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Tales Of Nalstone | Tutorials and Assets for Indie Projects

ABOUT & LICENSING. TUTORIALS and ASSETS FOR INDIE PROJECTS. Tales of Nalstone is an experimental animation project currently under research and development. Check out the library for a variety of assets ideal for your games or animations. Free online tutorials to improve your skill set in a variety of creative specialisations. Information about Tales of Nalstone, licensing and Frequently Asked Questions.

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Tales Of Nalstone | Tutorials and Assets for Indie Projects | talesofnalstone.com Reviews
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ABOUT & LICENSING. TUTORIALS and ASSETS FOR INDIE PROJECTS. Tales of Nalstone is an experimental animation project currently under research and development. Check out the library for a variety of assets ideal for your games or animations. Free online tutorials to improve your skill set in a variety of creative specialisations. Information about Tales of Nalstone, licensing and Frequently Asked Questions.
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Tales Of Nalstone | Tutorials and Assets for Indie Projects | talesofnalstone.com Reviews

https://talesofnalstone.com

ABOUT & LICENSING. TUTORIALS and ASSETS FOR INDIE PROJECTS. Tales of Nalstone is an experimental animation project currently under research and development. Check out the library for a variety of assets ideal for your games or animations. Free online tutorials to improve your skill set in a variety of creative specialisations. Information about Tales of Nalstone, licensing and Frequently Asked Questions.

INTERNAL PAGES

talesofnalstone.com talesofnalstone.com
1

Tales Of Nalstone | About

http://www.talesofnalstone.com/about

ABOUT & LICENSING. What is Tales of Nalstone? Tales of Nalstone is an experimental animation project featuring an epic tale of war, hope and renewal based in the menacing world of Nalstone. This project is under research and development exploring alternative methods of creating content such as films and games. I wish you great success! Coaching and Commission Enquiries. All enquiries may be sent to info@talesofnalstone.com. Easy-to-read Licensing and Conditions of Use. 8211; Use the assets for private or...

2

Tales Of Nalstone | Tutorials

http://www.talesofnalstone.com/tutorials

ABOUT & LICENSING. TUTORIALS AND FEATURED LESSONS. Character Texturing and Rendering. This is Character Texturing and Rendering. I will show you how to texture your character, light your subject and send your render for post production. At the end of this process, we should have an appealing, presentable still image ready for you to show off to the world. In this lesson I’ll be going through Basics of Character Animation. Character Tutorial Series 2. View the entire Character Tutorial Series 2.

3

Tales Of Nalstone | Asset-library

http://www.talesofnalstone.com/library

ABOUT & LICENSING. ALL PRODUCTS and ASSETS. Call to undefined function wpdm setup package data() in /home/talesofnalstone/talesofnalstone.com/wp-content/themes/talesofnalstone/page-library.php.

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shanescreative.wordpress.com shanescreative.wordpress.com

Final Major Project, Optimisation | ShanesCreative

https://shanescreative.wordpress.com/2017/01/06/final-major-project-optimisation

Year3) - MAJOR PROJECT FOR GAMES. Final Major Project, Optimisation. January 6, 2017. After creating high polygon models for the buildings in my FMP i realized it caused to much lag, this is when i realized i need to reduce the polygon count by baking down the high polygon models. Using XNormal i set out to create normal maps for my stones, planks and in future other props and assets, to do this XNormal required me to make a high polygon, a low polygon and a cage model in 3DS max to import in to it.

shanescreative.wordpress.com shanescreative.wordpress.com

ShanesCreative | Page 11

https://shanescreative.wordpress.com/page/11

Year1) - 3D Realisation. December 10, 2014. Eric Braddock has worked in a prop team for World of Warcraft making models for new features, he is mainly a oil painter focusing in the Fantasy/Sci-Fi genre ranging from Book Publishing, Portraiture, Concept Art, Game I llustration and Advertisement. Year1) - Creative Futures : TECH SKILLS. Environment concept for my game. November 26, 2014. At home and at college i have been working on a map on Google Sketch up for a game i am working on. Old shoes / odd shoes.

shanescreative.wordpress.com shanescreative.wordpress.com

Rabbit Heart Lab Demo | ShanesCreative

https://shanescreative.wordpress.com/2016/11/09/rabbit-heart-lab-demo

Year3) - Creative Futures: Pro Practitioner (Games Design). Rabbit Heart Lab Demo. November 9, 2016. This week i was tasked to create something for my tutors game Rabbit Heart. They are working on throughout the years. I also drew some digging machines that i got inspiration from LEGO Rock Raiders. The old PC game. In the picture above i did some math to see how many wires to terminals i can have equally spread apart, i also drew a final version of the bag and what the clips will look like on the bag.

shanescreative.wordpress.com shanescreative.wordpress.com

FMP Proposal Document | ShanesCreative

https://shanescreative.wordpress.com/2016/09/12/fmp-proposal-document

Year3) - MAJOR PROJECT FOR GAMES. September 12, 2016. Individual – 3D Rocketship. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email.

