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Temp Sketches

Monday, February 27, 2012. Soul Calibur V in Game Informer. I'm glad to see SoulCalibur V get game of the month in GameInformer.I modeled Lizard Man as seen above on the left, and the generic underbody used to create female fighter on the right. Background Ogre for Soul Calibur V. This Ogre was created as a background character for Soul Calibur V. I have yet to spot this guy in the game myself, but I've been told he's in there. These images are property of Namco/Bandai games. Monday, January 2, 2012.

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Temp Sketches | tempsketches.blogspot.com Reviews
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Monday, February 27, 2012. Soul Calibur V in Game Informer. I'm glad to see SoulCalibur V get game of the month in GameInformer.I modeled Lizard Man as seen above on the left, and the generic underbody used to create female fighter on the right. Background Ogre for Soul Calibur V. This Ogre was created as a background character for Soul Calibur V. I have yet to spot this guy in the game myself, but I've been told he's in there. These images are property of Namco/Bandai games. Monday, January 2, 2012.
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1 temp sketches
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3 josht
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6 shoebill
7 wip monsters
8 more updates soon
9 messin with cs5
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temp sketches,posted by,josht,no comments,1 comment,shoebill,wip monsters,more updates soon,messin with cs5,2 comments,splatterhouse monster ztools,older posts,followers,artist links,adrian majkrzak,isaac davis,oren haskins,paul sullivan,tim lamb,about me
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Temp Sketches | tempsketches.blogspot.com Reviews

https://tempsketches.blogspot.com

Monday, February 27, 2012. Soul Calibur V in Game Informer. I'm glad to see SoulCalibur V get game of the month in GameInformer.I modeled Lizard Man as seen above on the left, and the generic underbody used to create female fighter on the right. Background Ogre for Soul Calibur V. This Ogre was created as a background character for Soul Calibur V. I have yet to spot this guy in the game myself, but I've been told he's in there. These images are property of Namco/Bandai games. Monday, January 2, 2012.

LINKS TO THIS WEBSITE

aoartworks.blogspot.com aoartworks.blogspot.com

Grow Up, Count Chocula!: July 2013

http://aoartworks.blogspot.com/2013_07_01_archive.html

Grow Up, Count Chocula! Sunday, July 21, 2013. Http:/ biggerpenissize.enhancementpills.co/mpxx/qylacjanlaizlotqqojdgqklw. Posted by Alex Omlansky at 9:28 AM. San Jose, California, United States. I'm a computer animator working in the video game industry. I like to draw and stuff. View my complete profile. AOartworks - Portfolio Site. Guillermo the Fire Eater. Horny Monkey With A Big Sack. Artist Block and the Big-Toothed Pea Eater.

isaacdavisartsmirk.blogspot.com isaacdavisartsmirk.blogspot.com

Isaac Davis: Sly Cooper 4: Thieves in Time

http://isaacdavisartsmirk.blogspot.com/2011/07/sly-cooper-4-thieves-in-time.html

Thursday, July 14, 2011. Sly Cooper 4: Thieves in Time. I have been working at Sanzaru on Sly Cooper: Thieves in time for a while now, and finally get to show some of what i have been up to! Big ups to all the people that worked on the trailer, and to my team at Sanzaru! This stuff doesn't even scratch the surface of all the concept that has been put into this game, so there's definitely more to come in the future! Hope you all like! Labels: Sly Cooper 4. Sly Cooper Thieves in Time. Youre awesome, byes!

isaacdavisartsmirk.blogspot.com isaacdavisartsmirk.blogspot.com

Isaac Davis: I broke the build. My UI maps are interfering with the AI specular geometry and the UV rays are burning my eyebawls

http://isaacdavisartsmirk.blogspot.com/2010/12/i-broke-build-my-ui-maps-are.html

Friday, December 17, 2010. I broke the build. My UI maps are interfering with the AI specular geometry and the UV rays are burning my eyebawls. I dunno, I'm just a dude. Here's some dudles from my book. Nice man. Rockin it. Youve improved a lot in the last year or so. I really like your sketches! I sense a dash of Paul flavor in these.I think you may have let that guy wear off on you a bit. Still very much Isaac, but I can tell youve been working together. :). January 11, 2011 at 4:53 PM.

