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Modding | Veneficus Schola
https://veneficusschola.wordpress.com/modding
A roguelike game with a magical focus. This section will bring together all my thoughts and ideas for modding my game. Currently there is nothing much here except a list of “game objects” that can be modded. Items within each group. Actions per item group. Body Locations for the Player Character. Colours used within the ASCII view of the game. As my game gets closer to finalising the mechanics and requires more content I intend to add more in-depth articles to this section. Leave a Reply Cancel reply.
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A design approach to spell damage templates | Veneficus Schola
https://veneficusschola.wordpress.com/2011/12/17/spell-damage-template
A roguelike game with a magical focus. A design approach for spell support templates. A design approach for spell debuff templates →. A design approach to spell damage templates. December 17, 2011. Spell damage templates were originally designed to be used in offence spells but they have now found their way into spell templates that cover both buffs and debuffs – as a side effect of casting the spell. When written down the multitude of options can be expressed as one or more of the following attributes:.
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How I calculate spell casting successes | Veneficus Schola
https://veneficusschola.wordpress.com/2011/12/21/how-i-calculate-spell-casting-success
A roguelike game with a magical focus. How I implemented invisible monsters in my roguelike. Different spell energy types →. How I calculate spell casting successes. December 21, 2011. The idea for this article came about during my research and design phase into looking at different ways I could implement mana as one of the costs for casting spells. It wasn’t until I looked into how existing games approached this subject that I got a sense of what can be achieved. The games I looked into were:. One inter...
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Veneficus Schola | A roguelike game with a magical focus | Page 2
https://veneficusschola.wordpress.com/page/2
A roguelike game with a magical focus. Newer posts →. A design approach for spell buff templates. December 17, 2011. Before I begin here’s a slightly altered and shortened definition of what a spell buff is, in video gaming terms. The full quote can be found at Wikipedia. A buff is a video gaming term that allows the player to modify their character status or stats for a period of time. In my game I will be applying buffs that target either the caster or their allies in the following areas:. Before I tal...
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A design approach for spell buff templates | Veneficus Schola
https://veneficusschola.wordpress.com/2011/12/17/spell-buff-templates
A roguelike game with a magical focus. A design approach for spell debuff templates. A design approach for spell energy costings →. A design approach for spell buff templates. December 17, 2011. Before I begin here’s a slightly altered and shortened definition of what a spell buff is, in video gaming terms. The full quote can be found at Wikipedia. A buff is a video gaming term that allows the player to modify their character status or stats for a period of time. Increasing the characters stat. Before I ...
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A statistical reminder of resistances | Veneficus Schola
https://veneficusschola.wordpress.com/2011/09/27/a-statistical-reminder-of-resistances
A roguelike game with a magical focus. How resistances could work in my roguelike. Resistance is just a number →. A statistical reminder of resistances. September 27, 2011. Dragons are just as cunning as statistics. The author of this picture is Kelly Lee and they can be reached at Elfwood.com. Of this article introduced my thoughts on the idea of introducing resistances to my game, you may want to read that first to understand why I’m writing this follow-up. In addition external forces can either improv...
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Steven Devonport | Veneficus Schola
https://veneficusschola.wordpress.com/author/devonps
A roguelike game with a magical focus. Author Archives: Steven Devonport. I'm a career software tester (by trade), I've written fiction, non-fiction, I've created a roguelike game, I've loved and lost.but above all that I keep laughing at this crazy world and the manic speed that we're all moving at. It’s time to pause…. March 1, 2012. Veneficus Schola release 0.0.10 alpha. January 10, 2012. This release has been a long time coming, in fact it’s been 5 months in the making – phew! December 23, 2011.
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Disposable Temporary Email Addresses - AntiSpam Temporary Inbox at MailCatch.com - Gadget
http://www.mailcatch.com/en/temporary-email-gadget
MailCatch is available directly from your Firefox browser. It is a non-intrusive addon, which simply adds an entry to the right-click context menu. No space-taking toolbar! You can download it simply from here. Or from Mozilla Addons repository here. Right click in the email field of a registration form. Select "Mailcatch: Insert Random Email". Right click anywhere and select "Mailcatch: Last User Emails", your email should appear there. Click on "Check inbox". A new tab opens with the inbox.
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Disposable Temporary Email Addresses - AntiSpam Temporary Inbox at MailCatch.com - FAQ
http://www.mailcatch.com/en/temporary-email-faq
Temporary anonymous email FAQ (Frequently Asked Questions). What does MailCatch actually do? MailCatch is temporary anonymous email service available for free. What does this mean? Emails that are sent to MailCatch are never saved or kept permanently. They will fade away with time(this can range from a few hours to a few days depending on the traffic). We do not keep emails, we do not track you, it is all completely anonymous. You do not have to pay, register or otherwise sign-in to use our service.