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Quadtree updated - 03112007. Saturday, March 10, 2007 by Rey Jexter Bumalay. Here is my updated quadtree. This is only a very simple quadtree with the following features:. Able to create terrain from height map data. Able to define the subdivision levels you want. Able to draw only parts of the quadtree you want. Only uses lines to draw the tree since adding texture will complicate things. Entire part of the quadtree is drawn]. Certain part of the quadtree is drawn]. Be able to easily add models. After p...

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Quadtree updated - 03112007. Saturday, March 10, 2007 by Rey Jexter Bumalay. Here is my updated quadtree. This is only a very simple quadtree with the following features:. Able to create terrain from height map data. Able to define the subdivision levels you want. Able to draw only parts of the quadtree you want. Only uses lines to draw the tree since adding texture will complicate things. Entire part of the quadtree is drawn]. Certain part of the quadtree is drawn]. Be able to easily add models. After p...
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XNA Blog | teksquares.blogspot.com Reviews

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Quadtree updated - 03112007. Saturday, March 10, 2007 by Rey Jexter Bumalay. Here is my updated quadtree. This is only a very simple quadtree with the following features:. Able to create terrain from height map data. Able to define the subdivision levels you want. Able to draw only parts of the quadtree you want. Only uses lines to draw the tree since adding texture will complicate things. Entire part of the quadtree is drawn]. Certain part of the quadtree is drawn]. Be able to easily add models. After p...

INTERNAL PAGES

teksquares.blogspot.com teksquares.blogspot.com
1

XNA Blog: Quadtree with height map data

http://teksquares.blogspot.com/2007/03/quadtree-with-height-map-data.html

Quadtree with height map data. I have finished my quadtree that is able to draw a terrain from an input height map image. Unfortunately, i still cannot post the code because I'm still working to associate each of the terrain's vertices to a the subdivision region on the the quadtree. Here's the latest screenshot:. Quadtree with terrain from height map data]. Labels: xna quadtree height heightmap. This entry was posted by Rey Jexter Bumalay, on Tuesday, March 06, 2007. You can leave your response.

2

XNA Blog: My First Quadtree Prototype

http://teksquares.blogspot.com/2007/03/my-first-quadtree-prototype.html

My First Quadtree Prototype. After programming for a couple of hours, i have finished my prototype of a simple quadtree. Here are some questions noobs like me asked when i was trying to understand what a quadtree is like:. 1 What is a quadtree? It is a space partitioning system/concept where a plane is divided into 4 parts. Each of this parts can in turn be divided into 4 parts and so on. Depending on the subdivision level you want. 2 Where do i use it? Http:/ en.wikipedia.org/wiki/Quadtree. Quadtree wit...

3

XNA Blog: Welcome!

http://teksquares.blogspot.com/2007/03/welcome.html

I started yet another programming blog. This blog will cover topics about game development using XNA Framework. And 3D Game Development. This blog site will basically be used to document my progress and the things I'm learning. I wont be covering some elementary stuffs like drawing triangles, primitives, lines and etc instead I'll start with a more intermediate stuffs such as octree, terrain, lighting, shadow mapping and things that are mostly used in the scene. Is powered by Blogger.

4

XNA Blog: quadtree updated - 03112007

http://teksquares.blogspot.com/2007/03/quadtree-updated-03112007.html

Quadtree updated - 03112007. Here is my updated quadtree. This is only a very simple quadtree with the following features:. Able to create terrain from height map data. Able to define the subdivision levels you want. Able to draw only parts of the quadtree you want. Only uses lines to draw the tree since adding texture will complicate things. Entire part of the quadtree is drawn]. Certain part of the quadtree is drawn]. You can download the full source code here. Be able to easily add models.

5

XNA Blog: March 2007

http://teksquares.blogspot.com/2007_03_01_archive.html

Quadtree updated - 03112007. Saturday, March 10, 2007 by Rey Jexter Bumalay. Here is my updated quadtree. This is only a very simple quadtree with the following features:. Able to create terrain from height map data. Able to define the subdivision levels you want. Able to draw only parts of the quadtree you want. Only uses lines to draw the tree since adding texture will complicate things. Entire part of the quadtree is drawn]. Certain part of the quadtree is drawn]. Be able to easily add models. After p...