isaacdavisartsmirk.blogspot.com isaacdavisartsmirk.blogspot.com

Isaac Davis: Head in the Clouds

http://isaacdavisartsmirk.blogspot.com/2013/05/head-in-clouds.html

Monday, May 6, 2013. Head in the Clouds. Silly monkey just didn't want to work with me on this one, but i suppose that's the nature of his character! This piece has been a good reminder of how important it is with traditional media to do quick studies on the side, or in advance to make the process smoother and faster, which i didn't do. Haha! Next time i'll know better! On the opposite side of the coin, its fun to ad lib things on a piece as you go, its an adventure that way! View my complete profile.

isaacdavisartsmirk.blogspot.com isaacdavisartsmirk.blogspot.com

Isaac Davis: Go West, Young Raccoon

http://isaacdavisartsmirk.blogspot.com/2013/04/go-west-young-raccoon.html

Saturday, April 13, 2013. Go West, Young Raccoon. Any cowboy can carry a tune. The touble comes when he tries to unload it! Here are some concepts i did for the west level of Sly Cooper 4. If you don't own a copy yet, go make your mama proud and pick one up! Original concepts for Toothpic the armadillo were done by my lead, and can be found here. Those pictures of Toothpick really let melt my heart! They are so awesome! I saw Pauls artworks of him as well! Very great job, Isaac! April 29, 2013 at 2:58 PM.

isaacdavisartsmirk.blogspot.com isaacdavisartsmirk.blogspot.com

Isaac Davis

http://isaacdavisartsmirk.blogspot.com/2011/03/well-things-keep-speeding-on-by.html

Monday, March 7, 2011. Well, things keep speeding on by. You know what they say, time waits for no man. Neither does this guy. Thanks for dropping by. March 9, 2011 at 3:33 PM. Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.

games.greggman.com games.greggman.com

links – games.greggman.com

http://games.greggman.com/game/category/links

Games, Code and Game Development. I found out a couple amazing artists I had the good fortune to work with have websites. The first is Paul Sullivan who goes by Pencil Primate. His gallery is here. Http:/ www.pencilprimate.com/. And he runs a blog as well. The second is Josh Tiefer. His site is here. Http:/ tempsketches.blogspot.com/. Josh needs some encouragement to …. House Watch by Consumers. I’ve been spending a lot of time recently updating Tokyopia.com.

isaacdavisartsmirk.blogspot.com isaacdavisartsmirk.blogspot.com

Isaac Davis: Figure Drawing

http://isaacdavisartsmirk.blogspot.com/2011/04/figure-drawing.html

Wednesday, April 6, 2011. I was able to get out to some figure drawing sessions a few weeks back. I wasn't quite as rusty as i believed myself to be. Thanks Josh for having me out, wish you all could have been there. Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.

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Mot de passe :. J'ai oublié mon mot de passe. Parce que leur faire passer des vacances inoubliable c'est notre priorité! Mise à jour :. Abonne-toi à mon blog! Parce qu'un jour au départ pour vic la gardiole avec. N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (67.219.144.114) si quelqu'un porte plainte. Ou poster avec :. Posté le samedi 25 août 2007 05:25. Ou poster avec :.

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tempsketches.blogspot.com tempsketches.blogspot.com

Temp Sketches

Monday, February 27, 2012. Soul Calibur V in Game Informer. I'm glad to see SoulCalibur V get game of the month in GameInformer.I modeled Lizard Man as seen above on the left, and the generic underbody used to create female fighter on the right. Background Ogre for Soul Calibur V. This Ogre was created as a background character for Soul Calibur V. I have yet to spot this guy in the game myself, but I've been told he's in there. These images are property of Namco/Bandai games. Monday, January 2, 2012.

tempskg.blogspot.com tempskg.blogspot.com

Temp SKG

Sunday, March 14, 2010. Hi all (those who still check this place out)! It has been a bit quiet hasn't it? Well, not any longer. The SKG team is being reunited and we are planning some changes in the coming weeks. New format for the blog, podcast back up, and of course, more games. Summary of 2010 for me so far -. Batman: Arkham Asylum (sweet). Pixeljunk Shooter (very sweet). Mass Effect 2 (sweet). More indepth stuff later. Saturday, September 26, 2009. PRO EVOLUTION SOCCER 2010! Tuesday, August 18, 2009.

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