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Tales of Maj'Eyal and T-Engine4 | Topdown tactical RPG roguelike game and game engine

Thanks to generous players, ToME has collected on average 1492€. Of donations per month. Tales of Maj'Eyal and T-Engine4. Topdown tactical RPG roguelike game and game engine. Tales of Maj'Eyal. Tales of Maj'Eyal: Age of Ascendancy. Tales of Maj'Eyal 1.3.1 for Source. For many additional features:. Online charsheets, ingame chat, stats tracking, . Tales of Maj’Eyal (ToME) is a free, open source roguelike. Players are playing right now – why not join them? Download and have fun! April 1, 2015. July 22, 2015.

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Tales of Maj'Eyal and T-Engine4 | Topdown tactical RPG roguelike game and game engine | te4.org Reviews
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Thanks to generous players, ToME has collected on average 1492€. Of donations per month. Tales of Maj'Eyal and T-Engine4. Topdown tactical RPG roguelike game and game engine. Tales of Maj'Eyal. Tales of Maj'Eyal: Age of Ascendancy. Tales of Maj'Eyal 1.3.1 for Source. For many additional features:. Online charsheets, ingame chat, stats tracking, . Tales of Maj’Eyal (ToME) is a free, open source roguelike. Players are playing right now – why not join them? Download and have fun! April 1, 2015. July 22, 2015.
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Tales of Maj'Eyal and T-Engine4 | Topdown tactical RPG roguelike game and game engine | te4.org Reviews

https://te4.org

Thanks to generous players, ToME has collected on average 1492€. Of donations per month. Tales of Maj'Eyal and T-Engine4. Topdown tactical RPG roguelike game and game engine. Tales of Maj'Eyal. Tales of Maj'Eyal: Age of Ascendancy. Tales of Maj'Eyal 1.3.1 for Source. For many additional features:. Online charsheets, ingame chat, stats tracking, . Tales of Maj’Eyal (ToME) is a free, open source roguelike. Players are playing right now – why not join them? Download and have fun! April 1, 2015. July 22, 2015.

INTERNAL PAGES

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Requirements | Tales of Maj'Eyal and T-Engine4

http://te4.org/requirements

Thanks to generous players, ToME has collected on average 1479€. Of donations per month. Tales of Maj'Eyal and T-Engine4. Topdown tactical RPG roguelike game and game engine. Tales of Maj'Eyal. T-Engine4 is available for the following systems:. Windows (XP and onwards). To compile T-Engine4 from sources you will need the following libraries:. You also need the following tools:. A C compiler (like GNU GCC or mingw for windows). Tales of Maj'Eyal. Modules Contest 2013 Results. August 1, 2016. June 14, 2016.

2

Donate to keep Tales of Maj'Eyal alive | Tales of Maj'Eyal and T-Engine4

http://te4.org/donate

Thanks to generous players, ToME has collected on average 1479€. Of donations per month. Tales of Maj'Eyal and T-Engine4. Topdown tactical RPG roguelike game and game engine. Tales of Maj'Eyal. Donate to keep Tales of Maj'Eyal alive. Simply select a donation amount and click the button to donate via PayPal. Setup a recurring donation. A "recurring" donation might sound weird I know, but this is simply a way for you to donate more money without straining yourself. Donate on somebody else behalf? I intend ...

3

TE4 Documentation | Tales of Maj'Eyal and T-Engine4

http://te4.org/te4-docs

Thanks to generous players, ToME has collected on average 1479€. Of donations per month. Tales of Maj'Eyal and T-Engine4. Topdown tactical RPG roguelike game and game engine. Tales of Maj'Eyal. T-Engine4 code is documented using LuaDoc. Syntax. The HTML documentation generated using it can be found there:. Version 1.4.8. T-Engine4 howtos on the wiki. You can find (and contribute) many howtos on the T-Engine4 wiki. Tales of Maj'Eyal. Modules Contest 2013 Results. August 1, 2016. June 14, 2016. May 4, 2016.

4

Tales of Maj'Eyal and T-Engine4 | Topdown tactical RPG roguelike game and game engine

http://te4.org/tome

Thanks to generous players, ToME has collected on average 1479€. Of donations per month. Tales of Maj'Eyal and T-Engine4. Topdown tactical RPG roguelike game and game engine. Tales of Maj'Eyal. Tales of Maj'Eyal: Age of Ascendancy. Tales of Maj'Eyal 1.4.8 for Mac OSX 10.6. For many additional features:. Online charsheets, ingame chat, stats tracking, . Tales of Maj’Eyal (ToME) is a free, open source roguelike. Players are playing right now – why not join them? Download and have fun! August 1, 2016. Rogue...

