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Tech Art Survival GuideA blog about technical art, python, game development and geekery.
http://techartsurvival.blogspot.com/
A blog about technical art, python, game development and geekery.
http://techartsurvival.blogspot.com/
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Tech Art Survival Guide | techartsurvival.blogspot.com Reviews
https://techartsurvival.blogspot.com
A blog about technical art, python, game development and geekery.
» API Maya Python for Games and Film
http://www.maya-python.com/category/api
Maya Python for Games and Film. A Complete Guide to Maya Python and the Maya Python API. A book by Adam Mechtley and Ryan Trowbridge, with contributions from Seth Gibson and Kristine Middlemiss. Due to a miscommunication between Elsevier Press. And the Python Software Foundation. The first printing of this title used an unauthorized modification of the trademarked Python logo. Help make the world a better place and make a secure donation to the Python Software Foundation today!
Tech Art Tiki: Perforce Python API Basics
http://techarttiki.blogspot.com/2012/03/perforce-python-api-basics.html
If it ain't broke, it will be soon. Thursday, March 1, 2012. Perforce Python API Basics. Many Python users working with Perforce believe that calling out to "p4.exe" with subprocess is the only method available. Perforce actually maintains free, native API packages. Here is a dead-simple example, showing how to use the Perforce Python API to sync all files in a certain depot folder. You can also use the "with" statement to easily manage the connection, automatically disconnecting when that block of code ...
» code Maya Python for Games and Film
http://www.maya-python.com/tag/code
Maya Python for Games and Film. A Complete Guide to Maya Python and the Maya Python API. A book by Adam Mechtley and Ryan Trowbridge, with contributions from Seth Gibson and Kristine Middlemiss. Due to a miscommunication between Elsevier Press. And the Python Software Foundation. The first printing of this title used an unauthorized modification of the trademarked Python logo. Help make the world a better place and make a secure donation to the Python Software Foundation today! Writing a Book is Hard!
» Introduction Maya Python for Games and Film
http://www.maya-python.com/introduction
Maya Python for Games and Film. A Complete Guide to Maya Python and the Maya Python API. A book by Adam Mechtley and Ryan Trowbridge, with contributions from Seth Gibson and Kristine Middlemiss. Due to a miscommunication between Elsevier Press. And the Python Software Foundation. The first printing of this title used an unauthorized modification of the trademarked Python logo. Help make the world a better place and make a secure donation to the Python Software Foundation today! Welcome to Maya Python.
» Uncategorized Maya Python for Games and Film
http://www.maya-python.com/category/uncategorized
Maya Python for Games and Film. A Complete Guide to Maya Python and the Maya Python API. A book by Adam Mechtley and Ryan Trowbridge, with contributions from Seth Gibson and Kristine Middlemiss. Due to a miscommunication between Elsevier Press. And the Python Software Foundation. The first printing of this title used an unauthorized modification of the trademarked Python logo. Help make the world a better place and make a secure donation to the Python Software Foundation today!
» Python Maya Python for Games and Film
http://www.maya-python.com/tag/python
Maya Python for Games and Film. A Complete Guide to Maya Python and the Maya Python API. A book by Adam Mechtley and Ryan Trowbridge, with contributions from Seth Gibson and Kristine Middlemiss. Due to a miscommunication between Elsevier Press. And the Python Software Foundation. The first printing of this title used an unauthorized modification of the trademarked Python logo. Help make the world a better place and make a secure donation to the Python Software Foundation today! Writing a Book is Hard!
Tech Art Tiki: GDC 2012 Tech Artist Boot Camp Announcement
http://techarttiki.blogspot.com/2012/01/gdc-2012-tech-artist-boot-camp.html
If it ain't broke, it will be soon. Monday, January 9, 2012. GDC 2012 Tech Artist Boot Camp Announcement. I'm organizing and MCing the Tech Artist Boot Camp at GDC 2012. In March. The TABC is an all-day Tutorial-format session on Tuesday, March 6, from 10 AM-6 PM. Below is the session description and list of speakers and topics. We also plan to do a group panel-style Q&A session at the end of the day. I spoke at the TABC last year. At the end of this all-day event, attendees will understand key technique...
Tech Art Tiki: July 2008
http://techarttiki.blogspot.com/2008_07_01_archive.html
If it ain't broke, it will be soon. Wednesday, July 16, 2008. Checksums in 3ds Max (part 2 of 2). I showed how to calculate checksums inside 3ds Max. Here's how to do something useful with them. The script is divided into three functions and a short bit of main code. Is the first function, taken from my previous post. Next is the getPropsString(). The main code block loops through the entire 3ds Max scene, doing the above for every material found on geometry objects:. 0 if (not alreadyDone) and (mat!
Tech Art Tiki: February 2011
http://techarttiki.blogspot.com/2011_02_01_archive.html
If it ain't broke, it will be soon. Sunday, February 27, 2011. GDC 2011 Wrap-up, download. The Technical Artist Boot Camp. Went really well today. I personally learned a great deal from both the attendees and fellow presenters. Thanks to everyone that turned out, and thanks for all the great questions! GDC2011 AdamPletcher PythonSamples.zip. Sunday, February 20, 2011. GDC 2011 - Technical Artist Boot Camp. Game Developers Conference 2011. A special all-day Tutorial session on Tuesday March 1. This sessio...
Tech Art Tiki: February 2013
http://techarttiki.blogspot.com/2013_02_01_archive.html
If it ain't broke, it will be soon. Wednesday, February 20, 2013. Why retarget missing bitmaps in 3ds Max? I was just reading a blog post by Nick Covington. About retargeting missing bitmaps in 3ds Max scenes. He has a perfectly clever idea for doing so, but I wondered why I've never needed to write something similar for my users. Or rather, why so many people feel that bitmap retargeting is necessary? So am I missing something? I don't, but mileage might vary. Subscribe to: Posts (Atom).
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Tech Arts Team
Saturday, October 13, 2007. Where did everybody go? Posted by Greg @ 2:46 PM. Friday, June 29, 2007. Posted by Eric Kibbe @ 10:21 PM. Sunday, June 24, 2007. Harmony - Musical unity. PDWC TAT Team Devotionals #1. Harmony - Musical unity. A song for pilgrims ascending to Jerusalem. A psalm of David. How wonderful and pleasant it is when brothers live together in harmony! Blessing, even life everlasting. Posted by Eric Kibbe @ 9:36 AM. Wednesday, April 25, 2007. Blind Man Takes a Trip. I was reading this se...
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Tech Art Survival Guide
Saint Charles, Missouri
Welcome to Saint Charles,. The first capitol of Missouri! Francis Howell School District. St Charles City School District. Aug 16-18 - Festival of the Little Hills. Set 21-22 - Pioneer Days". Sep 27-29 - Oktoberfest. Nov 29-Dec 22 - Christmas Traditions. More facts about St. Charles, MO:. Daniel Boone lived close by and many landmarks are identifed by his name. The cobble-stone streets of Old Town St. Charles still include several buildings from the 1800s and remain in commercial use today.
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Tech Art Tiki
The eternal quest to improve videogame development, one stupid script at a time. Wednesday, February 20, 2013. Why retarget missing bitmaps in 3ds Max? I was just reading a blog post by Nick Covington. About retargeting missing bitmaps in 3ds Max scenes. He has a perfectly clever idea for doing so, but I wondered why I've never needed to write something similar for my users. Or rather, why so many people feel that bitmap retargeting is necessary? So am I missing something? I don't, but mileage might vary.