olivermoyabueno.bandcamp.com
OST-Breaking Fast [Demo] | Game Music Composer | Oliver Moya Bueno
https://olivermoyabueno.bandcamp.com/album/ost-breaking-fast-demo
OST-Breaking Fast [Demo]. By Game Music Composer Oliver Moya Bueno. Includes unlimited streaming via the free Bandcamp app, plus high-quality download in MP3, FLAC and more. Get all 59 Game Music Composer Oliver Moya Bueno releases. Available on Bandcamp and save 75%. Includes unlimited streaming via the free Bandcamp app, plus high-quality downloads of OST-Empathink. OST - Sole in the Space. Cover-Venice Violins (from Tomb Raider II ). Cover-The Crystal Caves (from Medievil ). OST - Matter of Survival.
becomingindiedev.blogspot.com
Becoming Indie: Integrating iAd in Cocos2d-x v3.x
http://becomingindiedev.blogspot.com/2015/02/integrating-iad-in-cocos2d-x-v3x.html
Chubby Buddy for iOS. Drunkula for PC and Mac. Wedding Fight for PC and Mac. Martes, 3 de febrero de 2015. Integrating iAd in Cocos2d-x v3.x. First of all, Happy New Year! Better late than never, right? Sorry for the delay, but I've really been busy this last month, and Christmas didn't help either. Is intuitive. However, I had to face an additional challenge: integrating this framework with another framework I'm building my game upon, Cocos2d-x. This method is called when a banner view has a new ad to d...
becomingindiedev.blogspot.com
Becoming Indie: Cocos2d-x v3.x and Xcode 6.x with ARM 64 Architecture
http://becomingindiedev.blogspot.com/2014/12/cocos2d-x-v3x-and-xcode-6x-with-arm-64.html
Chubby Buddy for iOS. Drunkula for PC and Mac. Wedding Fight for PC and Mac. Viernes, 5 de diciembre de 2014. Cocos2d-x v3.x and Xcode 6.x with ARM 64 Architecture. When I upgraded to Xcode 6, I noticed that there were lots of linking problems in Cocos2d-x projects that used to work fine with previous versions of Xcode. The problems are related to the ARM 64 architecture. After searching a while, I found hints to the solution. EDIT: this is no longer required from Cocos2d-x v3.4. In this post I wrote som...
becomingindiedev.blogspot.com
Becoming Indie: noviembre 2014
http://becomingindiedev.blogspot.com/2014_11_01_archive.html
Chubby Buddy for iOS. Drunkula for PC and Mac. Wedding Fight for PC and Mac. Lunes, 24 de noviembre de 2014. The Importance of Cache. I recently posted a blog entry on data orientation. Where one of the consequences of following this design mindset was a more optimal cache utilization. Intrigued by the claims about how the memory is becoming the main bottleneck in current systems, I wanted to test it by myself, so I came up with a very simple C program. Const unsigned long int SIZE= 64*1024;. I simply de...
becomingindiedev.blogspot.com
Becoming Indie: Multi-resolution support for Android and iOS with Cocos2d-x v3
http://becomingindiedev.blogspot.com/2015/04/multi-resolution-support-for-android.html
Chubby Buddy for iOS. Drunkula for PC and Mac. Wedding Fight for PC and Mac. Lunes, 6 de abril de 2015. Multi-resolution support for Android and iOS with Cocos2d-x v3. In this post I wrote some time ago. I explained how you could target different resolutions for your iOS game with Cocos2d-x v3. That post didn't include the new resolutions for iPhone 6 and iPhone 6 Plus, and it didn't discuss how to approach the multi-resolution problem for Android devices. I set a content scale factor taking iOS screens ...
becomingindiedev.blogspot.com
Becoming Indie: julio 2015
http://becomingindiedev.blogspot.com/2015_07_01_archive.html
Chubby Buddy for iOS. Drunkula for PC and Mac. Wedding Fight for PC and Mac. Lunes, 27 de julio de 2015. Gamepolis 2015: An Overview. As promised, here it is my experience during the 2015 edition of Gamepolis. ( To check my course during the previous editions, click here. The event came this year with some interesting novelties:. Provided the international flavour with his nostalgic speech about the Amiga. In its 30th anniversary. Cannot be seen from this perspective! Figure 2. GameInvest Forum. Figure 3...
becomingindiedev.blogspot.com
Becoming Indie: Localizing Android Games in Cocos2d-x
http://becomingindiedev.blogspot.com/2015/03/localizing-android-games-in-cocos2d-x.html
Chubby Buddy for iOS. Drunkula for PC and Mac. Wedding Fight for PC and Mac. Martes, 17 de marzo de 2015. Localizing Android Games in Cocos2d-x. I'm polishing the last details of my new game to come, and I lastly finished localizing the game in the Android platform. You can also check this post. Where I explained the steps to localize a game in iOS. I'm implementing my game in Cocos2d-x. So I had two choices to implement localization:. You can find tips to follow the first path. Resources . string na...
becomingindiedev.blogspot.com
Becoming Indie: Gamepolis 2015 is coming!
http://becomingindiedev.blogspot.com/2015/07/gamepolis-2015-is-coming.html
Chubby Buddy for iOS. Drunkula for PC and Mac. Wedding Fight for PC and Mac. Miércoles, 22 de julio de 2015. Gamepolis 2015 is coming! The biggest and most important videogames event in Malaga, is coming back this weekend. As I did in the 2013. Edition, I will cover my experiences along the days of the event. This year, Gamepolis brings along a nice novelty: GameInvest. A forum where investors will evaluate different projects and will finance the best ones. And guess what! So wish me luck! Better late th...
becomingindiedev.blogspot.com
Becoming Indie: Multi-resolution Support in iOS with Cocos2d-x v3
http://becomingindiedev.blogspot.com/2014/05/multi-resolution-support-in-ios-with.html
Chubby Buddy for iOS. Drunkula for PC and Mac. Wedding Fight for PC and Mac. Martes, 13 de mayo de 2014. Multi-resolution Support in iOS with Cocos2d-x v3. I updated this post to include new iPhone models, and to target Android devices. You can check it here. Is a branch of Cocos2d. One of the most used frameworks for developing iOS games, and the one I myself used to develop Chubby Buddy. And you wanted to support all resolutions in iOS, you had to create four versions of it and name them like this:.
becomingindiedev.blogspot.com
Becoming Indie: diciembre 2014
http://becomingindiedev.blogspot.com/2014_12_01_archive.html
Chubby Buddy for iOS. Drunkula for PC and Mac. Wedding Fight for PC and Mac. Miércoles, 17 de diciembre de 2014. Saturday at Granada Gaming. As I promised, here is my story and impressions at Granada Gaming. The first edition of this series of events where videogames professionals and small indie studios come together to celebrate their passion for games. Figure 1. A long line of people waiting to get into the Congress Palace. Responsible for Castlevania Lord of Shadows. Which was actually pretty fun....
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