mrwaltersdesk.blogspot.com
From the desk of Mr. Walters: Mix it up! Another Ai Ps work-flow post...
http://mrwaltersdesk.blogspot.com/2011/02/mix-it-up-another-ai-ps-work-flow-post.html
Friday, February 18, 2011. Another Ai Ps work-flow post. At our district, we celebrate Mix it up day. An initiative of our Project Harmony Club. Posted by Clint Walters. Subscribe to: Post Comments (Atom). Game Based Learning, Gamification, and Game Design: A n00bs guide. Lately, Ive been doing a lot with games in my classroom. Ive also been teaching other educators about ways they can use games and . Subscribe in a reader. Find out more on my presentations. Im Clint Walters, a. View my complete profile.
mrwaltersdesk.blogspot.com
From the desk of Mr. Walters: Presentations
http://mrwaltersdesk.blogspot.com/p/presentations.html
Occasionally, I give a presentation or two. I love to share what I'm learning from my students with my colleagues. My favorite topics to talk about are:. Design Matters (using the tricks mastered by designers to make you a more awesome teacher, communicator, etc. I love hanging out with teachers and facilitating informal learning activities as well. Let's get together and play some games, design some cool stuff, and talk about our craft. It will be awesome! Twitter and PLN Workshop at SGASD 2011. Why you...
mrwaltersdesk.blogspot.com
From the desk of Mr. Walters: March 2014
http://mrwaltersdesk.blogspot.com/2014_03_01_archive.html
Sunday, March 30, 2014. Infographic: Cognitive Flow and Game Design. Here's an infographic I made for my game design students and future blog posts because I didn't like any of the graphics currently available. I'm open to improvement suggestions. I used Easel.ly. Https:/ s3.amazonaws.com/easel.ly/all easels/13957/Flow/image.jpg. Posted by Clint Walters. Wednesday, March 19, 2014. STE[a]M, App Flows, and Common Sense. 160;Teachers, stop wasting students time! 160;Teachers, stop wasting students time!
mrwaltersdesk.blogspot.com
From the desk of Mr. Walters: A Review - "Learning Stencyl 3.x Game Development: Beginner's Guide"
http://mrwaltersdesk.blogspot.com/2013/08/a-review-learning-stencyl-3x-game.html
Friday, August 16, 2013. A Review - "Learning Stencyl 3.x Game Development: Beginner's Guide". The following review deals with a book about Stencyl. Stencyl is "a drag-and-drop gameplay designer. Modeled after the MIT Scratch project. Basically, it's blocks-based programming made specifically for game design. The sweet part for teachers is that it is free. Now, on to the book review. Have a Go, Hero. Hmm, perhaps you could Google it.". This book promises to. Where you practice the skill. In the end, I'm ...
mrwaltersdesk.blogspot.com
From the desk of Mr. Walters: November 2013
http://mrwaltersdesk.blogspot.com/2013_11_01_archive.html
Tuesday, November 26, 2013. Leveling up: Best beginner tools for taking game design to the next level in the classroom? This is not a guide. This is a conversation. Hopefully the comments on this post will be more useful than my ramblings. With that said, let me hit you with the premise. I would like to find a way to begin the transition from game design to game development in my classroom, in order to move from STEM theory (ideas and concepts) to STEM skills (concrete practice). Moving from one to the o...
mrwaltersdesk.blogspot.com
From the desk of Mr. Walters: Grades: Gamification, ABI, & PBL
http://mrwaltersdesk.blogspot.com/2013/02/grades-gamification-abi-pbl.html
Tuesday, February 19, 2013. Grades: Gamification, ABI, and PBL. Thoughts on learning, grading, gamification, and motivation from a n00b. I'm just wrestling with these ideas. Conversation is more than welcome. Games and Gamification: Addictive vs. Additive. Flow: A key Concept in Game Design. Zone of Proximal Development: A key concept in scope and Sequence. Leveling up: Games are Additive and Grading is Subtractive. Have you heard of leveling up? You need to do X or you'll fail". That's fine. You can...
mrwaltersdesk.blogspot.com
From the desk of Mr. Walters: December 2013
http://mrwaltersdesk.blogspot.com/2013_12_01_archive.html
Thursday, December 12, 2013. Gamestar Gamekit Beta = Awesome. 21st Century Skills. why game design? Ive been using game design for the last couple of years to increase the application of 21st Century Skills. In my class. The actual curriculum of my course is focused on the ISTE NETS. My official standards, and the Pennsylvania Computer Information Technology Standards for grades 6-8. My goal in teaching and assessing those skills, though, is to provide a context including as much STE[A]M. Lately, Ive be...
mrwaltersdesk.blogspot.com
From the desk of Mr. Walters: STE[a]M, App Flows, and Common Sense.
http://mrwaltersdesk.blogspot.com/2014/03/steam-app-flows-and-common-sense.html
Wednesday, March 19, 2014. STE[a]M, App Flows, and Common Sense. A few months back, I did a series of posts titled, "Hey computer teachers, stop wasting students' time". There I laid out the the basic premise that computer class, if it is to have value, should cover Computer Science topics. Teachers, stop wasting students' time! Teachers, stop wasting students' time! Today I'm going to introduce one tool that is relatively new, but growing quickly in popularity. Common Sense Media App flows. Let's take a...
mrwaltersdesk.blogspot.com
From the desk of Mr. Walters: April 2014
http://mrwaltersdesk.blogspot.com/2014_04_01_archive.html
Thursday, April 17, 2014. Designing Fun: New post on Gamestar Teacher Blog. It has been awhile. I do have some new posts in the editing queue for this blog, but for my most recent post, go check out:. Designing Fun: There’s more to game design than programming. It is posted over at the Gamestar Mechanic Teacher Blog. A big thanks to the folks at Eline Media for the opportunity to blog for them. Posted by Clint Walters. Subscribe to: Posts (Atom). Subscribe in a reader. Find out more on my presentations.
mrwaltersdesk.blogspot.com
From the desk of Mr. Walters: January 2014
http://mrwaltersdesk.blogspot.com/2014_01_01_archive.html
Saturday, January 25, 2014. WoW, I'm finally giving this a try. My character in a starting area. It's time to get my nerd on! After reading the testimonies of countless educators, being inspired by J. Ane McGonigal's first TED talk. And reading " WoW in School; a hero's journey. I finally took the plunge. I am trying World of Warcraft. This shall be interesting. I hope to get some experience with this game and perhaps con some friends (& preferably colleagues) into coming online with me. Collaboration, i...
SOCIAL ENGAGEMENT