tinycubestudio.com
TC Particles | Tiny cube studio
http://tinycubestudio.com/portfolio-item/tc-particles
In computer graphics, particles are small, little objects flying around. Particles are used to simulate steam, debris, fire, muzzeflash, star’s, clouds, you name it. Traditionally, a game engine can handle about 10000 of them, but taking advantage of GPU mass parralelisation, I’ve developed a GPU Particle system, capable of handling millions of particles in real time! There’s a full site dedicated with info: tcparticles.tinycubestudio.com. It can be purchased on the Unity Asset Store. October 18, 2012.
cylindricalmammal.blogspot.com
My Life as a Cylindrical Mammal: September 2013
http://cylindricalmammal.blogspot.com/2013_09_01_archive.html
My Life as a Cylindrical Mammal. Thursday, September 19, 2013. I've made some quick updates to the prototype. Move drafting is finished, there are now six moves that are reasonably balanced. (Reasonably balanced means that every move except the blue Line Shot was called OP by at least one person in testing, and I think every move was called trash at least once as well.). We have five stages now, which is partly an attempt to stop the disengage problems we were having. Sunday, September 15, 2013. But some...
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