tandemlearning.blogspot.com
Tandem Learning's A-Musing: Adult Learning Theory in Games and Simulations
http://tandemlearning.blogspot.com/2010/12/adult-learning-theory-in-games-and.html
Thursday, December 9, 2010. Adult Learning Theory in Games and Simulations. This week I have a guest blog post on the LEEF (Learning and Entertainment Evolution Forum) blog. Visit the blog. To read about how adult learning theories align with games and simulations as learning design strategies. Then, check out the rest of the blog and see what LEEF 2011. Labels: adult learning theory. Subscribe to: Post Comments (Atom). Follow Us on Twitter. Adult Learning Theory in Games and Simulations.
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Tandem Learning's A-Musing: October 2008
http://tandemlearning.blogspot.com/2008_10_01_archive.html
Wednesday, October 15, 2008. The intersection of adult learning principles and virtual worlds. I just posted the following brainstorm in ThinkBalm's Innovation Community. For those of you not a member of that community, I'd love to hear your feedback here! Here are a list of proven adult learning principles for e-learning, and how they intersect (or don't) with virtual world technology:. Modality principle: audio narration, not on-screen text, should drive instruction. This principle again challenges us ...
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Tandem Learning's A-Musing: June 2010
http://tandemlearning.blogspot.com/2010_06_01_archive.html
Friday, June 25, 2010. ThinkBalm Innovation Community Becomes Tandem Learning Innovation Community. After we broke the news. That we planned to disband the ThinkBalm Innovation Community, members of the community expressed lots of interest in finding new leadership for the community moving forward. We are excited to announce that effective immediately, Tandem Learning will assume the community management responsibilities of the newly named Tandem Learning Innovation Community. Tuesday, June 15, 2010.
tandemlearning.blogspot.com
Tandem Learning's A-Musing: October 2010
http://tandemlearning.blogspot.com/2010_10_01_archive.html
Thursday, October 7, 2010. A Learning Experience that's "Addicting". What do Zombies have to do with social media and learning? Nothing. Until the eLearning Guild DevLearn 2009 conference. In 2009, we at Tandem Learning started playing with our food. What is an Alternate Reality Game? Why is this relevant as a learning strategy? That excitement, buzz, energy and momentum that are generated from the game are EXACTLY the kinds of reactions we want to achieve in our learners! Since DevLearn 2009, we have go...
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Tandem Learning's A-Musing: ID/LXD, meet UXD: Part 1
http://tandemlearning.blogspot.com/2010/03/idlxd-meet-uxd-part-1.html
Monday, March 1, 2010. ID/LXD, meet UXD: Part 1. Instructional design is a practice that has ties to many fields, including one critical and often overlooked parallel to designing learning experiences: User Experience Design (UXD). UXD is a field that focuses on the human touch points to a system, most often a computer-based system. If you have ever considered and cautioned yourself against “cognitive overhead” or “seductive augmentation” when designing a learning experience, you ...Get what they need.
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Tandem Learning's A-Musing: February 2010
http://tandemlearning.blogspot.com/2010_02_01_archive.html
Monday, February 8, 2010. LXD ID: Expanding our Profession’s Definition and Skillset. About a week ago, a fellow learning pro (thx Julie Dirksen @usablelearning. Posted a link to One Mind. As a descriptor of this profession has made me cringe since grad school when I learned the difference between behaviorism and constructivism. Even back then, the title sounded outdated as it seemed to harken back to the roots of the profession, when didactic. As in Maria Montessori’s teachings, and the theory and...
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Tandem Learning's A-Musing: March 2009
http://tandemlearning.blogspot.com/2009_03_01_archive.html
Tuesday, March 31, 2009. GDC thoughts: serious games… seriously? Was my favorite. Check out how they went from clay to game! Can this game teach anyone anything? Learning seemed like a forced goal within the games. Like throwing spaghetti at the wall, it seemed to be left to chance that the games had any educational value. Subscribe to: Posts (Atom). This is a repository of thoughts, ideas, musings, and sometimes just random thoughts from the Tandemites (ie, team members from Tandem Learning.
tandemlearning.blogspot.com
Tandem Learning's A-Musing: Immersion without a 3D Environment? Yes we can!
http://tandemlearning.blogspot.com/2010/12/immersion-without-3d-environment-yes-we.html
Monday, December 6, 2010. Immersion without a 3D Environment? In a previous post. I talked about design as the essence of what makes a learning experience “immersive”, not just the technology that is used as the environment where the activities take place. In this post, I’d like to take that idea a step further and discuss the possibility of encouraging that sense of immersion in our target audiences without the use of virtual world technologies. Is it possible? Tell a good story –not just the fact...
tandemlearning.blogspot.com
Tandem Learning's A-Musing: December 2010
http://tandemlearning.blogspot.com/2010_12_01_archive.html
Thursday, December 9, 2010. Adult Learning Theory in Games and Simulations. This week I have a guest blog post on the LEEF (Learning and Entertainment Evolution Forum) blog. Visit the blog. To read about how adult learning theories align with games and simulations as learning design strategies. Then, check out the rest of the blog and see what LEEF 2011. Labels: adult learning theory. Tuesday, December 7, 2010. Before I came on board the company tried to maintain a Sharepoint. Egnyte, however, is not a c...
tandemlearning.blogspot.com
Tandem Learning's A-Musing: September 2009
http://tandemlearning.blogspot.com/2009_09_01_archive.html
Friday, September 25, 2009. A learning game… er… taxonomy? In this post, I’d like to share some of the thoughts and strategies that have gone into my design decisions, and hope to generate a discussion where you can share your thoughts as well! Games for learning can take on many forms with different mediums/delivery mechanisms, structures, and can be used to achieve varied desired outcomes. Who present their case with descriptions, data, counter-arguments, etc. and the learner is tasked with determi...