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Team Awesomeness

Monday, May 30, 2011. Mobile Mayhem by Team Awesomeness. Harold Cheng - Modeling, Lighting, Compositing. Ruha Merchant - Rigging, VFX. Lai Yeow Kuang - Storyboarding, Animatics, Animation. Chua Han Xiang - Character Design, Animation, Sound. Wednesday, March 2, 2011. Team Awesomeness - End Slate. Sunday, February 27, 2011. Sequence #02 animation Refined 01. Finally it's done. Time to sleep. Saturday, February 26, 2011. Sequence #01 animation spline. POC, FX pass. Wednesday, February 23, 2011.

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Team Awesomeness | team-awesomeness.blogspot.com Reviews
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Monday, May 30, 2011. Mobile Mayhem by Team Awesomeness. Harold Cheng - Modeling, Lighting, Compositing. Ruha Merchant - Rigging, VFX. Lai Yeow Kuang - Storyboarding, Animatics, Animation. Chua Han Xiang - Character Design, Animation, Sound. Wednesday, March 2, 2011. Team Awesomeness - End Slate. Sunday, February 27, 2011. Sequence #02 animation Refined 01. Finally it's done. Time to sleep. Saturday, February 26, 2011. Sequence #01 animation spline. POC, FX pass. Wednesday, February 23, 2011.
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Team Awesomeness | team-awesomeness.blogspot.com Reviews

https://team-awesomeness.blogspot.com

Monday, May 30, 2011. Mobile Mayhem by Team Awesomeness. Harold Cheng - Modeling, Lighting, Compositing. Ruha Merchant - Rigging, VFX. Lai Yeow Kuang - Storyboarding, Animatics, Animation. Chua Han Xiang - Character Design, Animation, Sound. Wednesday, March 2, 2011. Team Awesomeness - End Slate. Sunday, February 27, 2011. Sequence #02 animation Refined 01. Finally it's done. Time to sleep. Saturday, February 26, 2011. Sequence #01 animation spline. POC, FX pass. Wednesday, February 23, 2011.

INTERNAL PAGES

team-awesomeness.blogspot.com team-awesomeness.blogspot.com
1

Team Awesomeness: Team Awesomeness - End Slate

http://www.team-awesomeness.blogspot.com/2011/03/team-awesomeness-end-slate.html

Wednesday, March 2, 2011. Team Awesomeness - End Slate. March 2, 2011 at 2:15 AM. Not too excited bout the word animation though, could be a bit more unstable. Seems a bit controlled. Subscribe to: Post Comments (Atom). Team Awesomeness - End Slate. Simple template. Template images by dem10.

2

Team Awesomeness: Sequence #02 animation Polishing_01

http://www.team-awesomeness.blogspot.com/2011/02/sequence-02-animation-polishing01.html

Wednesday, February 23, 2011. Sequence #02 animation Polishing 01. Still in the midst of Splining the animation. Subscribe to: Post Comments (Atom). Sequence #02 animation Refined 01. Sequence #01 animation spline. POC, FX pass. Sequence #02 animation Polishing 01. Sequence #02 animation blocking 05. Sequence #02 animation blocking 04. Sequence #02 animation blocking 03. Sequence #02 animation blocking 02. Sequence #01 animation blocking 03. Sequence #02 animation blocking 01. BO character animation test.

3

Team Awesomeness: March 2011

http://www.team-awesomeness.blogspot.com/2011_03_01_archive.html

Wednesday, March 2, 2011. Team Awesomeness - End Slate. Subscribe to: Posts (Atom). Team Awesomeness - End Slate. Simple template. Template images by dem10.

4

Team Awesomeness: May 2011

http://www.team-awesomeness.blogspot.com/2011_05_01_archive.html

Monday, May 30, 2011. Mobile Mayhem by Team Awesomeness. Harold Cheng - Modeling, Lighting, Compositing. Ruha Merchant - Rigging, VFX. Lai Yeow Kuang - Storyboarding, Animatics, Animation. Chua Han Xiang - Character Design, Animation, Sound. Subscribe to: Posts (Atom). Simple template. Template images by dem10.

5

Team Awesomeness: Mobile Mayhem

http://www.team-awesomeness.blogspot.com/2011/05/mobile-mayhem.html

Monday, May 30, 2011. Mobile Mayhem by Team Awesomeness. Harold Cheng - Modeling, Lighting, Compositing. Ruha Merchant - Rigging, VFX. Lai Yeow Kuang - Storyboarding, Animatics, Animation. Chua Han Xiang - Character Design, Animation, Sound. Subscribe to: Post Comments (Atom). Simple template. Template images by dem10.

