individual-3d-rocketship
Year3) - Creative Futures: Pro Practitioner (Games Design). Individual – 3D Rocketship. October 7, 2016. Illustrations for “Startupathon”/Promo Poster. This week i was tasked to create a rocket ship for a Promo Poster, the scene i created would be finished off by adding text onto it to form a poster. One problem i did have is that i give my earth an atmosphere but it made the trees squished so i ended up removing it for my final render, although now the tree’s look to defined without it:. Recently after ...
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About | ShanesCreative
https://shanescreative.wordpress.com/about
Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email. Year 2) – Design Theory and Practice. Year 2) – Interactive Environments and Level Design.
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Jabberhopper | ShanesCreative
https://shanescreative.wordpress.com/author/lancslad2009
All posts by Jabberhopper. Year3) - Creative Futures: Pro Practitioner (Games Design). Side Client Brief: Treasure Island Dizzy. March 18, 2017. What is this project? This project is a re-creation of. On the ZX Spectrum for the unreal engine, this is a video what i used to attempt to re-create some mechanics:. This was a small client project that was set by my tutor. And implemented some temporary mechanics like water/running due to viewer suggestion which was removed later. Here is a mechanic i created ...
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Mechanics for FMP | ShanesCreative
https://shanescreative.wordpress.com/2017/01/06/mechanics-for-fmp
Year3) - MAJOR PROJECT FOR GAMES. January 6, 2017. I also created a stairway with a doorway half way up to see the angles would be like looking down or up the stairs, i mainly did this to see if the player at the top of the stairs had an advantage over the player at the bottom as i wanted places in my map where one player has an advantage over another. Final Major Project, Optimisation. FMP – First Map Design. Leave a Reply Cancel reply. Enter your comment here. Address never made public). Year3) –...
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Contracts with Professionals | ShanesCreative
https://shanescreative.wordpress.com/2016/05/23/contracts-with-professionals
Year2) - Creative Futures Contexts (Games Design). May 23, 2016. Here are two examples of an actors and a musicians agreement to work for a company for a certain amount of time, these contracts also have a price on them as the professionals get paid for their work. Http:/ image.slidesharecdn.com/. Http:/ www.recordlabelagreements.com. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email.