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Tesseroid - Notes On The 4th Spatial Dimension

Notes On The 4th Spatial Dimension. Basic Concepts of the Fourth Spatial Dimension. This section is a quick summary of concepts that are almost a pre-requisite before you venture yourself into more advanced topics. Some of the things covered here will be discussed with more detail on future articles. 4d Objects and Movement. Point of View of a 4d entity - How do they 'see' the world? 4d Boundaries / Walls - How to 'trap' a 4d entity? Drawing in a 4d World. Lights and Shadows in a 4d World. By comparision...

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Tesseroid - Notes On The 4th Spatial Dimension | tesseroid.blogspot.com Reviews

https://tesseroid.blogspot.com

Notes On The 4th Spatial Dimension. Basic Concepts of the Fourth Spatial Dimension. This section is a quick summary of concepts that are almost a pre-requisite before you venture yourself into more advanced topics. Some of the things covered here will be discussed with more detail on future articles. 4d Objects and Movement. Point of View of a 4d entity - How do they 'see' the world? 4d Boundaries / Walls - How to 'trap' a 4d entity? Drawing in a 4d World. Lights and Shadows in a 4d World. By comparision...

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1

Tesseroid - Notes On The 4th Spatial Dimension: Writing and Reading In 4 Dimensions

http://tesseroid.blogspot.com/2009/01/writing-and-reading-in-4-dimensions.html

Notes On The 4th Spatial Dimension. Writing and Reading In 4 Dimensions. You already know that 4d entities can draw in 3d. But what impact does that have on their everyday life? What would a 4d book look like? The picture below compares our canvas with a 4d canvas:. Example of a simple 3d character in the 4d world, viewed from 2 different angles. A 4d entity can easily draw this shape with 2 strokes. But if a single "page" in the 4d world is similar to a 3d cube, what would a 4d book look like?

2

Tesseroid - Notes On The 4th Spatial Dimension: Basic Hyper-Objects

http://tesseroid.blogspot.com/2009/01/basic-hyper-objects.html

Notes On The 4th Spatial Dimension. In this section you will learn about the most basic 4d shapes and objects, and how they are perceived both by us and by 4d entities. There are several methods that can be used to visualize 4d objects, but the one used here is the "crossections" method. But what about transparency? The hypersphere is the 4d equivalent of the 3d sphere, and is formed by several (infinite) 3d spheres, just like a 3d sphere is formed by infinite 2d circles. The largest 3d sphere that forms...

3

Tesseroid - Notes On The 4th Spatial Dimension: Videogames in a 4d World

http://tesseroid.blogspot.com/2009/01/videogames-in-4d-world.html

Notes On The 4th Spatial Dimension. Videogames in a 4d World. This lead us to assume that, even the simplest of the games in the 4d world would make use of 3d geometry. In the following sections, we are going to retrace the evolution of video-games in our own world, and by analogy, imagine how would video-games evolve in a ficional 4d world, from the simplest forms to the most advanced. How would 4d entities see very large, outdoor landscapes in their FOV? Layered 3d Games and True 4d Games.

4

Tesseroid - Notes On The 4th Spatial Dimension: Basic Concepts of the Fourth Spatial Dimension

http://tesseroid.blogspot.com/2009/01/basic-concepts.html

Notes On The 4th Spatial Dimension. Basic Concepts of the Fourth Spatial Dimension. This section is a quick summary of concepts that are almost a pre-requisite before you venture yourself into more advanced topics. Some of the things covered here will be discussed with more detail on future articles. 4d Objects and Movement. Point of View of a 4d entity - How do they 'see' the world? 4d Boundaries / Walls - How to 'trap' a 4d entity? Drawing in a 4d World. Lights and Shadows in a 4d World. By comparision...

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Tesseroid - Notes On The 4th Spatial Dimension

Notes On The 4th Spatial Dimension. Basic Concepts of the Fourth Spatial Dimension. This section is a quick summary of concepts that are almost a pre-requisite before you venture yourself into more advanced topics. Some of the things covered here will be discussed with more detail on future articles. 4d Objects and Movement. Point of View of a 4d entity - How do they 'see' the world? 4d Boundaries / Walls - How to 'trap' a 4d entity? Drawing in a 4d World. Lights and Shadows in a 4d World. By comparision...

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