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sonusdream.blogspot.com sonusdream.blogspot.com

J2ME / Game Programming Codes: January 2007

http://sonusdream.blogspot.com/2007_01_01_archive.html

J2ME / Game Programming Codes. J2ME game programming codes that I have documented while studying J2ME game development. Thursday, January 25, 2007. Casual Game' game engine source code. Its been a while since i last posted an article. I'm quite busy working on my first game. Anyway did you remember the game like bejeweled and other casual games wherein you match objects of the same type, color and etc? You can download the whole source code here. Posted by Rey Jexter Bumalay @ 8:24 PM 14 comments.

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J2ME / Game Programming Codes: Setting Up Your Development Environment

http://sonusdream.blogspot.com/2006/09/setting-up-your-development.html

J2ME / Game Programming Codes. J2ME game programming codes that I have documented while studying J2ME game development. Tuesday, September 19, 2006. Setting Up Your Development Environment. Many of new j2me programmers are probably wondering what they are going to do with a bunch of code. To be honest with you, when I started studying j2me programming, It took me a while to learn about the things I needed in order to see a MIDlet in action. Installing the development tools. Fig 1 - Carbide.j icons. 2 Cre...

sonusdream.blogspot.com sonusdream.blogspot.com

J2ME / Game Programming Codes: Welcome to by blogsite

http://sonusdream.blogspot.com/2006/09/welcome-to-by-blogsite.html

J2ME / Game Programming Codes. J2ME game programming codes that I have documented while studying J2ME game development. Monday, September 18, 2006. Welcome to by blogsite. I started this blog site to share my j2me game programming codes and at the same time help me document new things that i'll be studying. I am also a newbie j2me programmer so this will serve as a way to help me learn new things. And hopefully as time goes by, i'll be able to acquire alot of new and useful game programming techniques.

sonusdream.blogspot.com sonusdream.blogspot.com

J2ME / Game Programming Codes: October 2006

http://sonusdream.blogspot.com/2006_10_01_archive.html

J2ME / Game Programming Codes. J2ME game programming codes that I have documented while studying J2ME game development. Thursday, October 26, 2006. Bitmap font creator, fnt to j2me converter and sample source code. This is a really nice tool so you can easily create bitmap fonts from a true type fonts. Sample code and fnt to j2me converter. BMFont - bitmap font coverter official site. I have'nt tried this yet but from the comments i read, this will surely work. It also have a word wrap functionality.

sonusdream.blogspot.com sonusdream.blogspot.com

J2ME / Game Programming Codes: bitmap font creator, fnt to j2me converter and sample source code

http://sonusdream.blogspot.com/2006/10/bitmap-font-creator-fnt-to-j2me.html

J2ME / Game Programming Codes. J2ME game programming codes that I have documented while studying J2ME game development. Thursday, October 26, 2006. Bitmap font creator, fnt to j2me converter and sample source code. This is a really nice tool so you can easily create bitmap fonts from a true type fonts. Sample code and fnt to j2me converter. BMFont - bitmap font coverter official site. I have'nt tried this yet but from the comments i read, this will surely work. It also have a word wrap functionality.

sonusdream.blogspot.com sonusdream.blogspot.com

J2ME / Game Programming Codes: 'Casual Game' game engine source code

http://sonusdream.blogspot.com/2007/01/casual-game-game-engine-source-code.html

J2ME / Game Programming Codes. J2ME game programming codes that I have documented while studying J2ME game development. Thursday, January 25, 2007. Casual Game' game engine source code. Its been a while since i last posted an article. I'm quite busy working on my first game. Anyway did you remember the game like bejeweled and other casual games wherein you match objects of the same type, color and etc? You can download the whole source code here. Posted by Rey Jexter Bumalay @ 8:24 PM. Here is my webpage.

sonusdream.blogspot.com sonusdream.blogspot.com

J2ME / Game Programming Codes: Game engine framework updated!!

http://sonusdream.blogspot.com/2006/10/game-engine-framework-updated.html

J2ME / Game Programming Codes. J2ME game programming codes that I have documented while studying J2ME game development. Saturday, October 07, 2006. Game engine framework updated! I have made some updates on my game engine framework. I have revised some major parts of the engine that optimized its performance. Merged some classes to reduce the size of the output. Removed some irrelevant classes. The 'Tools' class is not yet clean. You can use it but it will surely change on my next update.

sonusdream.blogspot.com sonusdream.blogspot.com

J2ME / Game Programming Codes: Scrolling Pane / Scrolling Canvas

http://sonusdream.blogspot.com/2006/11/scrolling-pane-scrolling-canvas.html

J2ME / Game Programming Codes. J2ME game programming codes that I have documented while studying J2ME game development. Wednesday, November 08, 2006. Scrolling Pane / Scrolling Canvas. This is an example on how to create a scrolling pane or a scrolling canvas. I dont have time to explain this but the code is really easy. You can download the whole project including the ScrollingPane class here. Posted by Rey Jexter Bumalay @ 1:24 AM. About me: I am webmaster of [url=http:/ www.weightrapidloss.com...Conta...

