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Dead Space Environmental Artist

Dead Space Environmental Artist. Thursday, October 23, 2008. Chapter three was the first deck in production. I created models and textures for the environment and worked closely with two other artist to realize the deck. My responsibility was to redesign the tram that was in the game. I created a high res model of the outside of the vehicle in Maya and transferred the normal maps to the low res model, then worked on models and textures for the interior. A damaged version was also created.

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Dead Space Environmental Artist | tavdsenvartist.blogspot.com Reviews
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Dead Space Environmental Artist. Thursday, October 23, 2008. Chapter three was the first deck in production. I created models and textures for the environment and worked closely with two other artist to realize the deck. My responsibility was to redesign the tram that was in the game. I created a high res model of the outside of the vehicle in Maya and transferred the normal maps to the low res model, then worked on models and textures for the interior. A damaged version was also created.
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Dead Space Environmental Artist | tavdsenvartist.blogspot.com Reviews

https://tavdsenvartist.blogspot.com

Dead Space Environmental Artist. Thursday, October 23, 2008. Chapter three was the first deck in production. I created models and textures for the environment and worked closely with two other artist to realize the deck. My responsibility was to redesign the tram that was in the game. I created a high res model of the outside of the vehicle in Maya and transferred the normal maps to the low res model, then worked on models and textures for the interior. A damaged version was also created.

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tavdsenvartist.blogspot.com tavdsenvartist.blogspot.com
1

Dead Space Environmental Artist: Weapons

http://tavdsenvartist.blogspot.com/2008/10/weapons.html

Dead Space Environmental Artist. Thursday, October 23, 2008. This is the first thing I worked on when I started Dead Space over 2 years ago. I modeled and textured the flamethrower based on concept art by Chi. It's my favorite weapon in the game, burn baby, burn! Subscribe to: Post Comments (Atom). Tav Shande -Artist Website-. View my complete profile.

2

Dead Space Environmental Artist: Environment chp 2

http://tavdsenvartist.blogspot.com/2008/10/environments.html

Dead Space Environmental Artist. Thursday, October 23, 2008. Subscribe to: Post Comments (Atom). Tav Shande -Artist Website-. View my complete profile.

3

Dead Space Environmental Artist: Environment chp 3

http://tavdsenvartist.blogspot.com/2008/10/environment.html

Dead Space Environmental Artist. Thursday, October 23, 2008. Chapter three was the first deck in production. I created models and textures for the environment and worked closely with two other artist to realize the deck. Subscribe to: Post Comments (Atom). Tav Shande -Artist Website-. View my complete profile.

4

Dead Space Environmental Artist: Wireframe

http://tavdsenvartist.blogspot.com/2008/10/wireframe.html

Dead Space Environmental Artist. Thursday, October 23, 2008. Here you can view wireframes from some of the environments I modeled. These screens are screen captures from Maya. Subscribe to: Post Comments (Atom). Tav Shande -Artist Website-. View my complete profile.

5

Dead Space Environmental Artist: Vehicles

http://tavdsenvartist.blogspot.com/2008/10/vehicles.html

Dead Space Environmental Artist. Thursday, October 23, 2008. My responsibility was to redesign the tram that was in the game. I created a high res model of the outside of the vehicle in Maya and transferred the normal maps to the low res model, then worked on models and textures for the interior. A damaged version was also created. Subscribe to: Post Comments (Atom). Tav Shande -Artist Website-. View my complete profile.

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Dead Space Environmental Artist. Thursday, October 23, 2008. Chapter three was the first deck in production. I created models and textures for the environment and worked closely with two other artist to realize the deck. My responsibility was to redesign the tram that was in the game. I created a high res model of the outside of the vehicle in Maya and transferred the normal maps to the low res model, then worked on models and textures for the interior. A damaged version was also created.

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