5

T-Engine4: Flexible roguelike game engine | Tales of Maj'Eyal and T-Engine4

http://te4.org/te4

Thanks to generous players, ToME has collected on average 1478€. Of donations per month. Tales of Maj'Eyal and T-Engine4. Topdown tactical RPG roguelike game and game engine. Tales of Maj'Eyal. T-Engine4: Flexible roguelike game engine. T-Engine4 (TE4 for short) is a roguelike. Game engine operating in Lua and available for all major platforms (known to work on Windows, OSX, Linux and various BSD). What does it do? T-Engine4 provides many building blocks for your own roguelike game:. Many utility classes...

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Modding | Veneficus Schola

https://veneficusschola.wordpress.com/modding

A roguelike game with a magical focus. This section will bring together all my thoughts and ideas for modding my game. Currently there is nothing much here except a list of “game objects” that can be modded. Items within each group. Actions per item group. Body Locations for the Player Character. Colours used within the ASCII view of the game. As my game gets closer to finalising the mechanics and requires more content I intend to add more in-depth articles to this section. Leave a Reply Cancel reply.

veneficusschola.wordpress.com veneficusschola.wordpress.com

A design approach to spell damage templates | Veneficus Schola

https://veneficusschola.wordpress.com/2011/12/17/spell-damage-template

A roguelike game with a magical focus. A design approach for spell support templates. A design approach for spell debuff templates →. A design approach to spell damage templates. December 17, 2011. Spell damage templates were originally designed to be used in offence spells but they have now found their way into spell templates that cover both buffs and debuffs – as a side effect of casting the spell. When written down the multitude of options can be expressed as one or more of the following attributes:.

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How I calculate spell casting successes | Veneficus Schola

https://veneficusschola.wordpress.com/2011/12/21/how-i-calculate-spell-casting-success

A roguelike game with a magical focus. How I implemented invisible monsters in my roguelike. Different spell energy types →. How I calculate spell casting successes. December 21, 2011. The idea for this article came about during my research and design phase into looking at different ways I could implement mana as one of the costs for casting spells. It wasn’t until I looked into how existing games approached this subject that I got a sense of what can be achieved. The games I looked into were:. One inter...

veneficusschola.wordpress.com veneficusschola.wordpress.com

Veneficus Schola | A roguelike game with a magical focus | Page 2

https://veneficusschola.wordpress.com/page/2

A roguelike game with a magical focus. Newer posts →. A design approach for spell buff templates. December 17, 2011. Before I begin here’s a slightly altered and shortened definition of what a spell buff is, in video gaming terms. The full quote can be found at Wikipedia. A buff is a video gaming term that allows the player to modify their character status or stats for a period of time. In my game I will be applying buffs that target either the caster or their allies in the following areas:. Before I tal...

veneficusschola.wordpress.com veneficusschola.wordpress.com

A design approach for spell buff templates | Veneficus Schola

https://veneficusschola.wordpress.com/2011/12/17/spell-buff-templates

A roguelike game with a magical focus. A design approach for spell debuff templates. A design approach for spell energy costings →. A design approach for spell buff templates. December 17, 2011. Before I begin here’s a slightly altered and shortened definition of what a spell buff is, in video gaming terms. The full quote can be found at Wikipedia. A buff is a video gaming term that allows the player to modify their character status or stats for a period of time. Increasing the characters stat. Before I ...

veneficusschola.wordpress.com veneficusschola.wordpress.com

A statistical reminder of resistances | Veneficus Schola

https://veneficusschola.wordpress.com/2011/09/27/a-statistical-reminder-of-resistances

A roguelike game with a magical focus. How resistances could work in my roguelike. Resistance is just a number →. A statistical reminder of resistances. September 27, 2011. Dragons are just as cunning as statistics. The author of this picture is Kelly Lee and they can be reached at Elfwood.com. Of this article introduced my thoughts on the idea of introducing resistances to my game, you may want to read that first to understand why I’m writing this follow-up. In addition external forces can either improv...

veneficusschola.wordpress.com veneficusschola.wordpress.com

Steven Devonport | Veneficus Schola

https://veneficusschola.wordpress.com/author/devonps

A roguelike game with a magical focus. Author Archives: Steven Devonport. I'm a career software tester (by trade), I've written fiction, non-fiction, I've created a roguelike game, I've loved and lost.but above all that I keep laughing at this crazy world and the manic speed that we're all moving at. It’s time to pause…. March 1, 2012. Veneficus Schola release 0.0.10 alpha. January 10, 2012. This release has been a long time coming, in fact it’s been 5 months in the making – phew! December 23, 2011.

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Tales of Maj'Eyal and T-Engine4 | Topdown tactical RPG roguelike game and game engine

Thanks to generous players, ToME has collected on average 1492€. Of donations per month. Tales of Maj'Eyal and T-Engine4. Topdown tactical RPG roguelike game and game engine. Tales of Maj'Eyal. Tales of Maj'Eyal: Age of Ascendancy. Tales of Maj'Eyal 1.3.1 for Source. For many additional features:. Online charsheets, ingame chat, stats tracking, . Tales of Maj’Eyal (ToME) is a free, open source roguelike. Players are playing right now – why not join them? Download and have fun! April 1, 2015. July 22, 2015.

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