sonusdream.blogspot.com sonusdream.blogspot.com

J2ME / Game Programming Codes: November 2006

http://sonusdream.blogspot.com/2006_11_01_archive.html

J2ME / Game Programming Codes. J2ME game programming codes that I have documented while studying J2ME game development. Wednesday, November 08, 2006. Scrolling Pane / Scrolling Canvas. This is an example on how to create a scrolling pane or a scrolling canvas. I dont have time to explain this but the code is really easy. You can download the whole project including the ScrollingPane class here. Posted by Rey Jexter Bumalay @ 1:24 AM 2 comments. Links to this post. Legazpi City, Philippines.

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Monday, 2 December 2013. Computer Repairs for Beginners. Through computer viruses being so commonplace it is a good idea to sit and learn the best way to get rid of one. You are able to do this manually by just discovering the application and removing it, but there's also virus software which will accomplish this for you. For more tips and advice, visit http:/ tek-squad.co.uk. Subscribe to: Posts (Atom). Computer Repairs for Beginners. View my complete profile. Simple template. Powered by Blogger.

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Computer Repairs for Begginers. With viruses remaining so common it is a wise decision to learn how to get rid of one. You’ll be able to do this manually by just discovering the application and removing it, but you can also find anti-virus software that will accomplish this for you. Visit our website for more information, tips and advice: http:/ tek-squad.co.uk. This entry was posted in Uncategorized. December 2, 2013. Follow me on Twitter. The Twenty Twelve Theme. Blog at WordPress.com.

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XNA Blog

Quadtree updated - 03112007. Saturday, March 10, 2007 by Rey Jexter Bumalay. Here is my updated quadtree. This is only a very simple quadtree with the following features:. Able to create terrain from height map data. Able to define the subdivision levels you want. Able to draw only parts of the quadtree you want. Only uses lines to draw the tree since adding texture will complicate things. Entire part of the quadtree is drawn]. Certain part of the quadtree is drawn]. Be able to easily add models. After p...

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TekSec ~ My Scribbles on Internet security, technology, & Social Media...

Travel: Using Wi-Fi in-flight? Darknet cybercriminal reflections: They’re so clever! A breach is found. Now whom do I tell? Down the Darknet Rabbit Hole Again. My mental health break begins tonight. Breach response and information sharing. Hell is hot – more Deepweb, Darkweb, Darknet…. E-book: From unified communications to WebRTC. How to prevent leaked data and the next big breach. Will VoIP and unified communications define the future? Salesforce Patches XSS on a Subdomain. On July 24, 2015. I’ve...

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TekSec ~ My Scribbles on Internet security, technology, & Social Media...

Travel: Using Wi-Fi in-flight? Darknet cybercriminal reflections: They’re so clever! A breach is found. Now whom do I tell? Down the Darknet Rabbit Hole Again. My mental health break begins tonight. Breach response and information sharing. Hell is hot – more Deepweb, Darkweb, Darknet…. E-book: From unified communications to WebRTC. How to prevent leaked data and the next big breach. Will VoIP and unified communications define the future? Salesforce Patches XSS on a Subdomain. On July 24, 2015. I’ve...

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TEKSRENA |Verpalų gamyba, prekyba!

Šiuolaikiškas pramoninis verpimas,. Tekstilės pramonėje esame sukaupę ilgametę, vertingą tarptautinę patirtį. Mūsų įmonės veiklos istorija skaičiuojama nuo 1988 metų. Esame įsitvirtinę užsienio rinkose, produkciją sėkmingai eksportuojame. Į įvairias Europos Sąjungos šalis. Turime išplėtotą gamybinę bazę, kurioje įdiegtos šiuolaikiškos gamybos technologijos. Veikiame pagal tvirtas pramoninės tekstilės tradicijas. Paslaugos iš užsakovo žaliavų ar verpalų:. Verpimas (minimalus kiekis 500 kg). Bemazgis verpa...

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Teksreply.COM is a leader in consumer support services. Customers that receive a charge on their statement(s) that show 'Teksreply.COM', can use this site to obtain membership information, submit billing and support related questions or contact a representative for support directly by phone. Our support specialists are standing by. We strive to make your inquiry satisfying and to resolve any questions or concerns that you have regarding our products and services. We will be more than happy to hel...In or...