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Case 06 | Maria's little game
https://mariaslittlegame.wordpress.com/2010/11/13/case-06
Maria's little game. Just another WordPress.com site. In this case we had to add an enemy which is following the character, and add a reaction when the enemy and the character are in contact. The enemy had to be made in a separate class. I did the same thing as our lecturer did to add my enemy in to the scene and make it turn when it’s position is on the edge of the scene. To make the enemy attack you:. In the beginning I just used the npc class example that our tutor had used in the lectures. It had...
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Marichris | Maria's little game
https://mariaslittlegame.wordpress.com/author/mariachristina88
Maria's little game. Just another WordPress.com site. The Animation Of The Enemy. This post is related to case 06 where we had to animate the enemy and add it in to the game, make it follow the character and make a visual reaction when the enemy and the character are in contact. I listened to him and have now animated a fox. This is how the animation looks like:. I have now been working more with the animation. I first started making more in betweens but that did not look good. I stead made every...In th...
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Hello Everyone! | Maria's little game
https://mariaslittlegame.wordpress.com/2010/09/08/hello-world
Maria's little game. Just another WordPress.com site. Welcome to my blog. This is where I will update you about my little game which I am creating during this course called animation and interactivity 1. Update: This blog is no longer active, because I have finished this course. If you want to see what I am up to now please visit my current blog at http:/ littlemarichris.wordpress.com/. This entry was posted on September 8, 2010 by Marichris. It was filed under Uncategorized. Daniel Ervik's blog.
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Case 05 | Maria's little game
https://mariaslittlegame.wordpress.com/2010/11/08/case 05
Maria's little game. Just another WordPress.com site. In this case we were to make a Sprite, and use a simple collision detection to make the character follow an uneven ground and make it “pick up” an element when it is touching it. This is how I made a sprite:. My sprite has only two animations at the moment, the first frame is the walk animation and the second is the idle animation. The frames are labelled. 8220;Walk Animation”. 8220;Idle Animation”. For the code, like for instance. Makes the character...
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November | 2010 | Maria's little game
https://mariaslittlegame.wordpress.com/2010/11
Maria's little game. Just another WordPress.com site. Archive for November, 2010. The Animation Of The Enemy. This post is related to case 06 where we had to animate the enemy and add it in to the game, make it follow the character and make a visual reaction when the enemy and the character are in contact. I listened to him and have now animated a fox. This is how the animation looks like:. I have now been working more with the animation. I first started making more in betweens but that did not look ...
mariaslittlegame.wordpress.com
September | 2010 | Maria's little game
https://mariaslittlegame.wordpress.com/2010/09
Maria's little game. Just another WordPress.com site. Archive for September, 2010. In this case I had to make three different backgrounds/scenes, and have some animation in them. As you can see in my previous blog posts I already have made som sketches of how I am thinking the background could look like. This is how the first scene looks like. This is how it looks like. This is how the second background looks like. This is how the animation looks like. This is how the third background looks like. I got o...
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Adding jump | Maria's little game
https://mariaslittlegame.wordpress.com/2010/11/23/adding-jump
Maria's little game. Just another WordPress.com site. I added a jump to the character. I asked Jørgen how he made his jump work. He used an example from a forum. You can find it here. In the beginning the bunny just jumped and never came back to the ground again, so Olaug putted in a code in to my script that pushed it down again when it jumped, to make it land. She also helped me tide my codes and made them in to different functions. This is how the jump code looks like:. If (pressedUp = true &! After t...
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Case 02 | Maria's little game
https://mariaslittlegame.wordpress.com/2010/09/22/case-02
Maria's little game. Just another WordPress.com site. In case 02 I had to animate my main character in a rest position, walk to the left and the right, and jump. I used some of the animation principles; Mainly squash and stretch (body and the ears), follow through and overlapping (ears), anticipation (before it jumps you can see it prepares for the jump by squeezing itself together) and timing. This is how the first animation looks like. When the bunny lands the ears have to go a little bit forward.
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About | Maria's little game
https://mariaslittlegame.wordpress.com/about
Maria's little game. Just another WordPress.com site. Hi, and welcome to my blog! This blog was created in relation to a course subject called Animation and Interactivity 01. In this subject I am going to create a little game in Adobe Flash. Before I moved to England I studied Multimedia Design at Rødde Folkehøgskole in Trondheim. This is probably where my interest for 3D modelling and animation started. Thanks for liking my stuff, check out my older poems from when I was more inspired.🙂. You are commen...
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Maria's little game | Just another WordPress.com site | Page 2
https://mariaslittlegame.wordpress.com/page/2
Maria's little game. Just another WordPress.com site. In this case I had to think about my project idea, design and draw a main character for my idea. The main character has been drawn in Adobe Flash and designed so that it can be easily animated in Case 02. I started sketching my idea in Photoshop and ended up with this drawing:. I have also made some other sketches of my main character. I also made a drawing where the bunny has it’s paw down, and one where it is standing:. I have decided to animate my ...