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Paul Lohman - Tech / Art

Paul Lohman - Tech / Art. 160;    contact. Subscribe to: Posts (Atom).

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Paul Lohman - Tech / Art | technicalartlead.blogspot.com Reviews

https://technicalartlead.blogspot.com

Paul Lohman - Tech / Art. 160;    contact. Subscribe to: Posts (Atom).

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Paul Lohman - Tech / Art: low-poly

http://technicalartlead.blogspot.com/p/low-poly-works.html

Paul Lohman - Tech / Art. 160;    contact. Shanghai Props and Characters. The Captain - WIP. Ebears World Props and Environment - WIP. Subscribe to: Posts (Atom).

2

Paul Lohman - Tech / Art: materials:textures

http://technicalartlead.blogspot.com/p/materials-textures.html

Paul Lohman - Tech / Art. 160;    contact. Environment FX Materials - Flowing Lava -. Environment FX Materials - Water -. Anisotropic "Direction" Map Exploration. The image below shows some examples from various methods of generating these maps and where the ability to bake from one mesh to another is needed. Example of it's use for hair. Using MR's mia roundcorners. Better Tri-Planar Texture Projection. Subscribe to: Posts (Atom).

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Paul Lohman - Tech / Art: tools:programming

http://technicalartlead.blogspot.com/p/test-page.html

Paul Lohman - Tech / Art. 160;    contact. Tools - Python/MEL/Maya API. Authoring tools to for polygonal and curve based hair used in run-time and/or cinematics. Intuitive screen space brush tools for combining, masking, cutting, growing, pinching, smoothing, moving, bunching, and adjusting the width, taper, roundness, and twist. Scalp and hair to hair collision. Utilizes Maya nHair for cinematic and hi-res source content for texture baking. Ribbon and fin types. Poly conversion w/ LOD generation. Initia...

4

Paul Lohman - Tech / Art: rigging:animation

http://technicalartlead.blogspot.com/p/rigging.html

Paul Lohman - Tech / Art. 160;    contact. As an animator I want as much minutiae control as possible, however in practice I find having fewer, more ingenious controls is what I need. I apply this perspective to my rigs and have found animators to be generally quicker and just as happy with the results. One of the challenges with this rig was allowing humanoid controls while maintaining the mechanical joint articulation, which is much more rigid. Subscribe to: Posts (Atom).

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Paul Lohman - Tech / Art: hi-poly

http://technicalartlead.blogspot.com/p/hi-poly-works.html

Paul Lohman - Tech / Art. 160;    contact. Nigeria Hyena Men -. 2048 diffuse(alpha transparency), normal, specular(alpha gloss). Mudbox, maya, photoshop, xnormal, crazybump. Viewed in Marmoset toolbag. Female Character Sculpt - WIP. 1024 diffuse, normal, specular, scatter. Mudbox, maya, photoshop, xnormal. Viewed in Marmoset toolbag. 2048x1024 diffuse, normal, specular. Mudbox, maya, photoshop, xnormal, crazybump. Viewed in Marmoset toolbag. Character design concept by Andres Reinot.

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