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ruha-merchant.blogspot.com ruha-merchant.blogspot.com

Ruhabanu Merchant: May 2014

http://ruha-merchant.blogspot.com/2014_05_01_archive.html

Tuesday, May 6, 2014. Joint based Facial Rig. This is quick display of what the rig does not the bore the viewers. Joint based facial rig. I created this joint based facial rig in Maya. It is very fast and efficient way of producing very good results in few hours. Lucio model was provided by my friend Antonio Carvalho. Lucio is suppose to be blind according to his concept. I will upload a demonstration soon to explain what I did. Subscribe to: Posts (Atom). Joint based Facial Rig. View my complete profile.

ruha-merchant.blogspot.com ruha-merchant.blogspot.com

Ruhabanu Merchant: April 2011

http://ruha-merchant.blogspot.com/2011_04_01_archive.html

Friday, April 22, 2011. Rigging for MA3D Group Project (2011) - Team Awsomeness. In the 2nd term of MA3D, we were supposed to do a group project. I, Yeow, Han and Harold came together to create a 3D live-action short. At this stage I had already decided that I am going to concentrate more on rigging as it interested me more. I was mainly responsible for the technical part of the project, mainly rigging the characters and some smoke/laser effects. This is the screen capture of the characters I rigged.

ruha-merchant.blogspot.com ruha-merchant.blogspot.com

Ruhabanu Merchant: Animation

http://ruha-merchant.blogspot.com/p/animation_03.html

MA3D Assignment (2010)- Ninja Billy Bob. I always ignored working on somersault. Because I tried a couple. And couldn't bring the weight. When we were assigned to do a piece of animation on Billy Bob, I decided to take the challenge and work on somersault. I still have many corrections to do, but I am happy that I managed make it believable. Billy Bob Rig provided by Bournemouth University. I created these animation during my free time while I was working with KrazyMotion Animation Pvt. Ltd.

ruha-merchant.blogspot.com ruha-merchant.blogspot.com

Ruhabanu Merchant: September 2014

http://ruha-merchant.blogspot.com/2014_09_01_archive.html

Monday, September 22, 2014. Switch multiple textures in Maya using layered texture. This is a really cool technique I found in Maya to switch between multiple textures. Whenever I have googled about switching textures, all I could find is using psd layers or an image sequence. What if I don’t have Photoshop or any editing software but three or four texture file to switch between into a model or rig? Here is how you go about:. Open your hypershade and add a layered texture from create menu. I could not SD...

ruha-merchant.blogspot.com ruha-merchant.blogspot.com

Ruhabanu Merchant: Train Rigging in Maya

http://ruha-merchant.blogspot.com/2014/09/v-behaviorurldefaultvmlo.html

Wednesday, September 17, 2014. Train Rigging in Maya. Flying trains, train on hills and there are million other ways you would like to move your train. It would become really difficult to animate it manually and then attach it to a motion path. We riggers have to make the life of animators easy, because we are the saviors! Create a joint for every bogie and the engine as well, something like this:. Create clusters for each CV point on the curve with Relative off. You can hook the offset attribute of IK s...

ruha-merchant.blogspot.com ruha-merchant.blogspot.com

Ruhabanu Merchant: March 2014

http://ruha-merchant.blogspot.com/2014_03_01_archive.html

Saturday, March 22, 2014. Rigs for Maia Game. This is the official website for the game-. Please support the project by buying it on http:/ store.steampowered.com/app/252250/. Here is the showreel for the rigging work I did for Maia, I have tried to keep the video short and have shown only one rig from each category. Currently I am working on the robot rig but the model is not yet finalized so I have excluded it from the showcase. Don't forget to find my name in credits when you watch the film :D. Softwa...

ruha-merchant.blogspot.com ruha-merchant.blogspot.com

Ruhabanu Merchant: March 2015

http://ruha-merchant.blogspot.com/2015_03_01_archive.html

Wednesday, March 25, 2015. Updating prefab with new skinned character mesh(any geometry) in Unity. I have been doing a lot of Unity these days and recently we came across a problem where I could not replace my existing character prefab having all the connections with a new character rig fbx file. I had same joint structure. Same number of mesh. Shape and vertex count of the mesh was different. My mesh would explode when I replace the character rig with new fbx file in the Unity Project- Asset folder.

ruha-merchant.blogspot.com ruha-merchant.blogspot.com

Ruhabanu Merchant: May 2011

http://ruha-merchant.blogspot.com/2011_05_01_archive.html

Friday, May 20, 2011. For my Personal Inquiry unit at the Bournemouth University, I have been researching at the modular automatic rigging system. To implement my study, I created a autorig script in python for the leg with reverse foot system. This is the screen capture of the implementation:. Please click here to download the script file-. Here is my code-. Function to create 2 bone chain. Def Create2BoneChain(index, name, side, view):. ORoot = Application.ActiveSceneRoot. X = [0,0,0]. Y = [0,0,0].

ruha-merchant.blogspot.com ruha-merchant.blogspot.com

Ruhabanu Merchant: Updating prefab with new skinned character mesh(any geometry) in Unity

http://ruha-merchant.blogspot.com/2015/03/updating-prefab-with-new-skinned.html

Wednesday, March 25, 2015. Updating prefab with new skinned character mesh(any geometry) in Unity. I have been doing a lot of Unity these days and recently we came across a problem where I could not replace my existing character prefab having all the connections with a new character rig fbx file. I had same joint structure. Same number of mesh. Shape and vertex count of the mesh was different. My mesh would explode when I replace the character rig with new fbx file in the Unity Project- Asset folder.

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Team Awesomeness

Monday, May 30, 2011. Mobile Mayhem by Team Awesomeness. Harold Cheng - Modeling, Lighting, Compositing. Ruha Merchant - Rigging, VFX. Lai Yeow Kuang - Storyboarding, Animatics, Animation. Chua Han Xiang - Character Design, Animation, Sound. Wednesday, March 2, 2011. Team Awesomeness - End Slate. Sunday, February 27, 2011. Sequence #02 animation Refined 01. Finally it's done. Time to sleep. Saturday, February 26, 2011. Sequence #01 animation spline. POC, FX pass. Wednesday, February 23, 2011.

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