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ShanesCreative | Page 2

https://shanescreative.wordpress.com/page/2

Year3) - MAJOR PROJECT FOR GAMES. MINI PROJECT FOR TESTING MECHANICS: Ship Tycoon. March 8, 2017. What is this project? In this project, you control a ship going forwards, small islands appear with a chance to spawn a treasure chest, you would be able to click this treasure chest to gain money to spend placing assets on your boat or making your boat bigger in the cube editor i also made with this project. Here is an image of the game where the boat made in the cube editor carries over to the main game.

shanescreative.wordpress.com shanescreative.wordpress.com

Individual – 3D Rocketship | ShanesCreative

https://shanescreative.wordpress.com/2016/10/07/individual-3d-rocketship

Year3) - Creative Futures: Pro Practitioner (Games Design). Individual – 3D Rocketship. October 7, 2016. Illustrations for “Startupathon”/Promo Poster. This week i was tasked to create a rocket ship for a Promo Poster, the scene i created would be finished off by adding text onto it to form a poster. One problem i did have is that i give my earth an atmosphere but it made the trees squished so i ended up removing it for my final render, although now the tree’s look to defined without it:. Recently after ...

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About | ShanesCreative

https://shanescreative.wordpress.com/about

Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email. Year 2) – Design Theory and Practice. Year 2) – Interactive Environments and Level Design.

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Jabberhopper | ShanesCreative

https://shanescreative.wordpress.com/author/lancslad2009

All posts by Jabberhopper. Year3) - Creative Futures: Pro Practitioner (Games Design). Side Client Brief: Treasure Island Dizzy. March 18, 2017. What is this project? This project is a re-creation of. On the ZX Spectrum for the unreal engine, this is a video what i used to attempt to re-create some mechanics:. This was a small client project that was set by my tutor. And implemented some temporary mechanics like water/running due to viewer suggestion which was removed later. Here is a mechanic i created ...

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Mechanics for FMP | ShanesCreative

https://shanescreative.wordpress.com/2017/01/06/mechanics-for-fmp

Year3) - MAJOR PROJECT FOR GAMES. January 6, 2017. I also created a stairway with a doorway half way up to see the angles would be like looking down or up the stairs, i mainly did this to see if the player at the top of the stairs had an advantage over the player at the bottom as i wanted places in my map where one player has an advantage over another. Final Major Project, Optimisation. FMP – First Map Design. Leave a Reply Cancel reply. Enter your comment here. Address never made public). Year3) –...

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Contracts with Professionals | ShanesCreative

https://shanescreative.wordpress.com/2016/05/23/contracts-with-professionals

Year2) - Creative Futures Contexts (Games Design). May 23, 2016. Here are two examples of an actors and a musicians agreement to work for a company for a certain amount of time, these contracts also have a price on them as the professionals get paid for their work. Http:/ image.slidesharecdn.com/. Http:/ www.recordlabelagreements.com. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email.

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Sunday, May 2, 2010. Faerie Hunter - Chapter 5: Dragon Enchantment. The dragon towered over me as I lay trembling on the ground, its red scales glinting in the firelight as if they were made of solid fire. Smoke poured slowly from its nostrils and from behind its razor sharp teeth. Huge claws dug into the ground, one tearing up a boulder as if it were made of sand. Instead I gathered my wits, gritted my teeth and yelled at the top of my lungs, "Why are you laughing? Every word he spoke was like a dagger ...

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Az Elveszett Világok Meséi. A Mesélő egy világot köpött az univerzumba és életet sikoltott belé. Fényeset és árnyékosat. Jót is, meg rosszat. Meséket teremtett és felkacagta őket az égnek. És az ég visszakacagott rá.". 2012 április 29., vasárnap. Tizenhatodik Történet - A Mesélő csak csöndesen sikít. Furcsán kóvályog a fejem és zavarosakat álmodok. Lázálmok, látszik a szélükön fodrozódó szürkeségen, de különben élesek és fájdalmasak, mint a késszúrás, a színek homlokon döfnek, kérlelhetetlenül. Fantáziál...

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Tales Of Nalstone | Tutorials and Assets for Indie Projects

ABOUT & LICENSING. TUTORIALS and ASSETS FOR INDIE PROJECTS. Tales of Nalstone is an experimental animation project currently under research and development. Check out the library for a variety of assets ideal for your games or animations. Free online tutorials to improve your skill set in a variety of creative specialisations. Information about Tales of Nalstone, licensing and Frequently Asked Questions.

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Mot de passe :. J'ai oublié mon mot de passe. L'Amour du rock. Mise à jour :. Abonne-toi à mon blog! Elle pluce que tou. Elle pluce que tou. N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (23.21.86.101) si quelqu'un porte plainte. Ou poster avec :. Retape dans le champ ci-dessous la suite de chiffres et de lettres qui apparaissent dans le cadre ci-contre. Ou poster avec :.

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Tales of Phantasia Narikiri Dungeon X Translation Site. Always open for help! If you want to help proof-reading the script, translating the text or you know anyone who is willing to, then please use the contact page. Thanks a lot people! This is NOT a patch! This translation is meant to be used as a non-profit script, not as a patch appliable to the real image (ISO) of the game. Welcome to the Tales of Phantasia: Narikiri Dungeon X script site! I f you'd like. To contribute or contact me. I'm the creator...

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